Flutter Engine
The Flutter Engine
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#include <string>
#include "fml/status.h"
#include "impeller/core/resource_binder.h"
#include "impeller/renderer/compute_pipeline_descriptor.h"
#include "impeller/renderer/pipeline_descriptor.h"
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Classes | |
class | impeller::ComputePass |
Compute passes encode compute shader into the underlying command buffer. More... | |
Namespaces | |
namespace | impeller |