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render_pass_builder_vk_unittests.cc
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include "flutter/testing/testing.h" // IWYU pragma: keep
6#include "gtest/gtest.h"
10#include "vulkan/vulkan_enums.hpp"
11
12namespace impeller {
13namespace testing {
14
15TEST(RenderPassBuilder, CreatesRenderPassWithNoDepthStencil) {
17 auto const context = MockVulkanContextBuilder().Build();
18
19 // Create a single color attachment with a transient depth stencil.
23
24 auto render_pass = builder.Build(context->GetDevice());
25
26 EXPECT_TRUE(!!render_pass);
27 EXPECT_FALSE(builder.GetDepthStencil().has_value());
28}
29
30TEST(RenderPassBuilder, RenderPassWithLoadOpUsesCurrentLayout) {
32 auto const context = MockVulkanContextBuilder().Build();
33
37 vk::ImageLayout::eColorAttachmentOptimal);
38
39 auto render_pass = builder.Build(context->GetDevice());
40
41 EXPECT_TRUE(!!render_pass);
42
43 std::optional<vk::AttachmentDescription> maybe_color = builder.GetColor0();
44 ASSERT_TRUE(maybe_color.has_value());
45 if (!maybe_color.has_value()) {
46 return;
47 }
48 vk::AttachmentDescription color = maybe_color.value();
49
50 EXPECT_EQ(color.initialLayout, vk::ImageLayout::eColorAttachmentOptimal);
51 EXPECT_EQ(color.finalLayout, vk::ImageLayout::eShaderReadOnlyOptimal);
52 EXPECT_EQ(color.loadOp, vk::AttachmentLoadOp::eLoad);
53 EXPECT_EQ(color.storeOp, vk::AttachmentStoreOp::eStore);
54}
55
56TEST(RenderPassBuilder, CreatesRenderPassWithCombinedDepthStencil) {
58 auto const context = MockVulkanContextBuilder().Build();
59
60 // Create a single color attachment with a transient depth stencil.
63 StoreAction::kStore, vk::ImageLayout::eGeneral);
67
68 auto render_pass = builder.Build(context->GetDevice());
69
70 EXPECT_TRUE(!!render_pass);
71
72 std::optional<vk::AttachmentDescription> maybe_color = builder.GetColor0();
73 ASSERT_TRUE(maybe_color.has_value());
74 if (!maybe_color.has_value()) {
75 return;
76 }
77 vk::AttachmentDescription color = maybe_color.value();
78
79 EXPECT_EQ(color.initialLayout, vk::ImageLayout::eUndefined);
80 EXPECT_EQ(color.finalLayout, vk::ImageLayout::eShaderReadOnlyOptimal);
81 EXPECT_EQ(color.loadOp, vk::AttachmentLoadOp::eClear);
82 EXPECT_EQ(color.storeOp, vk::AttachmentStoreOp::eStore);
83
84 std::optional<vk::AttachmentDescription> maybe_depth_stencil =
85 builder.GetDepthStencil();
86 ASSERT_TRUE(maybe_depth_stencil.has_value());
87 if (!maybe_depth_stencil.has_value()) {
88 return;
89 }
90 vk::AttachmentDescription depth_stencil = maybe_depth_stencil.value();
91
92 EXPECT_EQ(depth_stencil.initialLayout, vk::ImageLayout::eUndefined);
93 EXPECT_EQ(depth_stencil.finalLayout,
94 vk::ImageLayout::eDepthStencilAttachmentOptimal);
95 EXPECT_EQ(depth_stencil.loadOp, vk::AttachmentLoadOp::eDontCare);
96 EXPECT_EQ(depth_stencil.storeOp, vk::AttachmentStoreOp::eDontCare);
97 EXPECT_EQ(depth_stencil.stencilLoadOp, vk::AttachmentLoadOp::eDontCare);
98 EXPECT_EQ(depth_stencil.stencilStoreOp, vk::AttachmentStoreOp::eDontCare);
99}
100
101TEST(RenderPassBuilder, CreatesRenderPassWithOnlyStencil) {
103 auto const context = MockVulkanContextBuilder().Build();
104
105 // Create a single color attachment with a transient depth stencil.
111
112 auto render_pass = builder.Build(context->GetDevice());
113
114 EXPECT_TRUE(!!render_pass);
115
116 std::optional<vk::AttachmentDescription> maybe_depth_stencil =
117 builder.GetDepthStencil();
118 ASSERT_TRUE(maybe_depth_stencil.has_value());
119 if (!maybe_depth_stencil.has_value()) {
120 return;
121 }
122 vk::AttachmentDescription depth_stencil = maybe_depth_stencil.value();
123
124 EXPECT_EQ(depth_stencil.initialLayout, vk::ImageLayout::eUndefined);
125 EXPECT_EQ(depth_stencil.finalLayout,
126 vk::ImageLayout::eDepthStencilAttachmentOptimal);
127 EXPECT_EQ(depth_stencil.loadOp, vk::AttachmentLoadOp::eDontCare);
128 EXPECT_EQ(depth_stencil.storeOp, vk::AttachmentStoreOp::eDontCare);
129 EXPECT_EQ(depth_stencil.stencilLoadOp, vk::AttachmentLoadOp::eDontCare);
130 EXPECT_EQ(depth_stencil.stencilStoreOp, vk::AttachmentStoreOp::eDontCare);
131}
132
133TEST(RenderPassBuilder, CreatesMSAAResolveWithCorrectStore) {
135 auto const context = MockVulkanContextBuilder().Build();
136
137 // Create an MSAA color attachment.
141
142 auto render_pass = builder.Build(context->GetDevice());
143
144 EXPECT_TRUE(!!render_pass);
145
146 auto maybe_color = builder.GetColor0();
147 ASSERT_TRUE(maybe_color.has_value());
148 if (!maybe_color.has_value()) {
149 return;
150 }
151 vk::AttachmentDescription color = maybe_color.value();
152
153 // MSAA Texture.
154 EXPECT_EQ(color.initialLayout, vk::ImageLayout::eUndefined);
155 EXPECT_EQ(color.finalLayout, vk::ImageLayout::eGeneral);
156 EXPECT_EQ(color.loadOp, vk::AttachmentLoadOp::eClear);
157 EXPECT_EQ(color.storeOp, vk::AttachmentStoreOp::eDontCare);
158
159 auto maybe_resolve = builder.GetColor0Resolve();
160 ASSERT_TRUE(maybe_resolve.has_value());
161 if (!maybe_resolve.has_value()) {
162 return;
163 }
164 vk::AttachmentDescription resolve = maybe_resolve.value();
165
166 // MSAA Resolve Texture.
167 EXPECT_EQ(resolve.initialLayout, vk::ImageLayout::eUndefined);
168 EXPECT_EQ(resolve.finalLayout, vk::ImageLayout::eShaderReadOnlyOptimal);
169 EXPECT_EQ(resolve.loadOp, vk::AttachmentLoadOp::eClear);
170 EXPECT_EQ(resolve.storeOp, vk::AttachmentStoreOp::eStore);
171}
172
173} // namespace testing
174} // namespace impeller
std::optional< vk::AttachmentDescription > GetColor0() const
RenderPassBuilderVK & SetDepthStencilAttachment(PixelFormat format, SampleCount sample_count, LoadAction load_action, StoreAction store_action)
RenderPassBuilderVK & SetStencilAttachment(PixelFormat format, SampleCount sample_count, LoadAction load_action, StoreAction store_action)
const std::optional< vk::AttachmentDescription > & GetDepthStencil() const
RenderPassBuilderVK & SetColorAttachment(size_t index, PixelFormat format, SampleCount sample_count, LoadAction load_action, StoreAction store_action, vk::ImageLayout current_layout=vk::ImageLayout::eUndefined, bool is_swapchain=false)
vk::UniqueRenderPass Build(const vk::Device &device) const
std::optional< vk::AttachmentDescription > GetColor0Resolve() const
std::shared_ptr< ContextVK > Build()
Create a Vulkan context with Vulkan functions mocked. The caller is given a chance to tinker on the s...
TEST(FrameTimingsRecorderTest, RecordVsync)