#include <canvas.h>
Definition at line 100 of file canvas.h.
◆ LazyRenderingConfig() [1/2]
Definition at line 2513 of file canvas.cc.
2516 : entity_pass_target_(std::move(p_entity_pass_target)) {
2517 inline_pass_context_ =
2518 std::make_unique<InlinePassContext>(renderer, *entity_pass_target_);
2519}
◆ LazyRenderingConfig() [2/2]
◆ GetEntityPassTarget()
Definition at line 2525 of file canvas.cc.
2525 {
2526 return entity_pass_target_.get();
2527}
◆ GetInlinePassContext()
◆ IsApplyingClearColor()
| bool impeller::LazyRenderingConfig::IsApplyingClearColor |
( |
| ) |
const |
Whether or not the clear color texture can still be updated.
Definition at line 2521 of file canvas.cc.
2521 {
2522 return !inline_pass_context_->IsActive();
2523}
The documentation for this class was generated from the following files: