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gpu
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gl
GrGLDefines.h
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/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrGLDefines_DEFINED
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#define GrGLDefines_DEFINED
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/* Profiles */
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#define GR_GL_CONTEXT_PROFILE_MASK 0x9126
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#define GR_GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
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#define GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
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// The following constants consist of the intersection of GL constants
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// exported by GLES 1.0, GLES 2.0, and desktop GL required by the system.
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#define GR_GL_DEPTH_BUFFER_BIT 0x00000100
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#define GR_GL_STENCIL_BUFFER_BIT 0x00000400
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#define GR_GL_COLOR_BUFFER_BIT 0x00004000
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/* Boolean */
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#define GR_GL_FALSE 0
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#define GR_GL_TRUE 1
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/* BeginMode */
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#define GR_GL_POINTS 0x0000
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#define GR_GL_LINES 0x0001
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#define GR_GL_LINE_LOOP 0x0002
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#define GR_GL_LINE_STRIP 0x0003
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#define GR_GL_TRIANGLES 0x0004
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#define GR_GL_TRIANGLE_STRIP 0x0005
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#define GR_GL_TRIANGLE_FAN 0x0006
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#define GR_GL_PATCHES 0x000E
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/* AlphaFunction (not supported in ES20) */
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/* GL_NEVER */
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/* GL_LESS */
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/* GL_EQUAL */
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/* GL_LEQUAL */
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/* GL_GREATER */
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/* GL_NOTEQUAL */
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/* GL_GEQUAL */
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/* GL_ALWAYS */
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/* Basic OpenGL blend equations */
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#define GR_GL_FUNC_ADD 0x8006
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#define GR_GL_FUNC_SUBTRACT 0x800A
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#define GR_GL_FUNC_REVERSE_SUBTRACT 0x800B
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/* GL_KHR_blend_equation_advanced */
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#define GR_GL_SCREEN 0x9295
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#define GR_GL_OVERLAY 0x9296
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#define GR_GL_DARKEN 0x9297
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#define GR_GL_LIGHTEN 0x9298
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#define GR_GL_COLORDODGE 0x9299
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#define GR_GL_COLORBURN 0x929A
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#define GR_GL_HARDLIGHT 0x929B
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#define GR_GL_SOFTLIGHT 0x929C
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#define GR_GL_DIFFERENCE 0x929E
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#define GR_GL_EXCLUSION 0x92A0
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#define GR_GL_MULTIPLY 0x9294
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#define GR_GL_HSL_HUE 0x92AD
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#define GR_GL_HSL_SATURATION 0x92AE
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#define GR_GL_HSL_COLOR 0x92AF
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#define GR_GL_HSL_LUMINOSITY 0x92B0
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/* BlendingFactorDest */
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#define GR_GL_ZERO 0
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#define GR_GL_ONE 1
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#define GR_GL_SRC_COLOR 0x0300
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#define GR_GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GR_GL_SRC_ALPHA 0x0302
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#define GR_GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GR_GL_DST_ALPHA 0x0304
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#define GR_GL_ONE_MINUS_DST_ALPHA 0x0305
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/* BlendingFactorSrc */
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/* GL_ZERO */
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/* GL_ONE */
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#define GR_GL_DST_COLOR 0x0306
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#define GR_GL_ONE_MINUS_DST_COLOR 0x0307
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#define GR_GL_SRC_ALPHA_SATURATE 0x0308
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/* GL_SRC_ALPHA */
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/* GL_ONE_MINUS_SRC_ALPHA */
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/* GL_DST_ALPHA */
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/* GL_ONE_MINUS_DST_ALPHA */
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/* ExtendedBlendFactors */
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#define GR_GL_SRC1_COLOR 0x88F9
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#define GR_GL_ONE_MINUS_SRC1_COLOR 0x88FA
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/* GL_SRC1_ALPHA */
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#define GR_GL_ONE_MINUS_SRC1_ALPHA 0x88FB
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/* Separate Blend Functions */
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#define GR_GL_BLEND_DST_RGB 0x80C8
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#define GR_GL_BLEND_SRC_RGB 0x80C9
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#define GR_GL_BLEND_DST_ALPHA 0x80CA
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#define GR_GL_BLEND_SRC_ALPHA 0x80CB
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#define GR_GL_CONSTANT_COLOR 0x8001
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#define GR_GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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#define GR_GL_CONSTANT_ALPHA 0x8003
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#define GR_GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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#define GR_GL_BLEND_COLOR 0x8005
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/* Buffer Objects */
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#define GR_GL_ARRAY_BUFFER 0x8892
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#define GR_GL_ELEMENT_ARRAY_BUFFER 0x8893
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#define GR_GL_DRAW_INDIRECT_BUFFER 0x8F3F
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#define GR_GL_TEXTURE_BUFFER 0x8C2A
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#define GR_GL_ARRAY_BUFFER_BINDING 0x8894
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#define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
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#define GR_GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
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#define GR_GL_PIXEL_PACK_BUFFER 0x88EB
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#define GR_GL_PIXEL_UNPACK_BUFFER 0x88EC
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#define GR_GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM 0x78EC
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#define GR_GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM 0x78ED
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#define GR_GL_STREAM_DRAW 0x88E0
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#define GR_GL_STREAM_READ 0x88E1
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#define GR_GL_STATIC_DRAW 0x88E4
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#define GR_GL_STATIC_READ 0x88E5
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#define GR_GL_DYNAMIC_DRAW 0x88E8
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#define GR_GL_DYNAMIC_READ 0x88E9
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#define GR_GL_BUFFER_SIZE 0x8764
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#define GR_GL_BUFFER_USAGE 0x8765
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#define GR_GL_CURRENT_VERTEX_ATTRIB 0x8626
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/* CullFaceMode */
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#define GR_GL_FRONT 0x0404
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#define GR_GL_BACK 0x0405
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#define GR_GL_FRONT_AND_BACK 0x0408
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/* DepthFunction */
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/* GL_NEVER */
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/* GL_LESS */
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/* GL_EQUAL */
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/* GL_LEQUAL */
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/* GL_GREATER */
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/* GL_NOTEQUAL */
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/* GL_GEQUAL */
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/* GL_ALWAYS */
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/* EnableCap */
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#define GR_GL_TEXTURE_NONE 0x0000
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#define GR_GL_TEXTURE_2D 0x0DE1
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#define GR_GL_CULL_FACE 0x0B44
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#define GR_GL_BLEND 0x0BE2
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#define GR_GL_DITHER 0x0BD0
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#define GR_GL_STENCIL_TEST 0x0B90
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#define GR_GL_DEPTH_TEST 0x0B71
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#define GR_GL_SCISSOR_TEST 0x0C11
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#define GR_GL_POLYGON_OFFSET_FILL 0x8037
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#define GR_GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
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#define GR_GL_SAMPLE_COVERAGE 0x80A0
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#define GR_GL_POLYGON_OFFSET_FILL 0x8037
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#define GR_GL_POLYGON_SMOOTH 0x0B41
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#define GR_GL_POLYGON_STIPPLE 0x0B42
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#define GR_GL_COLOR_LOGIC_OP 0x0BF2
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#define GR_GL_COLOR_TABLE 0x80D0
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#define GR_GL_INDEX_LOGIC_OP 0x0BF1
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#define GR_GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
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#define GR_GL_LINE_STIPPLE 0x0B24
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#define GR_GL_FRAMEBUFFER_SRGB 0x8DB9
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#define GR_GL_SHADER_PIXEL_LOCAL_STORAGE 0x8F64
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#define GR_GL_SAMPLE_SHADING 0x8C36
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/* ErrorCode */
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#define GR_GL_NO_ERROR 0
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#define GR_GL_INVALID_ENUM 0x0500
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#define GR_GL_INVALID_VALUE 0x0501
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#define GR_GL_INVALID_OPERATION 0x0502
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#define GR_GL_OUT_OF_MEMORY 0x0505
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#define GR_GL_CONTEXT_LOST 0x300E
// TODO(gman): What value?
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/* FrontFaceDirection */
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#define GR_GL_CW 0x0900
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#define GR_GL_CCW 0x0901
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/* GetPName */
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#define GR_GL_LINE_WIDTH 0x0B21
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#define GR_GL_ALIASED_POINT_SIZE_RANGE 0x846D
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#define GR_GL_ALIASED_LINE_WIDTH_RANGE 0x846E
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#define GR_GL_CULL_FACE_MODE 0x0B45
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#define GR_GL_FRONT_FACE 0x0B46
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#define GR_GL_DEPTH_RANGE 0x0B70
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#define GR_GL_DEPTH_WRITEMASK 0x0B72
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#define GR_GL_DEPTH_CLEAR_VALUE 0x0B73
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#define GR_GL_DEPTH_FUNC 0x0B74
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#define GR_GL_STENCIL_CLEAR_VALUE 0x0B91
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#define GR_GL_STENCIL_FUNC 0x0B92
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#define GR_GL_STENCIL_FAIL 0x0B94
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#define GR_GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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#define GR_GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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#define GR_GL_STENCIL_REF 0x0B97
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#define GR_GL_STENCIL_VALUE_MASK 0x0B93
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#define GR_GL_STENCIL_WRITEMASK 0x0B98
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#define GR_GL_STENCIL_BACK_FUNC 0x8800
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#define GR_GL_STENCIL_BACK_FAIL 0x8801
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#define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
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#define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
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#define GR_GL_STENCIL_BACK_REF 0x8CA3
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#define GR_GL_STENCIL_BACK_VALUE_MASK 0x8CA4
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#define GR_GL_STENCIL_BACK_WRITEMASK 0x8CA5
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#define GR_GL_VIEWPORT 0x0BA2
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#define GR_GL_SCISSOR_BOX 0x0C10
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/* GL_SCISSOR_TEST */
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#define GR_GL_COLOR_CLEAR_VALUE 0x0C22
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#define GR_GL_COLOR_WRITEMASK 0x0C23
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#define GR_GL_UNPACK_ALIGNMENT 0x0CF5
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#define GR_GL_PACK_ALIGNMENT 0x0D05
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#define GR_GL_PACK_REVERSE_ROW_ORDER 0x93A4
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#define GR_GL_MAX_TEXTURE_SIZE 0x0D33
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#define GR_GL_TEXTURE_MIN_LOD 0x813A
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#define GR_GL_TEXTURE_MAX_LOD 0x813B
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#define GR_GL_TEXTURE_BASE_LEVEL 0x813C
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#define GR_GL_TEXTURE_MAX_LEVEL 0x813D
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#define GR_GL_MAX_VIEWPORT_DIMS 0x0D3A
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#define GR_GL_SUBPIXEL_BITS 0x0D50
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#define GR_GL_RED_BITS 0x0D52
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#define GR_GL_GREEN_BITS 0x0D53
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#define GR_GL_BLUE_BITS 0x0D54
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#define GR_GL_ALPHA_BITS 0x0D55
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#define GR_GL_DEPTH_BITS 0x0D56
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#define GR_GL_STENCIL_BITS 0x0D57
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#define GR_GL_POLYGON_OFFSET_UNITS 0x2A00
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/* GL_POLYGON_OFFSET_FILL */
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#define GR_GL_POLYGON_OFFSET_FACTOR 0x8038
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#define GR_GL_TEXTURE_BINDING_2D 0x8069
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#define GR_GL_SAMPLE_BUFFERS 0x80A8
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#define GR_GL_SAMPLES 0x80A9
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#define GR_GL_SAMPLE_COVERAGE_VALUE 0x80AA
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#define GR_GL_SAMPLE_COVERAGE_INVERT 0x80AB
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#define GR_GL_RENDERBUFFER_COVERAGE_SAMPLES 0x8CAB
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#define GR_GL_RENDERBUFFER_COLOR_SAMPLES 0x8E10
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#define GR_GL_MAX_MULTISAMPLE_COVERAGE_MODES 0x8E11
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#define GR_GL_MULTISAMPLE_COVERAGE_MODES 0x8E12
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#define GR_GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
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#define GR_GL_CONTEXT_FLAGS 0x821E
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#define GR_GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT 0x00000010
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#define GR_GL_TEXTURE_PROTECTED_EXT 0x8BFA
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/* GetTextureParameter */
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/* GL_TEXTURE_MAG_FILTER */
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/* GL_TEXTURE_MIN_FILTER */
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/* GL_TEXTURE_WRAP_S */
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/* GL_TEXTURE_WRAP_T */
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#define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
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#define GR_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
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/* Compressed Texture Formats */
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#define GR_GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
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#define GR_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
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#define GR_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
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#define GR_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
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#define GR_GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
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#define GR_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
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#define GR_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
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#define GR_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
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#define GR_GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
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#define GR_GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
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#define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
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#define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
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#define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137
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#define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138
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#define GR_GL_COMPRESSED_ETC1_RGB8 0x8D64
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#define GR_GL_COMPRESSED_R11_EAC 0x9270
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#define GR_GL_COMPRESSED_SIGNED_R11_EAC 0x9271
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#define GR_GL_COMPRESSED_RG11_EAC 0x9272
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#define GR_GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
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#define GR_GL_COMPRESSED_RGB8_ETC2 0x9274
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#define GR_GL_COMPRESSED_SRGB8_ETC2 0x9275
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#define GR_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1 0x9276
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#define GR_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1 0x9277
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#define GR_GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
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#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
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#define GR_GL_COMPRESSED_LUMINANCE_LATC1 0x8C70
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#define GR_GL_COMPRESSED_SIGNED_LUMINANCE_LATC1 0x8C71
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#define GR_GL_COMPRESSED_LUMINANCE_ALPHA_LATC2 0x8C72
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#define GR_GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2 0x8C73
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#define GR_GL_COMPRESSED_RED_RGTC1 0x8DBB
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#define GR_GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
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#define GR_GL_COMPRESSED_RED_GREEN_RGTC2 0x8DBD
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#define GR_GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2 0x8DBE
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#define GR_GL_COMPRESSED_3DC_X 0x87F9
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#define GR_GL_COMPRESSED_3DC_XY 0x87FA
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#define GR_GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
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#define GR_GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
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#define GR_GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
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#define GR_GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
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#define GR_GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0
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#define GR_GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1
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#define GR_GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2
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#define GR_GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3
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#define GR_GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4
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#define GR_GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5
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#define GR_GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6
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#define GR_GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7
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#define GR_GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8
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#define GR_GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9
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#define GR_GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA
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#define GR_GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB
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#define GR_GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC
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#define GR_GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD
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#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0
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#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1
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#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2
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#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3
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#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4
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#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5
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#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6
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#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7
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#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8
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#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9
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#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA
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#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB
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#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC
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#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD
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/* HintMode */
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#define GR_GL_DONT_CARE 0x1100
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#define GR_GL_FASTEST 0x1101
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#define GR_GL_NICEST 0x1102
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/* HintTarget */
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#define GR_GL_GENERATE_MIPMAP_HINT 0x8192
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/* DataType */
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#define GR_GL_BYTE 0x1400
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#define GR_GL_UNSIGNED_BYTE 0x1401
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#define GR_GL_SHORT 0x1402
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#define GR_GL_UNSIGNED_SHORT 0x1403
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#define GR_GL_INT 0x1404
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#define GR_GL_UNSIGNED_INT 0x1405
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#define GR_GL_FLOAT 0x1406
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#define GR_GL_HALF_FLOAT 0x140B
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#define GR_GL_FIXED 0x140C
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#define GR_GL_HALF_FLOAT_OES 0x8D61
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/* Lighting */
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#define GR_GL_LIGHTING 0x0B50
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#define GR_GL_LIGHT0 0x4000
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#define GR_GL_LIGHT1 0x4001
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#define GR_GL_LIGHT2 0x4002
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#define GR_GL_LIGHT3 0x4003
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#define GR_GL_LIGHT4 0x4004
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#define GR_GL_LIGHT5 0x4005
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#define GR_GL_LIGHT6 0x4006
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#define GR_GL_LIGHT7 0x4007
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#define GR_GL_SPOT_EXPONENT 0x1205
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#define GR_GL_SPOT_CUTOFF 0x1206
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#define GR_GL_CONSTANT_ATTENUATION 0x1207
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#define GR_GL_LINEAR_ATTENUATION 0x1208
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#define GR_GL_QUADRATIC_ATTENUATION 0x1209
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#define GR_GL_AMBIENT 0x1200
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#define GR_GL_DIFFUSE 0x1201
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#define GR_GL_SPECULAR 0x1202
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#define GR_GL_SHININESS 0x1601
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#define GR_GL_EMISSION 0x1600
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#define GR_GL_POSITION 0x1203
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#define GR_GL_SPOT_DIRECTION 0x1204
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#define GR_GL_AMBIENT_AND_DIFFUSE 0x1602
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#define GR_GL_COLOR_INDEXES 0x1603
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#define GR_GL_LIGHT_MODEL_TWO_SIDE 0x0B52
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#define GR_GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
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#define GR_GL_LIGHT_MODEL_AMBIENT 0x0B53
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#define GR_GL_FRONT_AND_BACK 0x0408
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#define GR_GL_SHADE_MODEL 0x0B54
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#define GR_GL_FLAT 0x1D00
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#define GR_GL_SMOOTH 0x1D01
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#define GR_GL_COLOR_MATERIAL 0x0B57
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#define GR_GL_COLOR_MATERIAL_FACE 0x0B55
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#define GR_GL_COLOR_MATERIAL_PARAMETER 0x0B56
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#define GR_GL_NORMALIZE 0x0BA1
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/* Matrix Mode */
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#define GR_GL_MATRIX_MODE 0x0BA0
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#define GR_GL_MODELVIEW 0x1700
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#define GR_GL_PROJECTION 0x1701
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#define GR_GL_TEXTURE 0x1702
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/* multisample */
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#define GR_GL_MULTISAMPLE 0x809D
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#define GR_GL_SAMPLE_POSITION 0x8E50
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/* Points */
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#define GR_GL_POINT_SMOOTH 0x0B10
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#define GR_GL_POINT_SIZE 0x0B11
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#define GR_GL_POINT_SIZE_GRANULARITY 0x0B13
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#define GR_GL_POINT_SIZE_RANGE 0x0B12
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/* Lines */
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#define GR_GL_LINE_SMOOTH 0x0B20
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#define GR_GL_LINE_STIPPLE 0x0B24
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#define GR_GL_LINE_STIPPLE_PATTERN 0x0B25
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#define GR_GL_LINE_STIPPLE_REPEAT 0x0B26
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#define GR_GL_LINE_WIDTH 0x0B21
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#define GR_GL_LINE_WIDTH_GRANULARITY 0x0B23
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#define GR_GL_LINE_WIDTH_RANGE 0x0B22
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/* PolygonMode */
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#define GR_GL_POINT 0x1B00
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#define GR_GL_LINE 0x1B01
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#define GR_GL_FILL 0x1B02
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/* Unsized formats */
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#define GR_GL_STENCIL_INDEX 0x1901
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#define GR_GL_DEPTH_COMPONENT 0x1902
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#define GR_GL_DEPTH_STENCIL 0x84F9
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#define GR_GL_RED 0x1903
431
#define GR_GL_RED_INTEGER 0x8D94
432
#define GR_GL_GREEN 0x1904
433
#define GR_GL_BLUE 0x1905
434
#define GR_GL_ALPHA 0x1906
435
#define GR_GL_LUMINANCE 0x1909
436
#define GR_GL_LUMINANCE_ALPHA 0x190A
437
#define GR_GL_RG_INTEGER 0x8228
438
#define GR_GL_RGB 0x1907
439
#define GR_GL_RGB_INTEGER 0x8D98
440
#define GR_GL_SRGB 0x8C40
441
#define GR_GL_RGBA 0x1908
442
#define GR_GL_RG 0x8227
443
#define GR_GL_SRGB_ALPHA 0x8C42
444
#define GR_GL_RGBA_INTEGER 0x8D99
445
#define GR_GL_BGRA 0x80E1
446
447
/* Stencil index sized formats */
448
#define GR_GL_STENCIL_INDEX4 0x8D47
449
#define GR_GL_STENCIL_INDEX8 0x8D48
450
#define GR_GL_STENCIL_INDEX16 0x8D49
451
452
/* Depth component sized formats */
453
#define GR_GL_DEPTH_COMPONENT16 0x81A5
454
455
/* Depth stencil sized formats */
456
#define GR_GL_DEPTH24_STENCIL8 0x88F0
457
458
/* Red sized formats */
459
#define GR_GL_R8 0x8229
460
#define GR_GL_R16 0x822A
461
#define GR_GL_R16F 0x822D
462
#define GR_GL_R32F 0x822E
463
464
/* Red integer sized formats */
465
#define GR_GL_R8I 0x8231
466
#define GR_GL_R8UI 0x8232
467
#define GR_GL_R16I 0x8233
468
#define GR_GL_R16UI 0x8234
469
#define GR_GL_R32I 0x8235
470
#define GR_GL_R32UI 0x8236
471
472
/* Luminance sized formats */
473
#define GR_GL_LUMINANCE8 0x8040
474
#define GR_GL_LUMINANCE8_ALPHA8 0x8045
475
#define GR_GL_LUMINANCE16F 0x881E
476
477
/* Alpha sized formats */
478
#define GR_GL_ALPHA8 0x803C
479
#define GR_GL_ALPHA16 0x803E
480
#define GR_GL_ALPHA16F 0x881C
481
#define GR_GL_ALPHA32F 0x8816
482
483
/* Alpha integer sized formats */
484
#define GR_GL_ALPHA8I 0x8D90
485
#define GR_GL_ALPHA8UI 0x8D7E
486
#define GR_GL_ALPHA16I 0x8D8A
487
#define GR_GL_ALPHA16UI 0x8D78
488
#define GR_GL_ALPHA32I 0x8D84
489
#define GR_GL_ALPHA32UI 0x8D72
490
491
/* RG sized formats */
492
#define GR_GL_RG8 0x822B
493
#define GR_GL_RG16 0x822C
494
#define GR_GL_R16F 0x822D
495
#define GR_GL_R32F 0x822E
496
#define GR_GL_RG16F 0x822F
497
498
/* RG sized integer formats */
499
#define GR_GL_RG8I 0x8237
500
#define GR_GL_RG8UI 0x8238
501
#define GR_GL_RG16I 0x8239
502
#define GR_GL_RG16UI 0x823A
503
#define GR_GL_RG32I 0x823B
504
#define GR_GL_RG32UI 0x823C
505
506
/* RGB sized formats */
507
#define GR_GL_RGB5 0x8050
508
#define GR_GL_RGB565 0x8D62
509
#define GR_GL_RGB8 0x8051
510
#define GR_GL_SRGB8 0x8C41
511
#define GR_GL_RGBX8 0x96BA
512
513
/* RGB integer sized formats */
514
#define GR_GL_RGB8I 0x8D8F
515
#define GR_GL_RGB8UI 0x8D7D
516
#define GR_GL_RGB16I 0x8D89
517
#define GR_GL_RGB16UI 0x8D77
518
#define GR_GL_RGB32I 0x8D83
519
#define GR_GL_RGB32UI 0x8D71
520
521
/* RGBA sized formats */
522
#define GR_GL_RGBA4 0x8056
523
#define GR_GL_RGB5_A1 0x8057
524
#define GR_GL_RGBA8 0x8058
525
#define GR_GL_RGB10_A2 0x8059
526
#define GR_GL_SRGB8_ALPHA8 0x8C43
527
#define GR_GL_RGBA16F 0x881A
528
#define GR_GL_RGBA32F 0x8814
529
#define GR_GL_RG32F 0x8230
530
#define GR_GL_RGBA16 0x805B
531
532
/* RGBA integer sized formats */
533
#define GR_GL_RGBA8I 0x8D8E
534
#define GR_GL_RGBA8UI 0x8D7C
535
#define GR_GL_RGBA16I 0x8D88
536
#define GR_GL_RGBA16UI 0x8D76
537
#define GR_GL_RGBA32I 0x8D82
538
#define GR_GL_RGBA32UI 0x8D70
539
540
/* BGRA sized formats */
541
#define GR_GL_BGRA8 0x93A1
542
543
/* PixelType */
544
/* GL_UNSIGNED_BYTE */
545
#define GR_GL_UNSIGNED_SHORT_4_4_4_4 0x8033
546
#define GR_GL_UNSIGNED_SHORT_5_5_5_1 0x8034
547
#define GR_GL_UNSIGNED_SHORT_5_6_5 0x8363
548
#define GR_GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
549
550
/* Shaders */
551
#define GR_GL_FRAGMENT_SHADER 0x8B30
552
#define GR_GL_VERTEX_SHADER 0x8B31
553
#define GR_GL_TESS_CONTROL_SHADER 0x8E88
554
#define GR_GL_TESS_EVALUATION_SHADER 0x8E87
555
#define GR_GL_MAX_VERTEX_ATTRIBS 0x8869
556
#define GR_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
557
#define GR_GL_MAX_VARYING_VECTORS 0x8DFC
558
#define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
559
#define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
560
#define GR_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
561
#define GR_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
562
#define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
563
#define GR_GL_SHADER_TYPE 0x8B4F
564
#define GR_GL_DELETE_STATUS 0x8B80
565
#define GR_GL_LINK_STATUS 0x8B82
566
#define GR_GL_VALIDATE_STATUS 0x8B83
567
#define GR_GL_ATTACHED_SHADERS 0x8B85
568
#define GR_GL_ACTIVE_UNIFORMS 0x8B86
569
#define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
570
#define GR_GL_ACTIVE_ATTRIBUTES 0x8B89
571
#define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
572
#define GR_GL_SHADING_LANGUAGE_VERSION 0x8B8C
573
#define GR_GL_CURRENT_PROGRAM 0x8B8D
574
#define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
575
#define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
576
#define GR_GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE 0x8F63
577
#define GR_GL_SHADER_BINARY_FORMATS 0x8DF8
578
579
/* StencilFunction */
580
#define GR_GL_NEVER 0x0200
581
#define GR_GL_LESS 0x0201
582
#define GR_GL_EQUAL 0x0202
583
#define GR_GL_LEQUAL 0x0203
584
#define GR_GL_GREATER 0x0204
585
#define GR_GL_NOTEQUAL 0x0205
586
#define GR_GL_GEQUAL 0x0206
587
#define GR_GL_ALWAYS 0x0207
588
589
/* StencilOp */
590
/* GL_ZERO */
591
#define GR_GL_KEEP 0x1E00
592
#define GR_GL_REPLACE 0x1E01
593
#define GR_GL_INCR 0x1E02
594
#define GR_GL_DECR 0x1E03
595
#define GR_GL_INVERT 0x150A
596
#define GR_GL_INCR_WRAP 0x8507
597
#define GR_GL_DECR_WRAP 0x8508
598
599
/* StringName */
600
#define GR_GL_VENDOR 0x1F00
601
#define GR_GL_RENDERER 0x1F01
602
#define GR_GL_VERSION 0x1F02
603
#define GR_GL_EXTENSIONS 0x1F03
604
605
/* StringCounts */
606
#define GR_GL_NUM_EXTENSIONS 0x821D
607
608
/* Pixel Mode / Transfer */
609
#define GR_GL_UNPACK_ROW_LENGTH 0x0CF2
610
#define GR_GL_PACK_ROW_LENGTH 0x0D02
611
612
613
/* TextureMagFilter */
614
#define GR_GL_NEAREST 0x2600
615
#define GR_GL_LINEAR 0x2601
616
617
/* TextureMinFilter */
618
/* GL_NEAREST */
619
/* GL_LINEAR */
620
#define GR_GL_NEAREST_MIPMAP_NEAREST 0x2700
621
#define GR_GL_LINEAR_MIPMAP_NEAREST 0x2701
622
#define GR_GL_NEAREST_MIPMAP_LINEAR 0x2702
623
#define GR_GL_LINEAR_MIPMAP_LINEAR 0x2703
624
625
/* TextureUsage */
626
#define GR_GL_FRAMEBUFFER_ATTACHMENT 0x93A3
627
628
/* TextureParameterName */
629
#define GR_GL_TEXTURE_MAG_FILTER 0x2800
630
#define GR_GL_TEXTURE_MIN_FILTER 0x2801
631
#define GR_GL_TEXTURE_WRAP_S 0x2802
632
#define GR_GL_TEXTURE_WRAP_T 0x2803
633
#define GR_GL_TEXTURE_USAGE 0x93A2
634
#define GR_GL_TEXTURE_MAX_ANISOTROPY 0x84FE
635
#define GR_GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF
636
637
/* TextureTarget */
638
/* GL_TEXTURE_2D */
639
#define GR_GL_TEXTURE 0x1702
640
#define GR_GL_TEXTURE_CUBE_MAP 0x8513
641
#define GR_GL_TEXTURE_BINDING_CUBE_MAP 0x8514
642
#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
643
#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
644
#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
645
#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
646
#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
647
#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
648
#define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
649
650
/* TextureUnit */
651
#define GR_GL_TEXTURE0 0x84C0
652
#define GR_GL_TEXTURE1 0x84C1
653
#define GR_GL_TEXTURE2 0x84C2
654
#define GR_GL_TEXTURE3 0x84C3
655
#define GR_GL_TEXTURE4 0x84C4
656
#define GR_GL_TEXTURE5 0x84C5
657
#define GR_GL_TEXTURE6 0x84C6
658
#define GR_GL_TEXTURE7 0x84C7
659
#define GR_GL_TEXTURE8 0x84C8
660
#define GR_GL_TEXTURE9 0x84C9
661
#define GR_GL_TEXTURE10 0x84CA
662
#define GR_GL_TEXTURE11 0x84CB
663
#define GR_GL_TEXTURE12 0x84CC
664
#define GR_GL_TEXTURE13 0x84CD
665
#define GR_GL_TEXTURE14 0x84CE
666
#define GR_GL_TEXTURE15 0x84CF
667
#define GR_GL_TEXTURE16 0x84D0
668
#define GR_GL_TEXTURE17 0x84D1
669
#define GR_GL_TEXTURE18 0x84D2
670
#define GR_GL_TEXTURE19 0x84D3
671
#define GR_GL_TEXTURE20 0x84D4
672
#define GR_GL_TEXTURE21 0x84D5
673
#define GR_GL_TEXTURE22 0x84D6
674
#define GR_GL_TEXTURE23 0x84D7
675
#define GR_GL_TEXTURE24 0x84D8
676
#define GR_GL_TEXTURE25 0x84D9
677
#define GR_GL_TEXTURE26 0x84DA
678
#define GR_GL_TEXTURE27 0x84DB
679
#define GR_GL_TEXTURE28 0x84DC
680
#define GR_GL_TEXTURE29 0x84DD
681
#define GR_GL_TEXTURE30 0x84DE
682
#define GR_GL_TEXTURE31 0x84DF
683
#define GR_GL_ACTIVE_TEXTURE 0x84E0
684
#define GR_GL_MAX_TEXTURE_UNITS 0x84E2
685
#define GR_GL_MAX_TEXTURE_COORDS 0x8871
686
687
/* TextureWrapMode */
688
#define GR_GL_REPEAT 0x2901
689
#define GR_GL_CLAMP_TO_EDGE 0x812F
690
#define GR_GL_MIRRORED_REPEAT 0x8370
691
#define GR_GL_CLAMP_TO_BORDER 0x812D
692
693
/* Texture Swizzle */
694
#define GR_GL_TEXTURE_SWIZZLE_R 0x8E42
695
#define GR_GL_TEXTURE_SWIZZLE_G 0x8E43
696
#define GR_GL_TEXTURE_SWIZZLE_B 0x8E44
697
#define GR_GL_TEXTURE_SWIZZLE_A 0x8E45
698
#define GR_GL_TEXTURE_SWIZZLE_RGBA 0x8E46
699
700
/* Texture mapping */
701
#define GR_GL_TEXTURE_ENV 0x2300
702
#define GR_GL_TEXTURE_ENV_MODE 0x2200
703
#define GR_GL_TEXTURE_1D 0x0DE0
704
/* GL_TEXTURE_2D */
705
/* GL_TEXTURE_WRAP_S */
706
/* GL_TEXTURE_WRAP_T */
707
/* GL_TEXTURE_MAG_FILTER */
708
/* GL_TEXTURE_MIN_FILTER */
709
#define GR_GL_TEXTURE_ENV_COLOR 0x2201
710
#define GR_GL_TEXTURE_GEN_S 0x0C60
711
#define GR_GL_TEXTURE_GEN_T 0x0C61
712
#define GR_GL_TEXTURE_GEN_R 0x0C62
713
#define GR_GL_TEXTURE_GEN_Q 0x0C63
714
#define GR_GL_TEXTURE_GEN_MODE 0x2500
715
#define GR_GL_TEXTURE_BORDER_COLOR 0x1004
716
#define GR_GL_TEXTURE_WIDTH 0x1000
717
#define GR_GL_TEXTURE_HEIGHT 0x1001
718
#define GR_GL_TEXTURE_BORDER 0x1005
719
#define GR_GL_TEXTURE_COMPONENTS 0x1003
720
#define GR_GL_TEXTURE_RED_SIZE 0x805C
721
#define GR_GL_TEXTURE_GREEN_SIZE 0x805D
722
#define GR_GL_TEXTURE_BLUE_SIZE 0x805E
723
#define GR_GL_TEXTURE_ALPHA_SIZE 0x805F
724
#define GR_GL_TEXTURE_LUMINANCE_SIZE 0x8060
725
#define GR_GL_TEXTURE_INTENSITY_SIZE 0x8061
726
#define GR_GL_TEXTURE_INTERNAL_FORMAT 0x1003
727
/* GL_NEAREST_MIPMAP_NEAREST */
728
/* GL_NEAREST_MIPMAP_LINEAR */
729
/* GL_LINEAR_MIPMAP_NEAREST */
730
/* GL_LINEAR_MIPMAP_LINEAR */
731
#define GR_GL_OBJECT_LINEAR 0x2401
732
#define GR_GL_OBJECT_PLANE 0x2501
733
#define GR_GL_EYE_LINEAR 0x2400
734
#define GR_GL_EYE_PLANE 0x2502
735
#define GR_GL_SPHERE_MAP 0x2402
736
#define GR_GL_DECAL 0x2101
737
#define GR_GL_MODULATE 0x2100
738
/* GL_NEAREST */
739
/* GL_REPEAT */
740
#define GR_GL_CLAMP 0x2900
741
#define GR_GL_S 0x2000
742
#define GR_GL_T 0x2001
743
#define GR_GL_R 0x2002
744
#define GR_GL_Q 0x2003
745
#define GR_GL_TEXTURE_GEN_R 0x0C62
746
#define GR_GL_TEXTURE_GEN_Q 0x0C63
747
748
/* texture_env_combine */
749
#define GR_GL_COMBINE 0x8570
750
#define GR_GL_COMBINE_RGB 0x8571
751
#define GR_GL_COMBINE_ALPHA 0x8572
752
#define GR_GL_SOURCE0_RGB 0x8580
753
#define GR_GL_SOURCE1_RGB 0x8581
754
#define GR_GL_SOURCE2_RGB 0x8582
755
#define GR_GL_SOURCE0_ALPHA 0x8588
756
#define GR_GL_SOURCE1_ALPHA 0x8589
757
#define GR_GL_SOURCE2_ALPHA 0x858A
758
#define GR_GL_OPERAND0_RGB 0x8590
759
#define GR_GL_OPERAND1_RGB 0x8591
760
#define GR_GL_OPERAND2_RGB 0x8592
761
#define GR_GL_OPERAND0_ALPHA 0x8598
762
#define GR_GL_OPERAND1_ALPHA 0x8599
763
#define GR_GL_OPERAND2_ALPHA 0x859A
764
#define GR_GL_RGB_SCALE 0x8573
765
#define GR_GL_ADD_SIGNED 0x8574
766
#define GR_GL_INTERPOLATE 0x8575
767
#define GR_GL_SUBTRACT 0x84E7
768
#define GR_GL_CONSTANT 0x8576
769
#define GR_GL_PRIMARY_COLOR 0x8577
770
#define GR_GL_PREVIOUS 0x8578
771
#define GR_GL_SRC0_RGB 0x8580
772
#define GR_GL_SRC1_RGB 0x8581
773
#define GR_GL_SRC2_RGB 0x8582
774
#define GR_GL_SRC0_ALPHA 0x8588
775
#define GR_GL_SRC1_ALPHA 0x8589
776
#define GR_GL_SRC2_ALPHA 0x858A
777
778
/* Uniform Types */
779
#define GR_GL_FLOAT_VEC2 0x8B50
780
#define GR_GL_FLOAT_VEC3 0x8B51
781
#define GR_GL_FLOAT_VEC4 0x8B52
782
#define GR_GL_INT_VEC2 0x8B53
783
#define GR_GL_INT_VEC3 0x8B54
784
#define GR_GL_INT_VEC4 0x8B55
785
#define GR_GL_BOOL 0x8B56
786
#define GR_GL_BOOL_VEC2 0x8B57
787
#define GR_GL_BOOL_VEC3 0x8B58
788
#define GR_GL_BOOL_VEC4 0x8B59
789
#define GR_GL_FLOAT_MAT2 0x8B5A
790
#define GR_GL_FLOAT_MAT3 0x8B5B
791
#define GR_GL_FLOAT_MAT4 0x8B5C
792
#define GR_GL_SAMPLER_2D 0x8B5E
793
#define GR_GL_SAMPLER_CUBE 0x8B60
794
795
/* Vertex Arrays */
796
#define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
797
#define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
798
#define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
799
#define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
800
#define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
801
#define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
802
#define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
803
#define GR_GL_VERTEX_ARRAY 0x8074
804
#define GR_GL_NORMAL_ARRAY 0x8075
805
#define GR_GL_COLOR_ARRAY 0x8076
806
#define GR_GL_SECONDARY_COLOR_ARRAY 0x845E
807
#define GR_GL_INDEX_ARRAY 0x8077
808
#define GR_GL_TEXTURE_COORD_ARRAY 0x8078
809
#define GR_GL_EDGE_FLAG_ARRAY 0x8079
810
#define GR_GL_VERTEX_ARRAY_SIZE 0x807A
811
#define GR_GL_VERTEX_ARRAY_TYPE 0x807B
812
#define GR_GL_VERTEX_ARRAY_STRIDE 0x807C
813
#define GR_GL_NORMAL_ARRAY_TYPE 0x807E
814
#define GR_GL_NORMAL_ARRAY_STRIDE 0x807F
815
#define GR_GL_COLOR_ARRAY_SIZE 0x8081
816
#define GR_GL_COLOR_ARRAY_TYPE 0x8082
817
#define GR_GL_COLOR_ARRAY_STRIDE 0x8083
818
#define GR_GL_INDEX_ARRAY_TYPE 0x8085
819
#define GR_GL_INDEX_ARRAY_STRIDE 0x8086
820
#define GR_GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
821
#define GR_GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
822
#define GR_GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
823
#define GR_GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
824
#define GR_GL_VERTEX_ARRAY_POINTER 0x808E
825
#define GR_GL_NORMAL_ARRAY_POINTER 0x808F
826
#define GR_GL_COLOR_ARRAY_POINTER 0x8090
827
#define GR_GL_INDEX_ARRAY_POINTER 0x8091
828
#define GR_GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
829
#define GR_GL_EDGE_FLAG_ARRAY_POINTER 0x8093
830
#define GR_GL_V2F 0x2A20
831
#define GR_GL_V3F 0x2A21
832
#define GR_GL_C4UB_V2F 0x2A22
833
#define GR_GL_C4UB_V3F 0x2A23
834
#define GR_GL_C3F_V3F 0x2A24
835
#define GR_GL_N3F_V3F 0x2A25
836
#define GR_GL_C4F_N3F_V3F 0x2A26
837
#define GR_GL_T2F_V3F 0x2A27
838
#define GR_GL_T4F_V4F 0x2A28
839
#define GR_GL_T2F_C4UB_V3F 0x2A29
840
#define GR_GL_T2F_C3F_V3F 0x2A2A
841
#define GR_GL_T2F_N3F_V3F 0x2A2B
842
#define GR_GL_T2F_C4F_N3F_V3F 0x2A2C
843
#define GR_GL_T4F_C4F_N3F_V4F 0x2A2D
844
#define GR_GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
845
846
/* Buffer Object */
847
#define GR_GL_READ_ONLY 0x88B8
848
#define GR_GL_WRITE_ONLY 0x88B9
849
#define GR_GL_READ_WRITE 0x88BA
850
#define GR_GL_BUFFER_MAPPED 0x88BC
851
852
#define GR_GL_MAP_READ_BIT 0x0001
853
#define GR_GL_MAP_WRITE_BIT 0x0002
854
#define GR_GL_MAP_INVALIDATE_RANGE_BIT 0x0004
855
#define GR_GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
856
#define GR_GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
857
#define GR_GL_MAP_UNSYNCHRONIZED_BIT 0x0020
858
859
/* Read Format */
860
#define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
861
#define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
862
863
/* Shader Source */
864
#define GR_GL_COMPILE_STATUS 0x8B81
865
#define GR_GL_INFO_LOG_LENGTH 0x8B84
866
#define GR_GL_SHADER_SOURCE_LENGTH 0x8B88
867
#define GR_GL_SHADER_COMPILER 0x8DFA
868
869
/* Shader Binary */
870
#define GR_GL_SHADER_BINARY_FORMATS 0x8DF8
871
#define GR_GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
872
873
/* Program Binary */
874
#define GR_GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
875
#define GR_GL_PROGRAM_BINARY_FORMATS 0x87FF
876
877
/* Shader Precision-Specified Types */
878
#define GR_GL_LOW_FLOAT 0x8DF0
879
#define GR_GL_MEDIUM_FLOAT 0x8DF1
880
#define GR_GL_HIGH_FLOAT 0x8DF2
881
#define GR_GL_LOW_INT 0x8DF3
882
#define GR_GL_MEDIUM_INT 0x8DF4
883
#define GR_GL_HIGH_INT 0x8DF5
884
885
/* Queries */
886
#define GR_GL_QUERY_COUNTER_BITS 0x8864
887
#define GR_GL_CURRENT_QUERY 0x8865
888
#define GR_GL_QUERY_RESULT 0x8866
889
#define GR_GL_QUERY_RESULT_AVAILABLE 0x8867
890
#define GR_GL_SAMPLES_PASSED 0x8914
891
#define GR_GL_ANY_SAMPLES_PASSED 0x8C2F
892
#define GR_GL_TIME_ELAPSED 0x88BF
893
#define GR_GL_TIMESTAMP 0x8E28
894
#define GR_GL_PRIMITIVES_GENERATED 0x8C87
895
#define GR_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
896
897
898
/* Framebuffer Object. */
899
#define GR_GL_FRAMEBUFFER 0x8D40
900
#define GR_GL_READ_FRAMEBUFFER 0x8CA8
901
#define GR_GL_DRAW_FRAMEBUFFER 0x8CA9
902
903
#define GR_GL_RENDERBUFFER 0x8D41
904
905
#define GR_GL_MAX_SAMPLES 0x8D57
906
// GL_IMG_multisampled_render_to_texture uses a different value for GL_MAX_SAMPLES
907
#define GR_GL_MAX_SAMPLES_IMG 0x9135
908
909
#define GR_GL_RENDERBUFFER_WIDTH 0x8D42
910
#define GR_GL_RENDERBUFFER_HEIGHT 0x8D43
911
#define GR_GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
912
#define GR_GL_RENDERBUFFER_RED_SIZE 0x8D50
913
#define GR_GL_RENDERBUFFER_GREEN_SIZE 0x8D51
914
#define GR_GL_RENDERBUFFER_BLUE_SIZE 0x8D52
915
#define GR_GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
916
#define GR_GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
917
#define GR_GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
918
919
#define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
920
#define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
921
#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
922
#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
923
#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
924
#define GR_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
925
#define GR_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
926
#define GR_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
927
#define GR_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
928
#define GR_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
929
#define GR_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
930
#define GR_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
931
#define GR_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
932
933
#define GR_GL_COLOR_ATTACHMENT0 0x8CE0
934
#define GR_GL_DEPTH_ATTACHMENT 0x8D00
935
#define GR_GL_STENCIL_ATTACHMENT 0x8D20
936
937
// GL_EXT_discard_framebuffer
938
#define GR_GL_COLOR 0x1800
939
#define GR_GL_DEPTH 0x1801
940
#define GR_GL_STENCIL 0x1802
941
942
#define GR_GL_NONE 0
943
#define GR_GL_FRAMEBUFFER_DEFAULT 0x8218
944
945
#define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5
946
#define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
947
#define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
948
#define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
949
#define GR_GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
950
951
#define GR_GL_FRAMEBUFFER_BINDING 0x8CA6
952
#define GR_GL_RENDERBUFFER_BINDING 0x8CA7
953
#define GR_GL_MAX_RENDERBUFFER_SIZE 0x84E8
954
955
#define GR_GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
956
957
/* Path Rendering */
958
// commands
959
#define GR_GL_CLOSE_PATH 0x00
960
#define GR_GL_MOVE_TO 0x02
961
#define GR_GL_LINE_TO 0x04
962
#define GR_GL_QUADRATIC_CURVE_TO 0x0A
963
#define GR_GL_CUBIC_CURVE_TO 0x0C
964
#define GR_GL_CONIC_CURVE_TO 0x1A
965
966
// path parameters
967
#define GR_GL_PATH_STROKE_WIDTH 0x9075
968
#define GR_GL_PATH_END_CAPS 0x9076
969
#define GR_GL_PATH_JOIN_STYLE 0x9079
970
#define GR_GL_PATH_MITER_LIMIT 0x907A
971
#define GR_GL_PATH_STROKE_BOUND 0x9086
972
973
// fill modes
974
#define GR_GL_COUNT_UP 0x9088
975
976
// cover mode
977
#define GR_GL_BOUNDING_BOX 0x908D
978
#define GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES 0x909C
979
980
// transform type
981
#define GR_GL_TRANSLATE_X 0x908E
982
#define GR_GL_TRANSLATE_Y 0x908F
983
#define GR_GL_TRANSLATE_2D 0x9090
984
#define GR_GL_TRANSPOSE_AFFINE_2D 0x9096
985
986
// cap/dash values
987
#define GR_GL_SQUARE 0x90A3
988
#define GR_GL_ROUND 0x90A4
989
990
// join values
991
#define GR_GL_BEVEL 0x90A6
992
#define GR_GL_MITER_REVERT 0x90A7
993
994
// glyph loading values
995
#define GR_GL_STANDARD_FONT_FORMAT 0x936C
996
#define GR_GL_FONT_GLYPHS_AVAILABLE 0x9368
997
998
// NV_path_rendering extension to ARB_program_interface_query:
999
// .. corresponds to the set of active input variables used by the fragment
1000
// shader stage of <program> (if a fragment stage exists).
1001
#define GR_GL_FRAGMENT_INPUT 0x936D
1002
1003
// NV_path_rendering extension to EXT_direct_state_access:
1004
// [the matrix functions] must support the PATH_PROJECTION_NV and
1005
// PATH_MODELVIEW_NV tokens for matrixMode.
1006
#define GR_GL_PATH_PROJECTION 0x1701
1007
#define GR_GL_PATH_MODELVIEW 0x1700
1008
1009
/* ARM specific define for MSAA support on framebuffer fetch */
1010
#define GR_GL_FETCH_PER_SAMPLE 0x8F65
1011
1012
/* GL_KHR_debug */
1013
#define GR_GL_DEBUG_OUTPUT 0x92E0
1014
#define GR_GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
1015
#define GR_GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
1016
#define GR_GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
1017
#define GR_GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
1018
#define GR_GL_DEBUG_LOGGED_MESSAGES 0x9145
1019
#define GR_GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
1020
#define GR_GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
1021
#define GR_GL_DEBUG_GROUP_STACK_DEPTH 0x826D
1022
#define GR_GL_MAX_LABEL_LENGTH 0x82E8
1023
#define GR_GL_DEBUG_SOURCE_API 0x8246
1024
#define GR_GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
1025
#define GR_GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
1026
#define GR_GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
1027
#define GR_GL_DEBUG_SOURCE_APPLICATION 0x824A
1028
#define GR_GL_DEBUG_SOURCE_OTHER 0x824B
1029
#define GR_GL_DEBUG_TYPE_ERROR 0x824C
1030
#define GR_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
1031
#define GR_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
1032
#define GR_GL_DEBUG_TYPE_PORTABILITY 0x824F
1033
#define GR_GL_DEBUG_TYPE_PERFORMANCE 0x8250
1034
#define GR_GL_DEBUG_TYPE_OTHER 0x8251
1035
#define GR_GL_DEBUG_TYPE_MARKER 0x8268
1036
#define GR_GL_DEBUG_TYPE_PUSH_GROUP 0x8269
1037
#define GR_GL_DEBUG_TYPE_POP_GROUP 0x826A
1038
#define GR_GL_DEBUG_SEVERITY_HIGH 0x9146
1039
#define GR_GL_DEBUG_SEVERITY_MEDIUM 0x9147
1040
#define GR_GL_DEBUG_SEVERITY_LOW 0x9148
1041
#define GR_GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
1042
#define GR_GL_STACK_UNDERFLOW 0x0504
1043
#define GR_GL_STACK_OVERFLOW 0x0503
1044
#define GR_GL_BUFFER 0x82E0
1045
#define GR_GL_SHADER 0x82E1
1046
#define GR_GL_PROGRAM 0x82E2
1047
#define GR_GL_QUERY 0x82E3
1048
#define GR_GL_PROGRAM_PIPELINE 0x82E4
1049
#define GR_GL_SAMPLER 0x82E6
1050
1051
/* GL_OES_EGL_image_external */
1052
#define GR_GL_TEXTURE_EXTERNAL 0x8D65
1053
#define GR_GL_TEXTURE_BINDING_EXTERNAL 0x8D67
1054
1055
/* GL_ARB_texture_rectangle or GL_ANGLE_texture_rectangle */
1056
#define GR_GL_TEXTURE_RECTANGLE 0x84F5
1057
#define GR_GL_TEXTURE_BINDING_RECTANGLE 0x84F6
1058
1059
/* GL_EXT_window_rectangles */
1060
#define GR_GL_MAX_WINDOW_RECTANGLES 0x8f14
1061
#define GR_GL_INCLUSIVE 0x8f10
1062
#define GR_GL_EXCLUSIVE 0x8f11
1063
1064
/** GL_QCOM_tiled_rendering */
1065
#define GR_GL_COLOR_BUFFER_BIT0 0x00000001
1066
#define GR_GL_COLOR_BUFFER_BIT1 0x00000002
1067
#define GR_GL_COLOR_BUFFER_BIT2 0x00000004
1068
#define GR_GL_COLOR_BUFFER_BIT3 0x00000008
1069
#define GR_GL_COLOR_BUFFER_BIT4 0x00000010
1070
#define GR_GL_COLOR_BUFFER_BIT5 0x00000020
1071
#define GR_GL_COLOR_BUFFER_BIT6 0x00000040
1072
#define GR_GL_COLOR_BUFFER_BIT7 0x00000080
1073
#define GR_GL_DEPTH_BUFFER_BIT0 0x00000100
1074
#define GR_GL_DEPTH_BUFFER_BIT1 0x00000200
1075
#define GR_GL_DEPTH_BUFFER_BIT2 0x00000400
1076
#define GR_GL_DEPTH_BUFFER_BIT3 0x00000800
1077
#define GR_GL_DEPTH_BUFFER_BIT4 0x00001000
1078
#define GR_GL_DEPTH_BUFFER_BIT5 0x00002000
1079
#define GR_GL_DEPTH_BUFFER_BIT6 0x00004000
1080
#define GR_GL_DEPTH_BUFFER_BIT7 0x00008000
1081
#define GR_GL_STENCIL_BUFFER_BIT0 0x00010000
1082
#define GR_GL_STENCIL_BUFFER_BIT1 0x00020000
1083
#define GR_GL_STENCIL_BUFFER_BIT2 0x00040000
1084
#define GR_GL_STENCIL_BUFFER_BIT3 0x00080000
1085
#define GR_GL_STENCIL_BUFFER_BIT4 0x00100000
1086
#define GR_GL_STENCIL_BUFFER_BIT5 0x00200000
1087
#define GR_GL_STENCIL_BUFFER_BIT6 0x00400000
1088
#define GR_GL_STENCIL_BUFFER_BIT7 0x00800000
1089
#define GR_GL_MULTISAMPLE_BUFFER_BIT0 0x01000000
1090
#define GR_GL_MULTISAMPLE_BUFFER_BIT1 0x02000000
1091
#define GR_GL_MULTISAMPLE_BUFFER_BIT2 0x04000000
1092
#define GR_GL_MULTISAMPLE_BUFFER_BIT3 0x08000000
1093
#define GR_GL_MULTISAMPLE_BUFFER_BIT4 0x10000000
1094
#define GR_GL_MULTISAMPLE_BUFFER_BIT5 0x20000000
1095
#define GR_GL_MULTISAMPLE_BUFFER_BIT6 0x40000000
1096
#define GR_GL_MULTISAMPLE_BUFFER_BIT7 0x80000000
1097
1098
/* GL_ARB_sync */
1099
#define GR_GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
1100
#define GR_GL_ALREADY_SIGNALED 0x911A
1101
#define GR_GL_TIMEOUT_EXPIRED 0x911B
1102
#define GR_GL_CONDITION_SATISFIED 0x911C
1103
#define GR_GL_WAIT_FAILED 0x911D
1104
#define GR_GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
1105
#define GR_GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
1106
1107
/* GL_EXT_geometry_shader */
1108
#define GR_GL_LINES_ADJACENCY 0x000A
1109
1110
#define GR_GL_PATCH_VERTICES 0x8E72
1111
1112
/* GL_ARB_internalformat_query */
1113
#define GR_GL_NUM_SAMPLE_COUNTS 0x9380
1114
1115
/* EGL Defines */
1116
#define GR_EGL_NO_DISPLAY ((GrEGLDisplay)nullptr)
1117
#define GR_EGL_EXTENSIONS 0x3055
1118
#define GR_EGL_GL_TEXTURE_2D 0x30B1
1119
#define GR_EGL_GL_TEXTURE_LEVEL 0x30BC
1120
#define GR_EGL_IMAGE_PRESERVED 0x30D2
1121
#define GR_EGL_FALSE 0x0
1122
#define GR_EGL_TRUE 0x1
1123
#define GR_EGL_NONE 0x3038
1124
#define GR_EGL_NO_IMAGE ((GrEGLImage)nullptr)
1125
1126
/* Programs */
1127
#define GR_GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
1128
#define GL_PROGRAM_BINARY_LENGTH 0x8741
1129
1130
/* GL_NV_conservative_raster */
1131
#define GR_GL_CONSERVATIVE_RASTERIZATION 0x9346
1132
1133
/* Barriers */
1134
#define GR_GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x0001
1135
#define GR_GL_ELEMENT_ARRAY_BARRIER_BIT 0x0002
1136
#define GR_GL_UNIFORM_BARRIER_BIT 0x0004
1137
#define GR_GL_TEXTURE_FETCH_BARRIER_BIT 0x0008
1138
#define GR_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x0020
1139
#define GR_GL_COMMAND_BARRIER_BIT 0x0040
1140
#define GR_GL_PIXEL_BUFFER_BARRIER_BIT 0x0080
1141
#define GR_GL_TEXTURE_UPDATE_BARRIER_BIT 0x0100
1142
#define GR_GL_BUFFER_UPDATE_BARRIER_BIT 0x0200
1143
#define GR_GL_FRAMEBUFFER_BARRIER_BIT 0x0400
1144
#define GR_GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x0800
1145
#define GR_GL_ATOMIC_COUNTER_BARRIER_BIT 0x1000
1146
#define GR_GL_ALL_BARRIER_BITS 0xffffffff
1147
1148
/** GL_NV_fence_sync */
1149
#define GR_GL_ALL_COMPLETED 0x84F2
1150
1151
/* Tessellation */
1152
#define GR_GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E
1153
1154
/** WEBGL_debug_renderer_info */
1155
#define GR_UNMASKED_VENDOR_WEBGL 0x9245
1156
#define GR_UNMASKED_RENDERER_WEBGL 0x9246
1157
1158
#endif
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