Flutter Engine
The Flutter Engine
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#include "include/core/SkTypes.h"
#include "include/private/gpu/vk/SkiaVulkan.h"
#include <cstddef>
#include <cstdint>
#include <functional>
#include <string>
#include <vector>
Go to the source code of this file.
Classes | |
struct | skgpu::VulkanAlloc |
struct | skgpu::VulkanYcbcrConversionInfo |
Namespaces | |
namespace | skgpu |
Typedefs | |
using | skgpu::VulkanGetProc = std::function< PFN_vkVoidFunction(const char *, VkInstance, VkDevice)> |
typedef intptr_t | skgpu::VulkanBackendMemory |
typedef void * | skgpu::VulkanDeviceLostContext |
typedef void(* | skgpu::VulkanDeviceLostProc) (VulkanDeviceLostContext faultContext, const std::string &description, const std::vector< VkDeviceFaultAddressInfoEXT > &addressInfos, const std::vector< VkDeviceFaultVendorInfoEXT > &vendorInfos, const std::vector< std::byte > &vendorBinaryData) |