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compute_pass.h File Reference
#include <string>
#include "fml/status.h"
#include "impeller/core/resource_binder.h"
#include "impeller/renderer/compute_pipeline_descriptor.h"
#include "impeller/renderer/pipeline_descriptor.h"

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Classes

class  impeller::ComputePass
 Compute passes encode compute shader into the underlying command buffer. More...
 

Namespaces

namespace  impeller