GradientData(SkShaderBase::GradientType, SkPoint point0, SkPoint point1, float radius0, float radius1, float bias, float scale, SkTileMode, int numStops, const SkPMColor4f *colors, const float *offsets, const SkGradientBaseShader *shader, sk_sp< TextureProxy > colorsAndOffsetsProxy, bool useStorageBuffer, const SkGradientShader::Interpolation &) | skgpu::graphite::GradientShaderBlocks::GradientData | |