Flutter Engine
The Flutter Engine
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#include "impeller/renderer/backend/vulkan/swapchain/ahb/ahb_swapchain_impl_vk.h"
#include "flutter/fml/trace_event.h"
#include "impeller/base/validation.h"
#include "impeller/renderer/backend/vulkan/barrier_vk.h"
#include "impeller/renderer/backend/vulkan/command_buffer_vk.h"
#include "impeller/renderer/backend/vulkan/command_encoder_vk.h"
#include "impeller/renderer/backend/vulkan/fence_waiter_vk.h"
#include "impeller/renderer/backend/vulkan/gpu_tracer_vk.h"
#include "impeller/renderer/backend/vulkan/swapchain/ahb/ahb_formats.h"
#include "impeller/renderer/backend/vulkan/swapchain/surface_vk.h"
#include "impeller/toolkit/android/surface_transaction.h"
#include "impeller/toolkit/android/surface_transaction_stats.h"
Go to the source code of this file.
Namespaces | |
namespace | impeller |
Functions | |
static TextureDescriptor | impeller::ToSwapchainTextureDescriptor (const android::HardwareBufferDescriptor &ahb_desc) |
Variables | |
static constexpr const size_t | impeller::kMaxPendingPresents = 3u |