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allocator_vk_unittests.cc
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include "flutter/testing/testing.h" // IWYU pragma: keep
6#include "gtest/gtest.h"
15#include "vulkan/vulkan_enums.hpp"
16
17namespace impeller {
18namespace testing {
19
20TEST(AllocatorVKTest, ToVKImageUsageFlags) {
25 /*supports_memoryless_textures=*/true),
26 vk::ImageUsageFlagBits::eInputAttachment |
27 vk::ImageUsageFlagBits::eColorAttachment |
28 vk::ImageUsageFlagBits::eTransientAttachment);
29
34 /*supports_memoryless_textures=*/true),
35 vk::ImageUsageFlagBits::eDepthStencilAttachment |
36 vk::ImageUsageFlagBits::eTransientAttachment);
37}
38
39TEST(AllocatorVKTest, MemoryTypeSelectionSingleHeap) {
40 vk::PhysicalDeviceMemoryProperties properties;
41 properties.memoryTypeCount = 1;
42 properties.memoryHeapCount = 1;
43 properties.memoryTypes[0].heapIndex = 0;
44 properties.memoryTypes[0].propertyFlags =
45 vk::MemoryPropertyFlagBits::eDeviceLocal;
46 properties.memoryHeaps[0].size = 1024 * 1024 * 1024;
47 properties.memoryHeaps[0].flags = vk::MemoryHeapFlagBits::eDeviceLocal;
48
49 EXPECT_EQ(AllocatorVK::FindMemoryTypeIndex(1, properties), 0);
50 EXPECT_EQ(AllocatorVK::FindMemoryTypeIndex(2, properties), -1);
51 EXPECT_EQ(AllocatorVK::FindMemoryTypeIndex(3, properties), 0);
52}
53
54TEST(AllocatorVKTest, MemoryTypeSelectionTwoHeap) {
55 vk::PhysicalDeviceMemoryProperties properties;
56 properties.memoryTypeCount = 2;
57 properties.memoryHeapCount = 2;
58 properties.memoryTypes[0].heapIndex = 0;
59 properties.memoryTypes[0].propertyFlags =
60 vk::MemoryPropertyFlagBits::eHostVisible;
61 properties.memoryHeaps[0].size = 1024 * 1024 * 1024;
62 properties.memoryHeaps[0].flags = vk::MemoryHeapFlagBits::eDeviceLocal;
63
64 properties.memoryTypes[1].heapIndex = 1;
65 properties.memoryTypes[1].propertyFlags =
66 vk::MemoryPropertyFlagBits::eDeviceLocal;
67 properties.memoryHeaps[1].size = 1024 * 1024 * 1024;
68 properties.memoryHeaps[1].flags = vk::MemoryHeapFlagBits::eDeviceLocal;
69
70 // First fails because this only looks for eDeviceLocal.
71 EXPECT_EQ(AllocatorVK::FindMemoryTypeIndex(1, properties), -1);
72 EXPECT_EQ(AllocatorVK::FindMemoryTypeIndex(2, properties), 1);
73 EXPECT_EQ(AllocatorVK::FindMemoryTypeIndex(3, properties), 1);
74 EXPECT_EQ(AllocatorVK::FindMemoryTypeIndex(4, properties), -1);
75}
76
77TEST(AllocatorVKTest, ImageResourceKeepsVulkanDeviceAlive) {
78 std::shared_ptr<Texture> texture;
79 std::weak_ptr<Allocator> weak_allocator;
80 {
81 auto const context = MockVulkanContextBuilder().Build();
82 weak_allocator = context->GetResourceAllocator();
83 auto allocator = context->GetResourceAllocator();
84
85 texture = allocator->CreateTexture(TextureDescriptor{
88 .size = {1, 1},
89 });
90 context->Shutdown();
91 }
92
93 ASSERT_TRUE(weak_allocator.lock());
94}
95
96#ifdef IMPELLER_DEBUG
97
98TEST(AllocatorVKTest, RecreateSwapchainWhenSizeChanges) {
99 auto const context = MockVulkanContextBuilder().Build();
100 auto allocator = context->GetResourceAllocator();
101
102 EXPECT_EQ(reinterpret_cast<AllocatorVK*>(allocator.get())
104 .GetByteSize(),
105 0u);
106
107 allocator->CreateBuffer(DeviceBufferDescriptor{
109 .size = 1024,
110 });
111
112 // Usage increases beyond the size of the allocated buffer since VMA will
113 // first allocate large blocks of memory and then suballocate small memory
114 // allocations.
115 EXPECT_EQ(reinterpret_cast<AllocatorVK*>(allocator.get())
116 ->DebugGetHeapUsage()
117 .ConvertTo<MebiBytes>()
118 .GetSize(),
119 16u);
120}
121
122#endif // IMPELLER_DEBUG
123
124} // namespace testing
125} // namespace impeller
constexpr uint64_t GetByteSize() const
static int32_t FindMemoryTypeIndex(uint32_t memory_type_bits_requirement, vk::PhysicalDeviceMemoryProperties &memory_properties)
Select a matching memory type for the given [memory_type_bits_requirement], or -1 if none is found.
static vk::ImageUsageFlags ToVKImageUsageFlags(PixelFormat format, TextureUsageMask usage, StorageMode mode, bool supports_memoryless_textures)
Bytes DebugGetHeapUsage() const override
std::shared_ptr< ContextVK > Build()
Create a Vulkan context with Vulkan functions mocked. The caller is given a chance to tinker on the s...
FlTexture * texture
TEST(FrameTimingsRecorderTest, RecordVsync)
AllocationSize< 1 '024u *1 '024u > MebiBytes
A lightweight object that describes the attributes of a texture that can then used an allocator to cr...