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This is the complete list of members for sksg::Shader, including all inherited members.
bounds() const | sksg::Node | inlineprotected |
fInvalObserver | sksg::Node | |
fInvalObserverArray | sksg::Node | |
getShader() const | sksg::Shader | inline |
hasInval() const | sksg::Node | inlineprotected |
invalidate(bool damage=true) | sksg::Node | |
InvalTraits enum name | sksg::Node | protected |
kBubbleDamage_Trait enum value | sksg::Node | protected |
kOverrideDamage_Trait enum value | sksg::Node | protected |
Node(uint32_t invalTraits) | sksg::Node | explicitprotected |
observeInval(const sk_sp< Node > &) | sksg::Node | protected |
onRevalidate(InvalidationController *, const SkMatrix &) final | sksg::Shader | protectedvirtual |
onRevalidateShader()=0 | sksg::Shader | protectedpure virtual |
ref() const | SkRefCntBase | inline |
revalidate(InvalidationController *, const SkMatrix &) | sksg::Node | |
Shader() | sksg::Shader | protected |
SkRefCntBase() | SkRefCntBase | inline |
unique() const | SkRefCntBase | inline |
unobserveInval(const sk_sp< Node > &) | sksg::Node | protected |
unref() const | SkRefCntBase | inline |
~Node() override | sksg::Node | protected |
~Shader() override | sksg::Shader | |
~SkRefCntBase() | SkRefCntBase | inlinevirtual |