Flutter Engine
engine.h File Reference
#include <memory>
#include <string>
#include "flutter/assets/asset_manager.h"
#include "flutter/common/task_runners.h"
#include "flutter/fml/macros.h"
#include "flutter/fml/memory/weak_ptr.h"
#include "flutter/lib/ui/hint_freed_delegate.h"
#include "flutter/lib/ui/painting/image_decoder.h"
#include "flutter/lib/ui/semantics/custom_accessibility_action.h"
#include "flutter/lib/ui/semantics/semantics_node.h"
#include "flutter/lib/ui/snapshot_delegate.h"
#include "flutter/lib/ui/text/font_collection.h"
#include "flutter/lib/ui/window/platform_message.h"
#include "flutter/lib/ui/window/viewport_metrics.h"
#include "flutter/runtime/dart_vm.h"
#include "flutter/runtime/runtime_controller.h"
#include "flutter/runtime/runtime_delegate.h"
#include "flutter/shell/common/animator.h"
#include "flutter/shell/common/display_manager.h"
#include "flutter/shell/common/platform_view.h"
#include "flutter/shell/common/pointer_data_dispatcher.h"
#include "flutter/shell/common/rasterizer.h"
#include "flutter/shell/common/run_configuration.h"
#include "flutter/shell/common/shell_io_manager.h"
#include "third_party/skia/include/core/SkPicture.h"

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Classes

class  flutter::Engine
 
class  flutter::Engine::Delegate
 While the engine operates entirely on the UI task runner, it needs the capabilities of the other components to fulfill the requirements of the root isolate. The shell is the only class that implements this interface as no other component has access to all components in a thread safe manner. The engine delegates these tasks to the shell via this interface. More...
 

Namespaces

 flutter