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impeller::testing::RendererDartTest Class Reference
Inheritance diagram for impeller::testing::RendererDartTest:
impeller::PlaygroundTest flutter::testing::DartFixture impeller::Playground

Public Member Functions

 RendererDartTest ()
 
flutter::testing::AutoIsolateShutdownGetIsolate ()
 
std::shared_ptr< TextureGetRenderedTextureFromDart (const char *dart_function_name)
 Run a Dart function that's expected to create a texture and pass it back for rendering via drawToPlayground.
 
bool RunDartFunction (const char *dart_function_name)
 Invokes a Dart function.
 
bool RunDartFunctionWithWindowSize (const char *dart_function_name)
 Invokes a Dart function with the window's width and height as arguments.
 
bool RenderDartToPlayground (const char *dart_function_name)
 Call a dart function that produces a texture and render the result in the playground.
 
- Public Member Functions inherited from impeller::PlaygroundTest
 PlaygroundTest ()
 
virtual ~PlaygroundTest ()
 
void SetUp () override
 
void TearDown () override
 
PlaygroundBackend GetBackend () const
 
std::unique_ptr< fml::MappingOpenAssetAsMapping (std::string asset_name) const override
 
RuntimeStage::Map OpenAssetAsRuntimeStage (const char *asset_name) const
 
std::string GetWindowTitle () const override
 
- Public Member Functions inherited from impeller::Playground
 Playground (PlaygroundSwitches switches)
 
virtual ~Playground ()
 
void SetupContext (PlaygroundBackend backend, const PlaygroundSwitches &switches)
 
void SetupWindow ()
 
void TeardownWindow ()
 
bool IsPlaygroundEnabled () const
 
Point GetCursorPosition () const
 
ISize GetWindowSize () const
 
Point GetContentScale () const
 
Scalar GetSecondsElapsed () const
 Get the amount of time elapsed from the start of the playground's execution.
 
std::shared_ptr< ContextGetContext () const
 
std::shared_ptr< ContextMakeContext () const
 
bool OpenPlaygroundHere (const RenderCallback &render_callback)
 
bool OpenPlaygroundHere (SinglePassCallback pass_callback)
 
std::shared_ptr< TextureCreateTextureForFixture (const char *fixture_name, bool enable_mipmapping=false) const
 
std::shared_ptr< TextureCreateTextureCubeForFixture (std::array< const char *, 6 > fixture_names) const
 
fml::Status SetCapabilities (const std::shared_ptr< Capabilities > &capabilities)
 
bool WillRenderSomething () const
 Returns true if OpenPlaygroundHere will actually render anything.
 
GLProcAddressResolver CreateGLProcAddressResolver () const
 
VKProcAddressResolver CreateVKProcAddressResolver () const
 
void SetGPUDisabled (bool disabled) const
 Mark the GPU as unavilable.
 
- Public Member Functions inherited from flutter::testing::DartFixture
 DartFixture ()
 
 DartFixture (std::string kernel_filename, std::string elf_filename, std::string elf_split_filename)
 
virtual Settings CreateSettingsForFixture ()
 
void AddNativeCallback (const std::string &name, Dart_NativeFunction callback)
 
void AddFfiNativeCallback (const std::string &name, void *callback_ptr)
 

Additional Inherited Members

- Public Types inherited from impeller::Playground
using SinglePassCallback = std::function< bool(RenderPass &pass)>
 
using RenderCallback = std::function< bool(RenderTarget &render_target)>
 
using GLProcAddressResolver = std::function< void *(const char *proc_name)>
 
using VKProcAddressResolver = std::function< void *(void *instance, const char *proc_name)>
 
- Static Public Member Functions inherited from impeller::Playground
static bool ShouldOpenNewPlaygrounds ()
 
static std::shared_ptr< CompressedImageLoadFixtureImageCompressed (std::shared_ptr< fml::Mapping > mapping)
 
static std::optional< DecompressedImageDecodeImageRGBA (const std::shared_ptr< CompressedImage > &compressed)
 
static std::shared_ptr< TextureCreateTextureForMapping (const std::shared_ptr< Context > &context, std::shared_ptr< fml::Mapping > mapping, bool enable_mipmapping=false)
 
static bool SupportsBackend (PlaygroundBackend backend)
 
- Protected Member Functions inherited from impeller::Playground
void SetWindowSize (ISize size)
 
- Protected Member Functions inherited from flutter::testing::DartFixture
void SetSnapshotsAndAssets (Settings &settings)
 
- Protected Attributes inherited from impeller::Playground
const PlaygroundSwitches switches_
 
- Protected Attributes inherited from flutter::testing::DartFixture
std::shared_ptr< TestDartNativeResolvernative_resolver_
 
ELFAOTSymbols split_aot_symbols_
 
std::string kernel_filename_
 
std::string elf_filename_
 
fml::UniqueFD assets_dir_
 
ELFAOTSymbols aot_symbols_
 

Detailed Description

Definition at line 42 of file renderer_dart_unittests.cc.

Constructor & Destructor Documentation

◆ RendererDartTest()

impeller::testing::RendererDartTest::RendererDartTest ( )
inline

Definition at line 45 of file renderer_dart_unittests.cc.

46 : settings_(CreateSettingsForFixture()),
47 vm_ref_(flutter::DartVMRef::Create(settings_)) {
49
50 current_task_runner_ = fml::MessageLoop::GetCurrent().GetTaskRunner();
51
52 isolate_ = CreateDartIsolate();
53 assert(isolate_);
54 assert(isolate_->get()->GetPhase() == flutter::DartIsolate::Phase::Running);
55
56 // Set up native callbacks.
57 //
58 // Note: The Dart isolate is configured (by
59 // `RendererDartTest::CreateDartIsolate`) to use the main thread, so
60 // there's no need for additional synchronization.
61 {
62 auto set_display_texture = [this](Dart_NativeArguments args) {
65 Dart_GetNativeArgument(args, 0));
66 assert(texture != nullptr); // Should always be a valid pointer.
67 received_texture_ = texture->GetTexture();
68 };
69 AddNativeCallback("SetDisplayTexture",
70 CREATE_NATIVE_ENTRY(set_display_texture));
71 }
72 }
static DartVMRef Create(const Settings &settings, fml::RefPtr< const DartSnapshot > vm_snapshot=nullptr, fml::RefPtr< const DartSnapshot > isolate_snapshot=nullptr)
virtual Settings CreateSettingsForFixture()
void AddNativeCallback(const std::string &name, Dart_NativeFunction callback)
static void EnsureInitializedForCurrentThread()
fml::RefPtr< fml::TaskRunner > GetTaskRunner() const
static FML_EMBEDDER_ONLY MessageLoop & GetCurrent()
G_BEGIN_DECLS G_MODULE_EXPORT FlValue * args
FlTexture * texture
#define CREATE_NATIVE_ENTRY(native_entry)

References flutter::testing::DartFixture::AddNativeCallback(), args, CREATE_NATIVE_ENTRY, fml::MessageLoop::EnsureInitializedForCurrentThread(), fml::MessageLoop::GetCurrent(), fml::MessageLoop::GetTaskRunner(), flutter::DartIsolate::Running, and texture.

Member Function Documentation

◆ GetIsolate()

flutter::testing::AutoIsolateShutdown * impeller::testing::RendererDartTest::GetIsolate ( )
inline

Definition at line 74 of file renderer_dart_unittests.cc.

74 {
75 // Sneak the context into the Flutter GPU API.
76 assert(GetContext() != nullptr);
78
79 InstantiateTestShaderLibrary(GetContext()->GetBackendType());
80
81 return isolate_.get();
82 }
static void SetOverrideContext(std::shared_ptr< impeller::Context > context)
Definition context.cc:28
std::shared_ptr< Context > GetContext() const
Definition playground.cc:91
static void InstantiateTestShaderLibrary(Context::BackendType backend_type)

References impeller::Playground::GetContext(), impeller::testing::InstantiateTestShaderLibrary(), and flutter::gpu::Context::SetOverrideContext().

Referenced by GetRenderedTextureFromDart(), RunDartFunction(), and RunDartFunctionWithWindowSize().

◆ GetRenderedTextureFromDart()

std::shared_ptr< Texture > impeller::testing::RendererDartTest::GetRenderedTextureFromDart ( const char *  dart_function_name)
inline

Run a Dart function that's expected to create a texture and pass it back for rendering via drawToPlayground.

Definition at line 86 of file renderer_dart_unittests.cc.

87 {
88 bool success =
89 GetIsolate()->RunInIsolateScope([this, &dart_function_name]() -> bool {
90 Dart_Handle args[] = {tonic::ToDart(GetWindowSize().width),
93 ::Dart_Invoke(Dart_RootLibrary(),
94 tonic::ToDart(dart_function_name), 2, args))) {
95 return false;
96 }
97 return true;
98 });
99 if (!success) {
100 FML_LOG(ERROR) << "Failed to invoke dart test function:"
101 << dart_function_name;
102 return nullptr;
103 }
104 if (!received_texture_) {
105 FML_LOG(ERROR) << "Dart test function `" << dart_function_name
106 << "` did not invoke `drawToPlaygroundSurface`.";
107 return nullptr;
108 }
109 return received_texture_;
110 }
bool RunInIsolateScope(const std::function< bool(void)> &closure)
ISize GetWindowSize() const
flutter::testing::AutoIsolateShutdown * GetIsolate()
#define FML_LOG(severity)
Definition logging.h:101
Dart_Handle ToDart(const T &object)
bool CheckAndHandleError(Dart_Handle handle)
Definition dart_error.cc:33
int32_t height
int32_t width

References args, tonic::CheckAndHandleError(), FML_LOG, GetIsolate(), impeller::Playground::GetWindowSize(), height, flutter::testing::AutoIsolateShutdown::RunInIsolateScope(), tonic::ToDart(), and width.

Referenced by RenderDartToPlayground().

◆ RenderDartToPlayground()

bool impeller::testing::RendererDartTest::RenderDartToPlayground ( const char *  dart_function_name)
inline

Call a dart function that produces a texture and render the result in the playground.

If the playground isn't enabled, the function is simply run once in order to verify that it doesn't throw any unhandled exceptions.

Prepare pipeline.

Prepare vertex data.

Prepare sampler.

Render to playground.

Definition at line 151 of file renderer_dart_unittests.cc.

151 {
152 if (!IsPlaygroundEnabled()) {
153 // If the playground is not enabled, run the function instead to at least
154 // verify that it doesn't crash.
155 return RunDartFunctionWithWindowSize(dart_function_name);
156 }
157
158 auto context = GetContext();
159 assert(context != nullptr);
160
161 //------------------------------------------------------------------------------
162 /// Prepare pipeline.
163 ///
164
165 using TextureVS = TextureVertexShader;
166 using TextureFS = TextureFragmentShader;
167 using TexturePipelineBuilder = PipelineBuilder<TextureVS, TextureFS>;
168
169 auto pipeline_desc =
170 TexturePipelineBuilder::MakeDefaultPipelineDescriptor(*context);
171 if (!pipeline_desc.has_value()) {
172 FML_LOG(ERROR) << "Failed to create default pipeline descriptor.";
173 return false;
174 }
175 pipeline_desc->SetSampleCount(SampleCount::kCount4);
176 pipeline_desc->SetStencilAttachmentDescriptors(std::nullopt);
177 pipeline_desc->SetDepthStencilAttachmentDescriptor(std::nullopt);
178 pipeline_desc->SetStencilPixelFormat(PixelFormat::kUnknown);
179 pipeline_desc->SetDepthPixelFormat(PixelFormat::kUnknown);
180
181 auto pipeline =
182 context->GetPipelineLibrary()->GetPipeline(pipeline_desc).Get();
183 if (!pipeline || !pipeline->IsValid()) {
184 FML_LOG(ERROR) << "Failed to create default pipeline.";
185 return false;
186 }
187
188 //------------------------------------------------------------------------------
189 /// Prepare vertex data.
190 ///
191
192 VertexBufferBuilder<TextureVS::PerVertexData> texture_vtx_builder;
193
194 // Always stretch out the texture to fill the screen.
195
196 // clang-format off
197 texture_vtx_builder.AddVertices({
198 {{-0.5, -0.5, 0.0}, {0.0, 0.0}}, // 1
199 {{ 0.5, -0.5, 0.0}, {1.0, 0.0}}, // 2
200 {{ 0.5, 0.5, 0.0}, {1.0, 1.0}}, // 3
201 {{-0.5, -0.5, 0.0}, {0.0, 0.0}}, // 1
202 {{ 0.5, 0.5, 0.0}, {1.0, 1.0}}, // 3
203 {{-0.5, 0.5, 0.0}, {0.0, 1.0}}, // 4
204 });
205 // clang-format on
206
207 //------------------------------------------------------------------------------
208 /// Prepare sampler.
209 ///
210
211 const auto& sampler = context->GetSamplerLibrary()->GetSampler({});
212 if (!sampler) {
213 FML_LOG(ERROR) << "Failed to create default sampler.";
214 return false;
215 }
216
217 //------------------------------------------------------------------------------
218 /// Render to playground.
219 ///
220
221 SinglePassCallback callback = [&](RenderPass& pass) {
222 auto texture = GetRenderedTextureFromDart(dart_function_name);
223 if (!texture) {
224 return false;
225 }
226
228 context->GetResourceAllocator(), context->GetIdleWaiter(),
229 context->GetCapabilities()->GetMinimumUniformAlignment());
230
231 pass.SetVertexBuffer(texture_vtx_builder.CreateVertexBuffer(
232 *context->GetResourceAllocator()));
233
234 TextureVS::UniformBuffer uniforms;
235 uniforms.mvp = Matrix();
236 TextureVS::BindUniformBuffer(pass, buffer->EmplaceUniform(uniforms));
237 TextureFS::BindTextureContents(pass, texture, sampler);
238
239 pass.SetPipeline(pipeline);
240
241 if (!pass.Draw().ok()) {
242 return false;
243 }
244 return true;
245 };
247 }
static std::shared_ptr< HostBuffer > Create(const std::shared_ptr< Allocator > &allocator, const std::shared_ptr< const IdleWaiter > &idle_waiter, size_t minimum_uniform_alignment)
bool OpenPlaygroundHere(const RenderCallback &render_callback)
bool IsPlaygroundEnabled() const
std::function< bool(RenderPass &pass)> SinglePassCallback
Definition playground.h:50
bool RunDartFunctionWithWindowSize(const char *dart_function_name)
Invokes a Dart function with the window's width and height as arguments.
std::shared_ptr< Texture > GetRenderedTextureFromDart(const char *dart_function_name)
Run a Dart function that's expected to create a texture and pass it back for rendering via drawToPlay...
FlutterDesktopBinaryReply callback
DEF_SWITCHES_START aot vmservice shared library Name of the *so containing AOT compiled Dart assets for launching the service isolate vm snapshot The VM snapshot data that will be memory mapped as read only SnapshotAssetPath must be present isolate snapshot The isolate snapshot data that will be memory mapped as read only SnapshotAssetPath must be present cache dir Path to the cache directory This is different from the persistent_cache_path in embedder which is used for Skia shader cache icu native lib Path to the library file that exports the ICU data vm service The hostname IP address on which the Dart VM Service should be served If not defaults to or::depending on whether ipv6 is specified disable vm Disable the Dart VM Service The Dart VM Service is never available in release mode Bind to the IPv6 localhost address for the Dart VM Service Ignored if vm service host is set profile Make the profiler discard new samples once the profiler sample buffer is full When this flag is not the profiler sample buffer is used as a ring buffer
Definition switch_defs.h:98

References impeller::VertexBufferBuilder< VertexType_, IndexType_ >::AddVertices(), flutter::buffer, callback, impeller::HostBuffer::Create(), impeller::VertexBufferBuilder< VertexType_, IndexType_ >::CreateVertexBuffer(), FML_LOG, impeller::Playground::GetContext(), GetRenderedTextureFromDart(), impeller::Playground::IsPlaygroundEnabled(), impeller::kCount4, impeller::kUnknown, impeller::Playground::OpenPlaygroundHere(), RunDartFunctionWithWindowSize(), and texture.

◆ RunDartFunction()

bool impeller::testing::RendererDartTest::RunDartFunction ( const char *  dart_function_name)
inline

Invokes a Dart function.

    Returns false if invoking the function failed or if any unhandled
    exceptions were thrown. 

Definition at line 116 of file renderer_dart_unittests.cc.

116 {
117 return GetIsolate()->RunInIsolateScope([&dart_function_name]() -> bool {
119 ::Dart_Invoke(Dart_RootLibrary(),
120 tonic::ToDart(dart_function_name), 0, nullptr))) {
121 return false;
122 }
123 return true;
124 });
125 }

References tonic::CheckAndHandleError(), GetIsolate(), flutter::testing::AutoIsolateShutdown::RunInIsolateScope(), and tonic::ToDart().

◆ RunDartFunctionWithWindowSize()

bool impeller::testing::RendererDartTest::RunDartFunctionWithWindowSize ( const char *  dart_function_name)
inline

Invokes a Dart function with the window's width and height as arguments.

Returns false if invoking the function failed or if any unhandled exceptions were thrown.

Definition at line 132 of file renderer_dart_unittests.cc.

132 {
134 [this, &dart_function_name]() -> bool {
135 Dart_Handle args[] = {tonic::ToDart(GetWindowSize().width),
138 ::Dart_Invoke(Dart_RootLibrary(),
139 tonic::ToDart(dart_function_name), 2, args))) {
140 return false;
141 }
142 return true;
143 });
144 }

References args, tonic::CheckAndHandleError(), GetIsolate(), impeller::Playground::GetWindowSize(), height, flutter::testing::AutoIsolateShutdown::RunInIsolateScope(), tonic::ToDart(), and width.

Referenced by RenderDartToPlayground().


The documentation for this class was generated from the following file: