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GrGLDefines.h
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1/*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8
9
10#ifndef GrGLDefines_DEFINED
11#define GrGLDefines_DEFINED
12
13/* Profiles */
14#define GR_GL_CONTEXT_PROFILE_MASK 0x9126
15#define GR_GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
16#define GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
17
18// The following constants consist of the intersection of GL constants
19// exported by GLES 1.0, GLES 2.0, and desktop GL required by the system.
20
21#define GR_GL_DEPTH_BUFFER_BIT 0x00000100
22#define GR_GL_STENCIL_BUFFER_BIT 0x00000400
23#define GR_GL_COLOR_BUFFER_BIT 0x00004000
24
25/* Boolean */
26#define GR_GL_FALSE 0
27#define GR_GL_TRUE 1
28
29/* BeginMode */
30#define GR_GL_POINTS 0x0000
31#define GR_GL_LINES 0x0001
32#define GR_GL_LINE_LOOP 0x0002
33#define GR_GL_LINE_STRIP 0x0003
34#define GR_GL_TRIANGLES 0x0004
35#define GR_GL_TRIANGLE_STRIP 0x0005
36#define GR_GL_TRIANGLE_FAN 0x0006
37#define GR_GL_PATCHES 0x000E
38
39/* AlphaFunction (not supported in ES20) */
40/* GL_NEVER */
41/* GL_LESS */
42/* GL_EQUAL */
43/* GL_LEQUAL */
44/* GL_GREATER */
45/* GL_NOTEQUAL */
46/* GL_GEQUAL */
47/* GL_ALWAYS */
48
49/* Basic OpenGL blend equations */
50#define GR_GL_FUNC_ADD 0x8006
51#define GR_GL_FUNC_SUBTRACT 0x800A
52#define GR_GL_FUNC_REVERSE_SUBTRACT 0x800B
53
54/* GL_KHR_blend_equation_advanced */
55#define GR_GL_SCREEN 0x9295
56#define GR_GL_OVERLAY 0x9296
57#define GR_GL_DARKEN 0x9297
58#define GR_GL_LIGHTEN 0x9298
59#define GR_GL_COLORDODGE 0x9299
60#define GR_GL_COLORBURN 0x929A
61#define GR_GL_HARDLIGHT 0x929B
62#define GR_GL_SOFTLIGHT 0x929C
63#define GR_GL_DIFFERENCE 0x929E
64#define GR_GL_EXCLUSION 0x92A0
65#define GR_GL_MULTIPLY 0x9294
66#define GR_GL_HSL_HUE 0x92AD
67#define GR_GL_HSL_SATURATION 0x92AE
68#define GR_GL_HSL_COLOR 0x92AF
69#define GR_GL_HSL_LUMINOSITY 0x92B0
70
71/* BlendingFactorDest */
72#define GR_GL_ZERO 0
73#define GR_GL_ONE 1
74#define GR_GL_SRC_COLOR 0x0300
75#define GR_GL_ONE_MINUS_SRC_COLOR 0x0301
76#define GR_GL_SRC_ALPHA 0x0302
77#define GR_GL_ONE_MINUS_SRC_ALPHA 0x0303
78#define GR_GL_DST_ALPHA 0x0304
79#define GR_GL_ONE_MINUS_DST_ALPHA 0x0305
80
81/* BlendingFactorSrc */
82/* GL_ZERO */
83/* GL_ONE */
84#define GR_GL_DST_COLOR 0x0306
85#define GR_GL_ONE_MINUS_DST_COLOR 0x0307
86#define GR_GL_SRC_ALPHA_SATURATE 0x0308
87/* GL_SRC_ALPHA */
88/* GL_ONE_MINUS_SRC_ALPHA */
89/* GL_DST_ALPHA */
90/* GL_ONE_MINUS_DST_ALPHA */
91
92/* ExtendedBlendFactors */
93#define GR_GL_SRC1_COLOR 0x88F9
94#define GR_GL_ONE_MINUS_SRC1_COLOR 0x88FA
95/* GL_SRC1_ALPHA */
96#define GR_GL_ONE_MINUS_SRC1_ALPHA 0x88FB
97
98/* Separate Blend Functions */
99#define GR_GL_BLEND_DST_RGB 0x80C8
100#define GR_GL_BLEND_SRC_RGB 0x80C9
101#define GR_GL_BLEND_DST_ALPHA 0x80CA
102#define GR_GL_BLEND_SRC_ALPHA 0x80CB
103#define GR_GL_CONSTANT_COLOR 0x8001
104#define GR_GL_ONE_MINUS_CONSTANT_COLOR 0x8002
105#define GR_GL_CONSTANT_ALPHA 0x8003
106#define GR_GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
107#define GR_GL_BLEND_COLOR 0x8005
108
109/* Buffer Objects */
110#define GR_GL_ARRAY_BUFFER 0x8892
111#define GR_GL_ELEMENT_ARRAY_BUFFER 0x8893
112#define GR_GL_DRAW_INDIRECT_BUFFER 0x8F3F
113#define GR_GL_TEXTURE_BUFFER 0x8C2A
114#define GR_GL_ARRAY_BUFFER_BINDING 0x8894
115#define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
116#define GR_GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
117#define GR_GL_PIXEL_PACK_BUFFER 0x88EB
118#define GR_GL_PIXEL_UNPACK_BUFFER 0x88EC
119
120#define GR_GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM 0x78EC
121#define GR_GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM 0x78ED
122
123#define GR_GL_STREAM_DRAW 0x88E0
124#define GR_GL_STREAM_READ 0x88E1
125#define GR_GL_STATIC_DRAW 0x88E4
126#define GR_GL_STATIC_READ 0x88E5
127#define GR_GL_DYNAMIC_DRAW 0x88E8
128#define GR_GL_DYNAMIC_READ 0x88E9
129
130#define GR_GL_BUFFER_SIZE 0x8764
131#define GR_GL_BUFFER_USAGE 0x8765
132
133#define GR_GL_CURRENT_VERTEX_ATTRIB 0x8626
134
135/* CullFaceMode */
136#define GR_GL_FRONT 0x0404
137#define GR_GL_BACK 0x0405
138#define GR_GL_FRONT_AND_BACK 0x0408
139
140/* DepthFunction */
141/* GL_NEVER */
142/* GL_LESS */
143/* GL_EQUAL */
144/* GL_LEQUAL */
145/* GL_GREATER */
146/* GL_NOTEQUAL */
147/* GL_GEQUAL */
148/* GL_ALWAYS */
149
150/* EnableCap */
151#define GR_GL_TEXTURE_NONE 0x0000
152#define GR_GL_TEXTURE_2D 0x0DE1
153#define GR_GL_CULL_FACE 0x0B44
154#define GR_GL_BLEND 0x0BE2
155#define GR_GL_DITHER 0x0BD0
156#define GR_GL_STENCIL_TEST 0x0B90
157#define GR_GL_DEPTH_TEST 0x0B71
158#define GR_GL_SCISSOR_TEST 0x0C11
159#define GR_GL_POLYGON_OFFSET_FILL 0x8037
160#define GR_GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
161#define GR_GL_SAMPLE_COVERAGE 0x80A0
162#define GR_GL_POLYGON_OFFSET_FILL 0x8037
163#define GR_GL_POLYGON_SMOOTH 0x0B41
164#define GR_GL_POLYGON_STIPPLE 0x0B42
165#define GR_GL_COLOR_LOGIC_OP 0x0BF2
166#define GR_GL_COLOR_TABLE 0x80D0
167#define GR_GL_INDEX_LOGIC_OP 0x0BF1
168#define GR_GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
169#define GR_GL_LINE_STIPPLE 0x0B24
170#define GR_GL_FRAMEBUFFER_SRGB 0x8DB9
171#define GR_GL_SHADER_PIXEL_LOCAL_STORAGE 0x8F64
172#define GR_GL_SAMPLE_SHADING 0x8C36
173
174/* ErrorCode */
175#define GR_GL_NO_ERROR 0
176#define GR_GL_INVALID_ENUM 0x0500
177#define GR_GL_INVALID_VALUE 0x0501
178#define GR_GL_INVALID_OPERATION 0x0502
179#define GR_GL_OUT_OF_MEMORY 0x0505
180#define GR_GL_CONTEXT_LOST 0x300E // TODO(gman): What value?
181
182/* FrontFaceDirection */
183#define GR_GL_CW 0x0900
184#define GR_GL_CCW 0x0901
185
186/* GetPName */
187#define GR_GL_LINE_WIDTH 0x0B21
188#define GR_GL_ALIASED_POINT_SIZE_RANGE 0x846D
189#define GR_GL_ALIASED_LINE_WIDTH_RANGE 0x846E
190#define GR_GL_CULL_FACE_MODE 0x0B45
191#define GR_GL_FRONT_FACE 0x0B46
192#define GR_GL_DEPTH_RANGE 0x0B70
193#define GR_GL_DEPTH_WRITEMASK 0x0B72
194#define GR_GL_DEPTH_CLEAR_VALUE 0x0B73
195#define GR_GL_DEPTH_FUNC 0x0B74
196#define GR_GL_STENCIL_CLEAR_VALUE 0x0B91
197#define GR_GL_STENCIL_FUNC 0x0B92
198#define GR_GL_STENCIL_FAIL 0x0B94
199#define GR_GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
200#define GR_GL_STENCIL_PASS_DEPTH_PASS 0x0B96
201#define GR_GL_STENCIL_REF 0x0B97
202#define GR_GL_STENCIL_VALUE_MASK 0x0B93
203#define GR_GL_STENCIL_WRITEMASK 0x0B98
204#define GR_GL_STENCIL_BACK_FUNC 0x8800
205#define GR_GL_STENCIL_BACK_FAIL 0x8801
206#define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
207#define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
208#define GR_GL_STENCIL_BACK_REF 0x8CA3
209#define GR_GL_STENCIL_BACK_VALUE_MASK 0x8CA4
210#define GR_GL_STENCIL_BACK_WRITEMASK 0x8CA5
211#define GR_GL_VIEWPORT 0x0BA2
212#define GR_GL_SCISSOR_BOX 0x0C10
213/* GL_SCISSOR_TEST */
214#define GR_GL_COLOR_CLEAR_VALUE 0x0C22
215#define GR_GL_COLOR_WRITEMASK 0x0C23
216#define GR_GL_UNPACK_ALIGNMENT 0x0CF5
217#define GR_GL_PACK_ALIGNMENT 0x0D05
218#define GR_GL_PACK_REVERSE_ROW_ORDER 0x93A4
219#define GR_GL_MAX_TEXTURE_SIZE 0x0D33
220#define GR_GL_TEXTURE_MIN_LOD 0x813A
221#define GR_GL_TEXTURE_MAX_LOD 0x813B
222#define GR_GL_TEXTURE_BASE_LEVEL 0x813C
223#define GR_GL_TEXTURE_MAX_LEVEL 0x813D
224#define GR_GL_MAX_VIEWPORT_DIMS 0x0D3A
225#define GR_GL_SUBPIXEL_BITS 0x0D50
226#define GR_GL_RED_BITS 0x0D52
227#define GR_GL_GREEN_BITS 0x0D53
228#define GR_GL_BLUE_BITS 0x0D54
229#define GR_GL_ALPHA_BITS 0x0D55
230#define GR_GL_DEPTH_BITS 0x0D56
231#define GR_GL_STENCIL_BITS 0x0D57
232#define GR_GL_POLYGON_OFFSET_UNITS 0x2A00
233/* GL_POLYGON_OFFSET_FILL */
234#define GR_GL_POLYGON_OFFSET_FACTOR 0x8038
235#define GR_GL_TEXTURE_BINDING_2D 0x8069
236#define GR_GL_SAMPLE_BUFFERS 0x80A8
237#define GR_GL_SAMPLES 0x80A9
238#define GR_GL_SAMPLE_COVERAGE_VALUE 0x80AA
239#define GR_GL_SAMPLE_COVERAGE_INVERT 0x80AB
240#define GR_GL_RENDERBUFFER_COVERAGE_SAMPLES 0x8CAB
241#define GR_GL_RENDERBUFFER_COLOR_SAMPLES 0x8E10
242#define GR_GL_MAX_MULTISAMPLE_COVERAGE_MODES 0x8E11
243#define GR_GL_MULTISAMPLE_COVERAGE_MODES 0x8E12
244#define GR_GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
245
246#define GR_GL_CONTEXT_FLAGS 0x821E
247#define GR_GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT 0x00000010
248#define GR_GL_TEXTURE_PROTECTED_EXT 0x8BFA
249
250/* GetTextureParameter */
251/* GL_TEXTURE_MAG_FILTER */
252/* GL_TEXTURE_MIN_FILTER */
253/* GL_TEXTURE_WRAP_S */
254/* GL_TEXTURE_WRAP_T */
255
256#define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
257#define GR_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
258
259/* Compressed Texture Formats */
260#define GR_GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
261#define GR_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
262#define GR_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
263#define GR_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
264
265#define GR_GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
266#define GR_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
267#define GR_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
268#define GR_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
269
270#define GR_GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
271#define GR_GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
272#define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
273#define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
274
275#define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137
276#define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138
277
278#define GR_GL_COMPRESSED_ETC1_RGB8 0x8D64
279
280#define GR_GL_COMPRESSED_R11_EAC 0x9270
281#define GR_GL_COMPRESSED_SIGNED_R11_EAC 0x9271
282#define GR_GL_COMPRESSED_RG11_EAC 0x9272
283#define GR_GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
284
285#define GR_GL_COMPRESSED_RGB8_ETC2 0x9274
286#define GR_GL_COMPRESSED_SRGB8_ETC2 0x9275
287#define GR_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1 0x9276
288#define GR_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1 0x9277
289#define GR_GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
290#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
291
292#define GR_GL_COMPRESSED_LUMINANCE_LATC1 0x8C70
293#define GR_GL_COMPRESSED_SIGNED_LUMINANCE_LATC1 0x8C71
294#define GR_GL_COMPRESSED_LUMINANCE_ALPHA_LATC2 0x8C72
295#define GR_GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2 0x8C73
296
297#define GR_GL_COMPRESSED_RED_RGTC1 0x8DBB
298#define GR_GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
299#define GR_GL_COMPRESSED_RED_GREEN_RGTC2 0x8DBD
300#define GR_GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2 0x8DBE
301
302#define GR_GL_COMPRESSED_3DC_X 0x87F9
303#define GR_GL_COMPRESSED_3DC_XY 0x87FA
304
305#define GR_GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
306#define GR_GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
307#define GR_GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
308#define GR_GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
309
310#define GR_GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0
311#define GR_GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1
312#define GR_GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2
313#define GR_GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3
314#define GR_GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4
315#define GR_GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5
316#define GR_GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6
317#define GR_GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7
318#define GR_GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8
319#define GR_GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9
320#define GR_GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA
321#define GR_GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB
322#define GR_GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC
323#define GR_GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD
324
325#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0
326#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1
327#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2
328#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3
329#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4
330#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5
331#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6
332#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7
333#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8
334#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9
335#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA
336#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB
337#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC
338#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD
339
340/* HintMode */
341#define GR_GL_DONT_CARE 0x1100
342#define GR_GL_FASTEST 0x1101
343#define GR_GL_NICEST 0x1102
344
345/* HintTarget */
346#define GR_GL_GENERATE_MIPMAP_HINT 0x8192
347
348/* DataType */
349#define GR_GL_BYTE 0x1400
350#define GR_GL_UNSIGNED_BYTE 0x1401
351#define GR_GL_SHORT 0x1402
352#define GR_GL_UNSIGNED_SHORT 0x1403
353#define GR_GL_INT 0x1404
354#define GR_GL_UNSIGNED_INT 0x1405
355#define GR_GL_FLOAT 0x1406
356#define GR_GL_HALF_FLOAT 0x140B
357#define GR_GL_FIXED 0x140C
358#define GR_GL_HALF_FLOAT_OES 0x8D61
359
360/* Lighting */
361#define GR_GL_LIGHTING 0x0B50
362#define GR_GL_LIGHT0 0x4000
363#define GR_GL_LIGHT1 0x4001
364#define GR_GL_LIGHT2 0x4002
365#define GR_GL_LIGHT3 0x4003
366#define GR_GL_LIGHT4 0x4004
367#define GR_GL_LIGHT5 0x4005
368#define GR_GL_LIGHT6 0x4006
369#define GR_GL_LIGHT7 0x4007
370#define GR_GL_SPOT_EXPONENT 0x1205
371#define GR_GL_SPOT_CUTOFF 0x1206
372#define GR_GL_CONSTANT_ATTENUATION 0x1207
373#define GR_GL_LINEAR_ATTENUATION 0x1208
374#define GR_GL_QUADRATIC_ATTENUATION 0x1209
375#define GR_GL_AMBIENT 0x1200
376#define GR_GL_DIFFUSE 0x1201
377#define GR_GL_SPECULAR 0x1202
378#define GR_GL_SHININESS 0x1601
379#define GR_GL_EMISSION 0x1600
380#define GR_GL_POSITION 0x1203
381#define GR_GL_SPOT_DIRECTION 0x1204
382#define GR_GL_AMBIENT_AND_DIFFUSE 0x1602
383#define GR_GL_COLOR_INDEXES 0x1603
384#define GR_GL_LIGHT_MODEL_TWO_SIDE 0x0B52
385#define GR_GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
386#define GR_GL_LIGHT_MODEL_AMBIENT 0x0B53
387#define GR_GL_FRONT_AND_BACK 0x0408
388#define GR_GL_SHADE_MODEL 0x0B54
389#define GR_GL_FLAT 0x1D00
390#define GR_GL_SMOOTH 0x1D01
391#define GR_GL_COLOR_MATERIAL 0x0B57
392#define GR_GL_COLOR_MATERIAL_FACE 0x0B55
393#define GR_GL_COLOR_MATERIAL_PARAMETER 0x0B56
394#define GR_GL_NORMALIZE 0x0BA1
395
396/* Matrix Mode */
397#define GR_GL_MATRIX_MODE 0x0BA0
398#define GR_GL_MODELVIEW 0x1700
399#define GR_GL_PROJECTION 0x1701
400#define GR_GL_TEXTURE 0x1702
401
402/* multisample */
403#define GR_GL_MULTISAMPLE 0x809D
404#define GR_GL_SAMPLE_POSITION 0x8E50
405
406/* Points */
407#define GR_GL_POINT_SMOOTH 0x0B10
408#define GR_GL_POINT_SIZE 0x0B11
409#define GR_GL_POINT_SIZE_GRANULARITY 0x0B13
410#define GR_GL_POINT_SIZE_RANGE 0x0B12
411
412/* Lines */
413#define GR_GL_LINE_SMOOTH 0x0B20
414#define GR_GL_LINE_STIPPLE 0x0B24
415#define GR_GL_LINE_STIPPLE_PATTERN 0x0B25
416#define GR_GL_LINE_STIPPLE_REPEAT 0x0B26
417#define GR_GL_LINE_WIDTH 0x0B21
418#define GR_GL_LINE_WIDTH_GRANULARITY 0x0B23
419#define GR_GL_LINE_WIDTH_RANGE 0x0B22
420
421/* PolygonMode */
422#define GR_GL_POINT 0x1B00
423#define GR_GL_LINE 0x1B01
424#define GR_GL_FILL 0x1B02
425
426/* Unsized formats */
427#define GR_GL_STENCIL_INDEX 0x1901
428#define GR_GL_DEPTH_COMPONENT 0x1902
429#define GR_GL_DEPTH_STENCIL 0x84F9
430#define GR_GL_RED 0x1903
431#define GR_GL_RED_INTEGER 0x8D94
432#define GR_GL_GREEN 0x1904
433#define GR_GL_BLUE 0x1905
434#define GR_GL_ALPHA 0x1906
435#define GR_GL_LUMINANCE 0x1909
436#define GR_GL_LUMINANCE_ALPHA 0x190A
437#define GR_GL_RG_INTEGER 0x8228
438#define GR_GL_RGB 0x1907
439#define GR_GL_RGB_INTEGER 0x8D98
440#define GR_GL_SRGB 0x8C40
441#define GR_GL_RGBA 0x1908
442#define GR_GL_RG 0x8227
443#define GR_GL_SRGB_ALPHA 0x8C42
444#define GR_GL_RGBA_INTEGER 0x8D99
445#define GR_GL_BGRA 0x80E1
446
447/* Stencil index sized formats */
448#define GR_GL_STENCIL_INDEX4 0x8D47
449#define GR_GL_STENCIL_INDEX8 0x8D48
450#define GR_GL_STENCIL_INDEX16 0x8D49
451
452/* Depth component sized formats */
453#define GR_GL_DEPTH_COMPONENT16 0x81A5
454
455/* Depth stencil sized formats */
456#define GR_GL_DEPTH24_STENCIL8 0x88F0
457
458/* Red sized formats */
459#define GR_GL_R8 0x8229
460#define GR_GL_R16 0x822A
461#define GR_GL_R16F 0x822D
462#define GR_GL_R32F 0x822E
463
464/* Red integer sized formats */
465#define GR_GL_R8I 0x8231
466#define GR_GL_R8UI 0x8232
467#define GR_GL_R16I 0x8233
468#define GR_GL_R16UI 0x8234
469#define GR_GL_R32I 0x8235
470#define GR_GL_R32UI 0x8236
471
472/* Luminance sized formats */
473#define GR_GL_LUMINANCE8 0x8040
474#define GR_GL_LUMINANCE8_ALPHA8 0x8045
475#define GR_GL_LUMINANCE16F 0x881E
476
477/* Alpha sized formats */
478#define GR_GL_ALPHA8 0x803C
479#define GR_GL_ALPHA16 0x803E
480#define GR_GL_ALPHA16F 0x881C
481#define GR_GL_ALPHA32F 0x8816
482
483/* Alpha integer sized formats */
484#define GR_GL_ALPHA8I 0x8D90
485#define GR_GL_ALPHA8UI 0x8D7E
486#define GR_GL_ALPHA16I 0x8D8A
487#define GR_GL_ALPHA16UI 0x8D78
488#define GR_GL_ALPHA32I 0x8D84
489#define GR_GL_ALPHA32UI 0x8D72
490
491/* RG sized formats */
492#define GR_GL_RG8 0x822B
493#define GR_GL_RG16 0x822C
494#define GR_GL_R16F 0x822D
495#define GR_GL_R32F 0x822E
496#define GR_GL_RG16F 0x822F
497
498/* RG sized integer formats */
499#define GR_GL_RG8I 0x8237
500#define GR_GL_RG8UI 0x8238
501#define GR_GL_RG16I 0x8239
502#define GR_GL_RG16UI 0x823A
503#define GR_GL_RG32I 0x823B
504#define GR_GL_RG32UI 0x823C
505
506/* RGB sized formats */
507#define GR_GL_RGB5 0x8050
508#define GR_GL_RGB565 0x8D62
509#define GR_GL_RGB8 0x8051
510#define GR_GL_SRGB8 0x8C41
511#define GR_GL_RGBX8 0x96BA
512
513/* RGB integer sized formats */
514#define GR_GL_RGB8I 0x8D8F
515#define GR_GL_RGB8UI 0x8D7D
516#define GR_GL_RGB16I 0x8D89
517#define GR_GL_RGB16UI 0x8D77
518#define GR_GL_RGB32I 0x8D83
519#define GR_GL_RGB32UI 0x8D71
520
521/* RGBA sized formats */
522#define GR_GL_RGBA4 0x8056
523#define GR_GL_RGB5_A1 0x8057
524#define GR_GL_RGBA8 0x8058
525#define GR_GL_RGB10_A2 0x8059
526#define GR_GL_SRGB8_ALPHA8 0x8C43
527#define GR_GL_RGBA16F 0x881A
528#define GR_GL_RGBA32F 0x8814
529#define GR_GL_RG32F 0x8230
530#define GR_GL_RGBA16 0x805B
531
532/* RGBA integer sized formats */
533#define GR_GL_RGBA8I 0x8D8E
534#define GR_GL_RGBA8UI 0x8D7C
535#define GR_GL_RGBA16I 0x8D88
536#define GR_GL_RGBA16UI 0x8D76
537#define GR_GL_RGBA32I 0x8D82
538#define GR_GL_RGBA32UI 0x8D70
539
540/* BGRA sized formats */
541#define GR_GL_BGRA8 0x93A1
542
543/* PixelType */
544/* GL_UNSIGNED_BYTE */
545#define GR_GL_UNSIGNED_SHORT_4_4_4_4 0x8033
546#define GR_GL_UNSIGNED_SHORT_5_5_5_1 0x8034
547#define GR_GL_UNSIGNED_SHORT_5_6_5 0x8363
548#define GR_GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
549
550/* Shaders */
551#define GR_GL_FRAGMENT_SHADER 0x8B30
552#define GR_GL_VERTEX_SHADER 0x8B31
553#define GR_GL_TESS_CONTROL_SHADER 0x8E88
554#define GR_GL_TESS_EVALUATION_SHADER 0x8E87
555#define GR_GL_MAX_VERTEX_ATTRIBS 0x8869
556#define GR_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
557#define GR_GL_MAX_VARYING_VECTORS 0x8DFC
558#define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
559#define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
560#define GR_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
561#define GR_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
562#define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
563#define GR_GL_SHADER_TYPE 0x8B4F
564#define GR_GL_DELETE_STATUS 0x8B80
565#define GR_GL_LINK_STATUS 0x8B82
566#define GR_GL_VALIDATE_STATUS 0x8B83
567#define GR_GL_ATTACHED_SHADERS 0x8B85
568#define GR_GL_ACTIVE_UNIFORMS 0x8B86
569#define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
570#define GR_GL_ACTIVE_ATTRIBUTES 0x8B89
571#define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
572#define GR_GL_SHADING_LANGUAGE_VERSION 0x8B8C
573#define GR_GL_CURRENT_PROGRAM 0x8B8D
574#define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
575#define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
576#define GR_GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE 0x8F63
577#define GR_GL_SHADER_BINARY_FORMATS 0x8DF8
578
579/* StencilFunction */
580#define GR_GL_NEVER 0x0200
581#define GR_GL_LESS 0x0201
582#define GR_GL_EQUAL 0x0202
583#define GR_GL_LEQUAL 0x0203
584#define GR_GL_GREATER 0x0204
585#define GR_GL_NOTEQUAL 0x0205
586#define GR_GL_GEQUAL 0x0206
587#define GR_GL_ALWAYS 0x0207
588
589/* StencilOp */
590/* GL_ZERO */
591#define GR_GL_KEEP 0x1E00
592#define GR_GL_REPLACE 0x1E01
593#define GR_GL_INCR 0x1E02
594#define GR_GL_DECR 0x1E03
595#define GR_GL_INVERT 0x150A
596#define GR_GL_INCR_WRAP 0x8507
597#define GR_GL_DECR_WRAP 0x8508
598
599/* StringName */
600#define GR_GL_VENDOR 0x1F00
601#define GR_GL_RENDERER 0x1F01
602#define GR_GL_VERSION 0x1F02
603#define GR_GL_EXTENSIONS 0x1F03
604
605/* StringCounts */
606#define GR_GL_NUM_EXTENSIONS 0x821D
607
608/* Pixel Mode / Transfer */
609#define GR_GL_UNPACK_ROW_LENGTH 0x0CF2
610#define GR_GL_PACK_ROW_LENGTH 0x0D02
611
612
613/* TextureMagFilter */
614#define GR_GL_NEAREST 0x2600
615#define GR_GL_LINEAR 0x2601
616
617/* TextureMinFilter */
618/* GL_NEAREST */
619/* GL_LINEAR */
620#define GR_GL_NEAREST_MIPMAP_NEAREST 0x2700
621#define GR_GL_LINEAR_MIPMAP_NEAREST 0x2701
622#define GR_GL_NEAREST_MIPMAP_LINEAR 0x2702
623#define GR_GL_LINEAR_MIPMAP_LINEAR 0x2703
624
625/* TextureUsage */
626#define GR_GL_FRAMEBUFFER_ATTACHMENT 0x93A3
627
628/* TextureParameterName */
629#define GR_GL_TEXTURE_MAG_FILTER 0x2800
630#define GR_GL_TEXTURE_MIN_FILTER 0x2801
631#define GR_GL_TEXTURE_WRAP_S 0x2802
632#define GR_GL_TEXTURE_WRAP_T 0x2803
633#define GR_GL_TEXTURE_USAGE 0x93A2
634#define GR_GL_TEXTURE_MAX_ANISOTROPY 0x84FE
635#define GR_GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF
636
637/* TextureTarget */
638/* GL_TEXTURE_2D */
639#define GR_GL_TEXTURE 0x1702
640#define GR_GL_TEXTURE_CUBE_MAP 0x8513
641#define GR_GL_TEXTURE_BINDING_CUBE_MAP 0x8514
642#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
643#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
644#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
645#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
646#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
647#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
648#define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
649
650/* TextureUnit */
651#define GR_GL_TEXTURE0 0x84C0
652#define GR_GL_TEXTURE1 0x84C1
653#define GR_GL_TEXTURE2 0x84C2
654#define GR_GL_TEXTURE3 0x84C3
655#define GR_GL_TEXTURE4 0x84C4
656#define GR_GL_TEXTURE5 0x84C5
657#define GR_GL_TEXTURE6 0x84C6
658#define GR_GL_TEXTURE7 0x84C7
659#define GR_GL_TEXTURE8 0x84C8
660#define GR_GL_TEXTURE9 0x84C9
661#define GR_GL_TEXTURE10 0x84CA
662#define GR_GL_TEXTURE11 0x84CB
663#define GR_GL_TEXTURE12 0x84CC
664#define GR_GL_TEXTURE13 0x84CD
665#define GR_GL_TEXTURE14 0x84CE
666#define GR_GL_TEXTURE15 0x84CF
667#define GR_GL_TEXTURE16 0x84D0
668#define GR_GL_TEXTURE17 0x84D1
669#define GR_GL_TEXTURE18 0x84D2
670#define GR_GL_TEXTURE19 0x84D3
671#define GR_GL_TEXTURE20 0x84D4
672#define GR_GL_TEXTURE21 0x84D5
673#define GR_GL_TEXTURE22 0x84D6
674#define GR_GL_TEXTURE23 0x84D7
675#define GR_GL_TEXTURE24 0x84D8
676#define GR_GL_TEXTURE25 0x84D9
677#define GR_GL_TEXTURE26 0x84DA
678#define GR_GL_TEXTURE27 0x84DB
679#define GR_GL_TEXTURE28 0x84DC
680#define GR_GL_TEXTURE29 0x84DD
681#define GR_GL_TEXTURE30 0x84DE
682#define GR_GL_TEXTURE31 0x84DF
683#define GR_GL_ACTIVE_TEXTURE 0x84E0
684#define GR_GL_MAX_TEXTURE_UNITS 0x84E2
685#define GR_GL_MAX_TEXTURE_COORDS 0x8871
686
687/* TextureWrapMode */
688#define GR_GL_REPEAT 0x2901
689#define GR_GL_CLAMP_TO_EDGE 0x812F
690#define GR_GL_MIRRORED_REPEAT 0x8370
691#define GR_GL_CLAMP_TO_BORDER 0x812D
692
693/* Texture Swizzle */
694#define GR_GL_TEXTURE_SWIZZLE_R 0x8E42
695#define GR_GL_TEXTURE_SWIZZLE_G 0x8E43
696#define GR_GL_TEXTURE_SWIZZLE_B 0x8E44
697#define GR_GL_TEXTURE_SWIZZLE_A 0x8E45
698#define GR_GL_TEXTURE_SWIZZLE_RGBA 0x8E46
699
700/* Texture mapping */
701#define GR_GL_TEXTURE_ENV 0x2300
702#define GR_GL_TEXTURE_ENV_MODE 0x2200
703#define GR_GL_TEXTURE_1D 0x0DE0
704/* GL_TEXTURE_2D */
705/* GL_TEXTURE_WRAP_S */
706/* GL_TEXTURE_WRAP_T */
707/* GL_TEXTURE_MAG_FILTER */
708/* GL_TEXTURE_MIN_FILTER */
709#define GR_GL_TEXTURE_ENV_COLOR 0x2201
710#define GR_GL_TEXTURE_GEN_S 0x0C60
711#define GR_GL_TEXTURE_GEN_T 0x0C61
712#define GR_GL_TEXTURE_GEN_R 0x0C62
713#define GR_GL_TEXTURE_GEN_Q 0x0C63
714#define GR_GL_TEXTURE_GEN_MODE 0x2500
715#define GR_GL_TEXTURE_BORDER_COLOR 0x1004
716#define GR_GL_TEXTURE_WIDTH 0x1000
717#define GR_GL_TEXTURE_HEIGHT 0x1001
718#define GR_GL_TEXTURE_BORDER 0x1005
719#define GR_GL_TEXTURE_COMPONENTS 0x1003
720#define GR_GL_TEXTURE_RED_SIZE 0x805C
721#define GR_GL_TEXTURE_GREEN_SIZE 0x805D
722#define GR_GL_TEXTURE_BLUE_SIZE 0x805E
723#define GR_GL_TEXTURE_ALPHA_SIZE 0x805F
724#define GR_GL_TEXTURE_LUMINANCE_SIZE 0x8060
725#define GR_GL_TEXTURE_INTENSITY_SIZE 0x8061
726#define GR_GL_TEXTURE_INTERNAL_FORMAT 0x1003
727/* GL_NEAREST_MIPMAP_NEAREST */
728/* GL_NEAREST_MIPMAP_LINEAR */
729/* GL_LINEAR_MIPMAP_NEAREST */
730/* GL_LINEAR_MIPMAP_LINEAR */
731#define GR_GL_OBJECT_LINEAR 0x2401
732#define GR_GL_OBJECT_PLANE 0x2501
733#define GR_GL_EYE_LINEAR 0x2400
734#define GR_GL_EYE_PLANE 0x2502
735#define GR_GL_SPHERE_MAP 0x2402
736#define GR_GL_DECAL 0x2101
737#define GR_GL_MODULATE 0x2100
738/* GL_NEAREST */
739/* GL_REPEAT */
740#define GR_GL_CLAMP 0x2900
741#define GR_GL_S 0x2000
742#define GR_GL_T 0x2001
743#define GR_GL_R 0x2002
744#define GR_GL_Q 0x2003
745#define GR_GL_TEXTURE_GEN_R 0x0C62
746#define GR_GL_TEXTURE_GEN_Q 0x0C63
747
748/* texture_env_combine */
749#define GR_GL_COMBINE 0x8570
750#define GR_GL_COMBINE_RGB 0x8571
751#define GR_GL_COMBINE_ALPHA 0x8572
752#define GR_GL_SOURCE0_RGB 0x8580
753#define GR_GL_SOURCE1_RGB 0x8581
754#define GR_GL_SOURCE2_RGB 0x8582
755#define GR_GL_SOURCE0_ALPHA 0x8588
756#define GR_GL_SOURCE1_ALPHA 0x8589
757#define GR_GL_SOURCE2_ALPHA 0x858A
758#define GR_GL_OPERAND0_RGB 0x8590
759#define GR_GL_OPERAND1_RGB 0x8591
760#define GR_GL_OPERAND2_RGB 0x8592
761#define GR_GL_OPERAND0_ALPHA 0x8598
762#define GR_GL_OPERAND1_ALPHA 0x8599
763#define GR_GL_OPERAND2_ALPHA 0x859A
764#define GR_GL_RGB_SCALE 0x8573
765#define GR_GL_ADD_SIGNED 0x8574
766#define GR_GL_INTERPOLATE 0x8575
767#define GR_GL_SUBTRACT 0x84E7
768#define GR_GL_CONSTANT 0x8576
769#define GR_GL_PRIMARY_COLOR 0x8577
770#define GR_GL_PREVIOUS 0x8578
771#define GR_GL_SRC0_RGB 0x8580
772#define GR_GL_SRC1_RGB 0x8581
773#define GR_GL_SRC2_RGB 0x8582
774#define GR_GL_SRC0_ALPHA 0x8588
775#define GR_GL_SRC1_ALPHA 0x8589
776#define GR_GL_SRC2_ALPHA 0x858A
777
778/* Uniform Types */
779#define GR_GL_FLOAT_VEC2 0x8B50
780#define GR_GL_FLOAT_VEC3 0x8B51
781#define GR_GL_FLOAT_VEC4 0x8B52
782#define GR_GL_INT_VEC2 0x8B53
783#define GR_GL_INT_VEC3 0x8B54
784#define GR_GL_INT_VEC4 0x8B55
785#define GR_GL_BOOL 0x8B56
786#define GR_GL_BOOL_VEC2 0x8B57
787#define GR_GL_BOOL_VEC3 0x8B58
788#define GR_GL_BOOL_VEC4 0x8B59
789#define GR_GL_FLOAT_MAT2 0x8B5A
790#define GR_GL_FLOAT_MAT3 0x8B5B
791#define GR_GL_FLOAT_MAT4 0x8B5C
792#define GR_GL_SAMPLER_2D 0x8B5E
793#define GR_GL_SAMPLER_CUBE 0x8B60
794
795/* Vertex Arrays */
796#define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
797#define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
798#define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
799#define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
800#define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
801#define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
802#define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
803#define GR_GL_VERTEX_ARRAY 0x8074
804#define GR_GL_NORMAL_ARRAY 0x8075
805#define GR_GL_COLOR_ARRAY 0x8076
806#define GR_GL_SECONDARY_COLOR_ARRAY 0x845E
807#define GR_GL_INDEX_ARRAY 0x8077
808#define GR_GL_TEXTURE_COORD_ARRAY 0x8078
809#define GR_GL_EDGE_FLAG_ARRAY 0x8079
810#define GR_GL_VERTEX_ARRAY_SIZE 0x807A
811#define GR_GL_VERTEX_ARRAY_TYPE 0x807B
812#define GR_GL_VERTEX_ARRAY_STRIDE 0x807C
813#define GR_GL_NORMAL_ARRAY_TYPE 0x807E
814#define GR_GL_NORMAL_ARRAY_STRIDE 0x807F
815#define GR_GL_COLOR_ARRAY_SIZE 0x8081
816#define GR_GL_COLOR_ARRAY_TYPE 0x8082
817#define GR_GL_COLOR_ARRAY_STRIDE 0x8083
818#define GR_GL_INDEX_ARRAY_TYPE 0x8085
819#define GR_GL_INDEX_ARRAY_STRIDE 0x8086
820#define GR_GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
821#define GR_GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
822#define GR_GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
823#define GR_GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
824#define GR_GL_VERTEX_ARRAY_POINTER 0x808E
825#define GR_GL_NORMAL_ARRAY_POINTER 0x808F
826#define GR_GL_COLOR_ARRAY_POINTER 0x8090
827#define GR_GL_INDEX_ARRAY_POINTER 0x8091
828#define GR_GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
829#define GR_GL_EDGE_FLAG_ARRAY_POINTER 0x8093
830#define GR_GL_V2F 0x2A20
831#define GR_GL_V3F 0x2A21
832#define GR_GL_C4UB_V2F 0x2A22
833#define GR_GL_C4UB_V3F 0x2A23
834#define GR_GL_C3F_V3F 0x2A24
835#define GR_GL_N3F_V3F 0x2A25
836#define GR_GL_C4F_N3F_V3F 0x2A26
837#define GR_GL_T2F_V3F 0x2A27
838#define GR_GL_T4F_V4F 0x2A28
839#define GR_GL_T2F_C4UB_V3F 0x2A29
840#define GR_GL_T2F_C3F_V3F 0x2A2A
841#define GR_GL_T2F_N3F_V3F 0x2A2B
842#define GR_GL_T2F_C4F_N3F_V3F 0x2A2C
843#define GR_GL_T4F_C4F_N3F_V4F 0x2A2D
844#define GR_GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
845
846/* Buffer Object */
847#define GR_GL_READ_ONLY 0x88B8
848#define GR_GL_WRITE_ONLY 0x88B9
849#define GR_GL_READ_WRITE 0x88BA
850#define GR_GL_BUFFER_MAPPED 0x88BC
851
852#define GR_GL_MAP_READ_BIT 0x0001
853#define GR_GL_MAP_WRITE_BIT 0x0002
854#define GR_GL_MAP_INVALIDATE_RANGE_BIT 0x0004
855#define GR_GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
856#define GR_GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
857#define GR_GL_MAP_UNSYNCHRONIZED_BIT 0x0020
858
859/* Read Format */
860#define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
861#define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
862
863/* Shader Source */
864#define GR_GL_COMPILE_STATUS 0x8B81
865#define GR_GL_INFO_LOG_LENGTH 0x8B84
866#define GR_GL_SHADER_SOURCE_LENGTH 0x8B88
867#define GR_GL_SHADER_COMPILER 0x8DFA
868
869/* Shader Binary */
870#define GR_GL_SHADER_BINARY_FORMATS 0x8DF8
871#define GR_GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
872
873/* Program Binary */
874#define GR_GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
875#define GR_GL_PROGRAM_BINARY_FORMATS 0x87FF
876
877/* Shader Precision-Specified Types */
878#define GR_GL_LOW_FLOAT 0x8DF0
879#define GR_GL_MEDIUM_FLOAT 0x8DF1
880#define GR_GL_HIGH_FLOAT 0x8DF2
881#define GR_GL_LOW_INT 0x8DF3
882#define GR_GL_MEDIUM_INT 0x8DF4
883#define GR_GL_HIGH_INT 0x8DF5
884
885/* Queries */
886#define GR_GL_QUERY_COUNTER_BITS 0x8864
887#define GR_GL_CURRENT_QUERY 0x8865
888#define GR_GL_QUERY_RESULT 0x8866
889#define GR_GL_QUERY_RESULT_AVAILABLE 0x8867
890#define GR_GL_SAMPLES_PASSED 0x8914
891#define GR_GL_ANY_SAMPLES_PASSED 0x8C2F
892#define GR_GL_TIME_ELAPSED 0x88BF
893#define GR_GL_TIMESTAMP 0x8E28
894#define GR_GL_PRIMITIVES_GENERATED 0x8C87
895#define GR_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
896
897
898/* Framebuffer Object. */
899#define GR_GL_FRAMEBUFFER 0x8D40
900#define GR_GL_READ_FRAMEBUFFER 0x8CA8
901#define GR_GL_DRAW_FRAMEBUFFER 0x8CA9
902
903#define GR_GL_RENDERBUFFER 0x8D41
904
905#define GR_GL_MAX_SAMPLES 0x8D57
906// GL_IMG_multisampled_render_to_texture uses a different value for GL_MAX_SAMPLES
907#define GR_GL_MAX_SAMPLES_IMG 0x9135
908
909#define GR_GL_RENDERBUFFER_WIDTH 0x8D42
910#define GR_GL_RENDERBUFFER_HEIGHT 0x8D43
911#define GR_GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
912#define GR_GL_RENDERBUFFER_RED_SIZE 0x8D50
913#define GR_GL_RENDERBUFFER_GREEN_SIZE 0x8D51
914#define GR_GL_RENDERBUFFER_BLUE_SIZE 0x8D52
915#define GR_GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
916#define GR_GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
917#define GR_GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
918
919#define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
920#define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
921#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
922#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
923#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
924#define GR_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
925#define GR_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
926#define GR_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
927#define GR_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
928#define GR_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
929#define GR_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
930#define GR_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
931#define GR_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
932
933#define GR_GL_COLOR_ATTACHMENT0 0x8CE0
934#define GR_GL_DEPTH_ATTACHMENT 0x8D00
935#define GR_GL_STENCIL_ATTACHMENT 0x8D20
936
937// GL_EXT_discard_framebuffer
938#define GR_GL_COLOR 0x1800
939#define GR_GL_DEPTH 0x1801
940#define GR_GL_STENCIL 0x1802
941
942#define GR_GL_NONE 0
943#define GR_GL_FRAMEBUFFER_DEFAULT 0x8218
944
945#define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5
946#define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
947#define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
948#define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
949#define GR_GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
950
951#define GR_GL_FRAMEBUFFER_BINDING 0x8CA6
952#define GR_GL_RENDERBUFFER_BINDING 0x8CA7
953#define GR_GL_MAX_RENDERBUFFER_SIZE 0x84E8
954
955#define GR_GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
956
957/* Path Rendering */
958// commands
959#define GR_GL_CLOSE_PATH 0x00
960#define GR_GL_MOVE_TO 0x02
961#define GR_GL_LINE_TO 0x04
962#define GR_GL_QUADRATIC_CURVE_TO 0x0A
963#define GR_GL_CUBIC_CURVE_TO 0x0C
964#define GR_GL_CONIC_CURVE_TO 0x1A
965
966// path parameters
967#define GR_GL_PATH_STROKE_WIDTH 0x9075
968#define GR_GL_PATH_END_CAPS 0x9076
969#define GR_GL_PATH_JOIN_STYLE 0x9079
970#define GR_GL_PATH_MITER_LIMIT 0x907A
971#define GR_GL_PATH_STROKE_BOUND 0x9086
972
973// fill modes
974#define GR_GL_COUNT_UP 0x9088
975
976// cover mode
977#define GR_GL_BOUNDING_BOX 0x908D
978#define GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES 0x909C
979
980// transform type
981#define GR_GL_TRANSLATE_X 0x908E
982#define GR_GL_TRANSLATE_Y 0x908F
983#define GR_GL_TRANSLATE_2D 0x9090
984#define GR_GL_TRANSPOSE_AFFINE_2D 0x9096
985
986// cap/dash values
987#define GR_GL_SQUARE 0x90A3
988#define GR_GL_ROUND 0x90A4
989
990// join values
991#define GR_GL_BEVEL 0x90A6
992#define GR_GL_MITER_REVERT 0x90A7
993
994// glyph loading values
995#define GR_GL_STANDARD_FONT_FORMAT 0x936C
996#define GR_GL_FONT_GLYPHS_AVAILABLE 0x9368
997
998// NV_path_rendering extension to ARB_program_interface_query:
999// .. corresponds to the set of active input variables used by the fragment
1000// shader stage of <program> (if a fragment stage exists).
1001#define GR_GL_FRAGMENT_INPUT 0x936D
1002
1003// NV_path_rendering extension to EXT_direct_state_access:
1004// [the matrix functions] must support the PATH_PROJECTION_NV and
1005// PATH_MODELVIEW_NV tokens for matrixMode.
1006#define GR_GL_PATH_PROJECTION 0x1701
1007#define GR_GL_PATH_MODELVIEW 0x1700
1008
1009/* ARM specific define for MSAA support on framebuffer fetch */
1010#define GR_GL_FETCH_PER_SAMPLE 0x8F65
1011
1012/* GL_KHR_debug */
1013#define GR_GL_DEBUG_OUTPUT 0x92E0
1014#define GR_GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
1015#define GR_GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
1016#define GR_GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
1017#define GR_GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
1018#define GR_GL_DEBUG_LOGGED_MESSAGES 0x9145
1019#define GR_GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
1020#define GR_GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
1021#define GR_GL_DEBUG_GROUP_STACK_DEPTH 0x826D
1022#define GR_GL_MAX_LABEL_LENGTH 0x82E8
1023#define GR_GL_DEBUG_SOURCE_API 0x8246
1024#define GR_GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
1025#define GR_GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
1026#define GR_GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
1027#define GR_GL_DEBUG_SOURCE_APPLICATION 0x824A
1028#define GR_GL_DEBUG_SOURCE_OTHER 0x824B
1029#define GR_GL_DEBUG_TYPE_ERROR 0x824C
1030#define GR_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
1031#define GR_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
1032#define GR_GL_DEBUG_TYPE_PORTABILITY 0x824F
1033#define GR_GL_DEBUG_TYPE_PERFORMANCE 0x8250
1034#define GR_GL_DEBUG_TYPE_OTHER 0x8251
1035#define GR_GL_DEBUG_TYPE_MARKER 0x8268
1036#define GR_GL_DEBUG_TYPE_PUSH_GROUP 0x8269
1037#define GR_GL_DEBUG_TYPE_POP_GROUP 0x826A
1038#define GR_GL_DEBUG_SEVERITY_HIGH 0x9146
1039#define GR_GL_DEBUG_SEVERITY_MEDIUM 0x9147
1040#define GR_GL_DEBUG_SEVERITY_LOW 0x9148
1041#define GR_GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
1042#define GR_GL_STACK_UNDERFLOW 0x0504
1043#define GR_GL_STACK_OVERFLOW 0x0503
1044#define GR_GL_BUFFER 0x82E0
1045#define GR_GL_SHADER 0x82E1
1046#define GR_GL_PROGRAM 0x82E2
1047#define GR_GL_QUERY 0x82E3
1048#define GR_GL_PROGRAM_PIPELINE 0x82E4
1049#define GR_GL_SAMPLER 0x82E6
1050
1051/* GL_OES_EGL_image_external */
1052#define GR_GL_TEXTURE_EXTERNAL 0x8D65
1053#define GR_GL_TEXTURE_BINDING_EXTERNAL 0x8D67
1054
1055/* GL_ARB_texture_rectangle or GL_ANGLE_texture_rectangle */
1056#define GR_GL_TEXTURE_RECTANGLE 0x84F5
1057#define GR_GL_TEXTURE_BINDING_RECTANGLE 0x84F6
1058
1059/* GL_EXT_window_rectangles */
1060#define GR_GL_MAX_WINDOW_RECTANGLES 0x8f14
1061#define GR_GL_INCLUSIVE 0x8f10
1062#define GR_GL_EXCLUSIVE 0x8f11
1063
1064/** GL_QCOM_tiled_rendering */
1065#define GR_GL_COLOR_BUFFER_BIT0 0x00000001
1066#define GR_GL_COLOR_BUFFER_BIT1 0x00000002
1067#define GR_GL_COLOR_BUFFER_BIT2 0x00000004
1068#define GR_GL_COLOR_BUFFER_BIT3 0x00000008
1069#define GR_GL_COLOR_BUFFER_BIT4 0x00000010
1070#define GR_GL_COLOR_BUFFER_BIT5 0x00000020
1071#define GR_GL_COLOR_BUFFER_BIT6 0x00000040
1072#define GR_GL_COLOR_BUFFER_BIT7 0x00000080
1073#define GR_GL_DEPTH_BUFFER_BIT0 0x00000100
1074#define GR_GL_DEPTH_BUFFER_BIT1 0x00000200
1075#define GR_GL_DEPTH_BUFFER_BIT2 0x00000400
1076#define GR_GL_DEPTH_BUFFER_BIT3 0x00000800
1077#define GR_GL_DEPTH_BUFFER_BIT4 0x00001000
1078#define GR_GL_DEPTH_BUFFER_BIT5 0x00002000
1079#define GR_GL_DEPTH_BUFFER_BIT6 0x00004000
1080#define GR_GL_DEPTH_BUFFER_BIT7 0x00008000
1081#define GR_GL_STENCIL_BUFFER_BIT0 0x00010000
1082#define GR_GL_STENCIL_BUFFER_BIT1 0x00020000
1083#define GR_GL_STENCIL_BUFFER_BIT2 0x00040000
1084#define GR_GL_STENCIL_BUFFER_BIT3 0x00080000
1085#define GR_GL_STENCIL_BUFFER_BIT4 0x00100000
1086#define GR_GL_STENCIL_BUFFER_BIT5 0x00200000
1087#define GR_GL_STENCIL_BUFFER_BIT6 0x00400000
1088#define GR_GL_STENCIL_BUFFER_BIT7 0x00800000
1089#define GR_GL_MULTISAMPLE_BUFFER_BIT0 0x01000000
1090#define GR_GL_MULTISAMPLE_BUFFER_BIT1 0x02000000
1091#define GR_GL_MULTISAMPLE_BUFFER_BIT2 0x04000000
1092#define GR_GL_MULTISAMPLE_BUFFER_BIT3 0x08000000
1093#define GR_GL_MULTISAMPLE_BUFFER_BIT4 0x10000000
1094#define GR_GL_MULTISAMPLE_BUFFER_BIT5 0x20000000
1095#define GR_GL_MULTISAMPLE_BUFFER_BIT6 0x40000000
1096#define GR_GL_MULTISAMPLE_BUFFER_BIT7 0x80000000
1097
1098/* GL_ARB_sync */
1099#define GR_GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
1100#define GR_GL_ALREADY_SIGNALED 0x911A
1101#define GR_GL_TIMEOUT_EXPIRED 0x911B
1102#define GR_GL_CONDITION_SATISFIED 0x911C
1103#define GR_GL_WAIT_FAILED 0x911D
1104#define GR_GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
1105#define GR_GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
1106
1107/* GL_EXT_geometry_shader */
1108#define GR_GL_LINES_ADJACENCY 0x000A
1109
1110#define GR_GL_PATCH_VERTICES 0x8E72
1111
1112/* GL_ARB_internalformat_query */
1113#define GR_GL_NUM_SAMPLE_COUNTS 0x9380
1114
1115/* EGL Defines */
1116#define GR_EGL_NO_DISPLAY ((GrEGLDisplay)nullptr)
1117#define GR_EGL_EXTENSIONS 0x3055
1118#define GR_EGL_GL_TEXTURE_2D 0x30B1
1119#define GR_EGL_GL_TEXTURE_LEVEL 0x30BC
1120#define GR_EGL_IMAGE_PRESERVED 0x30D2
1121#define GR_EGL_FALSE 0x0
1122#define GR_EGL_TRUE 0x1
1123#define GR_EGL_NONE 0x3038
1124#define GR_EGL_NO_IMAGE ((GrEGLImage)nullptr)
1125
1126/* Programs */
1127#define GR_GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
1128#define GL_PROGRAM_BINARY_LENGTH 0x8741
1129
1130/* GL_NV_conservative_raster */
1131#define GR_GL_CONSERVATIVE_RASTERIZATION 0x9346
1132
1133/* Barriers */
1134#define GR_GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x0001
1135#define GR_GL_ELEMENT_ARRAY_BARRIER_BIT 0x0002
1136#define GR_GL_UNIFORM_BARRIER_BIT 0x0004
1137#define GR_GL_TEXTURE_FETCH_BARRIER_BIT 0x0008
1138#define GR_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x0020
1139#define GR_GL_COMMAND_BARRIER_BIT 0x0040
1140#define GR_GL_PIXEL_BUFFER_BARRIER_BIT 0x0080
1141#define GR_GL_TEXTURE_UPDATE_BARRIER_BIT 0x0100
1142#define GR_GL_BUFFER_UPDATE_BARRIER_BIT 0x0200
1143#define GR_GL_FRAMEBUFFER_BARRIER_BIT 0x0400
1144#define GR_GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x0800
1145#define GR_GL_ATOMIC_COUNTER_BARRIER_BIT 0x1000
1146#define GR_GL_ALL_BARRIER_BITS 0xffffffff
1147
1148/** GL_NV_fence_sync */
1149#define GR_GL_ALL_COMPLETED 0x84F2
1150
1151/* Tessellation */
1152#define GR_GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E
1153
1154/** WEBGL_debug_renderer_info */
1155#define GR_UNMASKED_VENDOR_WEBGL 0x9245
1156#define GR_UNMASKED_RENDERER_WEBGL 0x9246
1157
1158#endif