Flutter Engine
ios_context_software.mm
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #import "flutter/shell/platform/darwin/ios/ios_context_software.h"
6 
7 namespace flutter {
8 
10 
11 // |IOSContext|
13 
14 // |IOSContext|
16  return nullptr;
17 }
18 
19 // |IOSContext|
20 std::unique_ptr<GLContextResult> IOSContextSoftware::MakeCurrent() {
21  // This only makes sense for context that need to be bound to a specific thread.
22  return std::make_unique<GLContextDefaultResult>(false);
23 }
24 
25 // |IOSContext|
27  int64_t texture_id,
28  fml::scoped_nsobject<NSObject<FlutterTexture>> texture) {
29  // Don't use FML for logging as it will contain engine specific details. This is a user facing
30  // message.
31  NSLog(@"Flutter: Attempted to composite external texture sources using the software backend. "
32  @"This backend is only used on simulators. This feature is only available on actual "
33  @"devices where OpenGL or Metal is used for rendering.");
34 
35  // Not supported in this backend.
36  return nullptr;
37 }
38 
39 } // namespace flutter
std::unique_ptr< Texture > CreateExternalTexture(int64_t texture_id, fml::scoped_nsobject< NSObject< FlutterTexture >> texture) override
Creates an external texture proxy of the appropriate client rendering API.
std::unique_ptr< GLContextResult > MakeCurrent() override
When using client rendering APIs whose contexts need to be bound to a specific thread, the engine will call this method to give the on-screen context a chance to bind to the current thread.
sk_sp< GrDirectContext > CreateResourceContext() override
Create a resource context for use on the IO task runner. This resource context is used by Skia to upl...