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swapchain_transients_mtl_unittests.mm
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
15
16#include <memory>
17#include <thread>
18
19#include "gtest/gtest.h"
20
21namespace impeller {
22namespace testing {
23
26
27TEST_P(SwapchainTransientsMTLTest, CanAllocateSwapchainTextures) {
28 const auto& transients = std::make_shared<SwapchainTransientsMTL>(
29 GetContext()->GetResourceAllocator());
30
31 transients->SetSizeAndFormat({1, 1}, PixelFormat::kB8G8R8A8UNormInt);
32
33 auto resolve = transients->GetResolveTexture();
34 EXPECT_NE(resolve, nullptr);
35 EXPECT_NE(transients->GetMSAATexture(), nullptr);
36 EXPECT_NE(transients->GetDepthStencilTexture(), nullptr);
37
38 // Texture properties are correct for resolve.
39 EXPECT_EQ(resolve->GetTextureDescriptor().size, ISize(1, 1));
40 EXPECT_EQ(resolve->GetTextureDescriptor().format,
42 EXPECT_EQ(resolve->GetTextureDescriptor().sample_count, SampleCount::kCount1);
43 EXPECT_EQ(resolve->GetTextureDescriptor().storage_mode,
45
46 // Texture properties are correct for MSAA.
47 auto msaa = transients->GetMSAATexture();
48 EXPECT_EQ(msaa->GetTextureDescriptor().size, ISize(1, 1));
49 EXPECT_EQ(msaa->GetTextureDescriptor().format,
51 EXPECT_EQ(msaa->GetTextureDescriptor().sample_count, SampleCount::kCount4);
52 EXPECT_EQ(msaa->GetTextureDescriptor().storage_mode,
54
55 // Texture properties are correct for Depth+Stencil.
56 auto depth_stencil = transients->GetDepthStencilTexture();
57 EXPECT_EQ(depth_stencil->GetTextureDescriptor().size, ISize(1, 1));
58 EXPECT_EQ(depth_stencil->GetTextureDescriptor().format,
60 EXPECT_EQ(depth_stencil->GetTextureDescriptor().sample_count,
62 EXPECT_EQ(depth_stencil->GetTextureDescriptor().storage_mode,
64
65 // Textures are cached.
66 EXPECT_EQ(transients->GetResolveTexture(), resolve);
67
68 // Texture cache is invalidated when size changes.
69 transients->SetSizeAndFormat({2, 2}, PixelFormat::kB8G8R8A8UNormInt);
70 EXPECT_NE(resolve, transients->GetResolveTexture());
71 resolve = transients->GetResolveTexture();
72
73 // Texture cache is invalidated when pixel format changes.
74 transients->SetSizeAndFormat({2, 2}, PixelFormat::kB10G10R10A10XR);
75 EXPECT_NE(resolve, transients->GetResolveTexture());
76}
77
78} // namespace testing
79} // namespace impeller
TEST_P(AiksTest, DrawAtlasNoColor)
#define INSTANTIATE_METAL_PLAYGROUND_SUITE(playground)