Flutter Engine
scoped_nsobject.h
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef FLUTTER_FML_PLATFORM_DARWIN_SCOPED_NSOBJECT_H_
6 #define FLUTTER_FML_PLATFORM_DARWIN_SCOPED_NSOBJECT_H_
7 
8 // Include NSObject.h directly because Foundation.h pulls in many dependencies.
9 // (Approx 100k lines of code versus 1.5k for NSObject.h). scoped_nsobject gets
10 // singled out because it is most typically included from other header files.
11 #import <Foundation/NSObject.h>
12 
13 #include "flutter/fml/compiler_specific.h"
14 #include "flutter/fml/macros.h"
15 
16 @class NSAutoreleasePool;
17 
18 namespace fml {
19 
20 // scoped_nsobject<> is patterned after scoped_ptr<>, but maintains ownership
21 // of an NSObject subclass object. Style deviations here are solely for
22 // compatibility with scoped_ptr<>'s interface, with which everyone is already
23 // familiar.
24 //
25 // scoped_nsobject<> takes ownership of an object (in the constructor or in
26 // reset()) by taking over the caller's existing ownership claim. The caller
27 // must own the object it gives to scoped_nsobject<>, and relinquishes an
28 // ownership claim to that object. scoped_nsobject<> does not call -retain,
29 // callers have to call this manually if appropriate.
30 //
31 // scoped_nsprotocol<> has the same behavior as scoped_nsobject, but can be used
32 // with protocols.
33 //
34 // scoped_nsobject<> is not to be used for NSAutoreleasePools. For
35 // NSAutoreleasePools use ScopedNSAutoreleasePool from
36 // scoped_nsautorelease_pool.h instead.
37 // We check for bad uses of scoped_nsobject and NSAutoreleasePool at compile
38 // time with a template specialization (see below).
39 
40 template <typename NST>
42  public:
43  explicit scoped_nsprotocol(NST object = nil) : object_(object) {}
44 
45  scoped_nsprotocol(const scoped_nsprotocol<NST>& that) : object_([that.object_ retain]) {}
46 
47  template <typename NSU>
48  scoped_nsprotocol(const scoped_nsprotocol<NSU>& that) : object_([that.get() retain]) {}
49 
50  ~scoped_nsprotocol() { [object_ release]; }
51 
53  reset([that.get() retain]);
54  return *this;
55  }
56 
57  void reset(NST object = nil) {
58  // We intentionally do not check that object != object_ as the caller must
59  // either already have an ownership claim over whatever it passes to this
60  // method, or call it with the |RETAIN| policy which will have ensured that
61  // the object is retained once more when reaching this point.
62  [object_ release];
63  object_ = object;
64  }
65 
66  bool operator==(NST that) const { return object_ == that; }
67  bool operator!=(NST that) const { return object_ != that; }
68 
69  operator NST() const { return object_; }
70 
71  NST get() const { return object_; }
72 
73  void swap(scoped_nsprotocol& that) {
74  NST temp = that.object_;
75  that.object_ = object_;
76  object_ = temp;
77  }
78 
79  // Shift reference to the autorelease pool to be released later.
80  NST autorelease() { return [release() autorelease]; }
81 
82  private:
83  NST object_;
84 
85  // scoped_nsprotocol<>::release() is like scoped_ptr<>::release. It is NOT a
86  // wrapper for [object_ release]. To force a scoped_nsprotocol<> to call
87  // [object_ release], use scoped_nsprotocol<>::reset().
88  [[nodiscard]] NST release() {
89  NST temp = object_;
90  object_ = nil;
91  return temp;
92  }
93 };
94 
95 // Free functions
96 template <class C>
98  p1.swap(p2);
99 }
100 
101 template <class C>
102 bool operator==(C p1, const scoped_nsprotocol<C>& p2) {
103  return p1 == p2.get();
104 }
105 
106 template <class C>
107 bool operator!=(C p1, const scoped_nsprotocol<C>& p2) {
108  return p1 != p2.get();
109 }
110 
111 template <typename NST>
112 class scoped_nsobject : public scoped_nsprotocol<NST*> {
113  public:
114  explicit scoped_nsobject(NST* object = nil) : scoped_nsprotocol<NST*>(object) {}
115 
117 
118  template <typename NSU>
120 
123  return *this;
124  }
125 };
126 
127 // Specialization to make scoped_nsobject<id> work.
128 template <>
129 class scoped_nsobject<id> : public scoped_nsprotocol<id> {
130  public:
131  explicit scoped_nsobject(id object = nil) : scoped_nsprotocol<id>(object) {}
132 
134 
135  template <typename NSU>
137 
140  return *this;
141  }
142 };
143 
144 // Do not use scoped_nsobject for NSAutoreleasePools, use
145 // ScopedNSAutoreleasePool instead. This is a compile time check. See details
146 // at top of header.
147 template <>
148 class scoped_nsobject<NSAutoreleasePool> {
149  private:
150  explicit scoped_nsobject(NSAutoreleasePool* object = nil);
152 };
153 
154 } // namespace fml
155 
156 #endif // FLUTTER_FML_PLATFORM_DARWIN_SCOPED_NSOBJECT_H_
scoped_nsobject(const scoped_nsobject< NSU > &that)
void reset(NST object=nil)
scoped_nsobject(NST *object=nil)
scoped_nsprotocol(const scoped_nsprotocol< NST > &that)
Definition: ascii_trie.cc:9
scoped_nsobject(const scoped_nsobject< NST > &that)
scoped_nsobject(const scoped_nsobject< id > &that)
void swap(scoped_nsprotocol &that)
scoped_nsprotocol(NST object=nil)
scoped_nsprotocol(const scoped_nsprotocol< NSU > &that)
scoped_nsobject & operator=(const scoped_nsobject< id > &that)
bool operator!=(NST that) const
int32_t id
scoped_nsprotocol & operator=(const scoped_nsprotocol< NST > &that)
#define FML_DISALLOW_COPY_AND_ASSIGN(TypeName)
Definition: macros.h:27
scoped_nsobject(const scoped_nsobject< NSU > &that)
scoped_nsobject & operator=(const scoped_nsobject< NST > &that)
bool operator==(NST that) const