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shader_bundle.h
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef FLUTTER_IMPELLER_COMPILER_SHADER_BUNDLE_H_
6#define FLUTTER_IMPELLER_COMPILER_SHADER_BUNDLE_H_
7
8#include <set>
9#include <string>
10#include <string_view>
11#include <vector>
12
16#include "impeller/shader_bundle/shader_bundle_flatbuffers.h"
17
18namespace impeller {
19namespace compiler {
20
21/// @brief The platform-discriminating preprocessor defines injected when
22/// compiling a bundled shader for `platform` (for example
23/// `IMPELLER_TARGET_METAL`). These let bundled Flutter GPU shaders
24/// specialize for the backend they will run on, matching the defines
25/// that Impeller's own shaders receive from the build templates.
26///
27/// @note Exposed only for testing purposes.
28std::vector<std::string_view> GetShaderBundleTargetPlatformDefines(
29 TargetPlatform platform);
30
31/// @brief Parse a shader bundle configuration from a given JSON string.
32///
33/// @note Exposed only for testing purposes. Use `GenerateShaderBundle`
34/// directly.
35std::optional<ShaderBundleConfig> ParseShaderBundleConfig(
36 const std::string& bundle_config_json,
37 std::ostream& error_stream);
38
39/// @brief Parses the JSON shader bundle configuration and invokes the
40/// compiler multiple times to produce a shader bundle flatbuffer.
41///
42/// @note Exposed only for testing purposes. Use `GenerateShaderBundle`
43/// directly.
44///
45/// @param out_dependencies Optional. When non-null, populated with the
46/// set of source files (including transitive
47/// `#include`s) that contributed to the
48/// generated bundle. Used by `GenerateShaderBundle`
49/// to emit a depfile when `--depfile` is set.
50std::optional<fb::shaderbundle::ShaderBundleT> GenerateShaderBundleFlatbuffer(
51 const std::string& bundle_config_json,
52 const SourceOptions& options,
53 std::set<std::string>* out_dependencies = nullptr);
54
55/// @brief Parses the JSON shader bundle configuration and invokes the
56/// compiler multiple times to produce a shader bundle flatbuffer, which
57/// is then output to the `sl` file.
58bool GenerateShaderBundle(Switches& switches);
59
60} // namespace compiler
61} // namespace impeller
62
63#endif // FLUTTER_IMPELLER_COMPILER_SHADER_BUNDLE_H_
std::vector< std::string_view > GetShaderBundleTargetPlatformDefines(TargetPlatform platform)
The platform-discriminating preprocessor defines injected when compiling a bundled shader for platfor...
std::optional< fb::shaderbundle::ShaderBundleT > GenerateShaderBundleFlatbuffer(const std::string &bundle_config_json, const SourceOptions &options, std::set< std::string > *out_dependencies)
Parses the JSON shader bundle configuration and invokes the compiler multiple times to produce a shad...
bool GenerateShaderBundle(Switches &switches)
Parses the JSON shader bundle configuration and invokes the compiler multiple times to produce a shad...
std::optional< ShaderBundleConfig > ParseShaderBundleConfig(const std::string &bundle_config_json, std::ostream &error_stream)
Parse a shader bundle configuration from a given JSON string.