#include <canvas.h>
Definition at line 100 of file canvas.h.
◆ LazyRenderingConfig() [1/2]
Definition at line 2500 of file canvas.cc.
2503 : entity_pass_target_(std::move(p_entity_pass_target)) {
2504 inline_pass_context_ =
2505 std::make_unique<InlinePassContext>(renderer, *entity_pass_target_);
2506}
◆ LazyRenderingConfig() [2/2]
◆ GetEntityPassTarget()
Definition at line 2512 of file canvas.cc.
2512 {
2513 return entity_pass_target_.get();
2514}
◆ GetInlinePassContext()
◆ IsApplyingClearColor()
| bool impeller::LazyRenderingConfig::IsApplyingClearColor |
( |
| ) |
const |
Whether or not the clear color texture can still be updated.
Definition at line 2508 of file canvas.cc.
2508 {
2509 return !inline_pass_context_->IsActive();
2510}
The documentation for this class was generated from the following files: