Flutter Engine
ios_context_software.h
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef FLUTTER_SHELL_PLATFORM_DARWIN_IOS_IOS_CONTEXT_SOFTWARE_H_
6 #define FLUTTER_SHELL_PLATFORM_DARWIN_IOS_IOS_CONTEXT_SOFTWARE_H_
7 
8 #include "flutter/fml/macros.h"
9 #import "flutter/shell/platform/darwin/ios/ios_context.h"
10 
11 namespace flutter {
12 
13 class IOSContextSoftware final : public IOSContext {
14  public:
16 
17  // |IOSContext|
19 
20  // |IOSContext|
21  sk_sp<GrDirectContext> CreateResourceContext() override;
22 
23  // |IOSContext|
24  std::unique_ptr<GLContextResult> MakeCurrent() override;
25 
26  // |IOSContext|
27  std::unique_ptr<Texture> CreateExternalTexture(
28  int64_t texture_id,
29  fml::scoped_nsobject<NSObject<FlutterTexture>> texture) override;
30 
31  private:
32  FML_DISALLOW_COPY_AND_ASSIGN(IOSContextSoftware);
33 };
34 
35 } // namespace flutter
36 
37 #endif // FLUTTER_SHELL_PLATFORM_DARWIN_IOS_IOS_CONTEXT_SOFTWARE_H_
Manages the lifetime of the on-screen and off-screen rendering contexts on iOS. On-screen contexts ar...
Definition: ios_context.h:33
std::unique_ptr< Texture > CreateExternalTexture(int64_t texture_id, fml::scoped_nsobject< NSObject< FlutterTexture >> texture) override
Creates an external texture proxy of the appropriate client rendering API.
std::unique_ptr< GLContextResult > MakeCurrent() override
When using client rendering APIs whose contexts need to be bound to a specific thread, the engine will call this method to give the on-screen context a chance to bind to the current thread.
sk_sp< GrDirectContext > CreateResourceContext() override
Create a resource context for use on the IO task runner. This resource context is used by Skia to upl...