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compute_pass_bindings_cache_mtl.h
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef FLUTTER_IMPELLER_RENDERER_BACKEND_METAL_COMPUTE_PASS_BINDINGS_CACHE_MTL_H_
6#define FLUTTER_IMPELLER_RENDERER_BACKEND_METAL_COMPUTE_PASS_BINDINGS_CACHE_MTL_H_
7
8#include <Metal/Metal.h>
9
12
13namespace impeller {
14
15//-----------------------------------------------------------------------------
16/// @brief Ensures that bindings on the pass are not redundantly set or
17/// updated. Avoids making the driver do additional checks and makes
18/// the frame insights during profiling and instrumentation not
19/// complain about the same.
20///
21/// There should be no change to rendering if this caching was
22/// absent.
23///
26
28
30
31 void SetComputePipelineState(id<MTLComputePipelineState> pipeline);
32
33 id<MTLComputePipelineState> GetPipeline() const;
34
35 void SetEncoder(id<MTLComputeCommandEncoder> encoder);
36
37 void SetBuffer(uint64_t index, uint64_t offset, id<MTLBuffer> buffer);
38
39 void SetTexture(uint64_t index, id<MTLTexture> texture);
40
41 void SetSampler(uint64_t index, id<MTLSamplerState> sampler);
42
43 private:
44 struct BufferOffsetPair {
45 id<MTLBuffer> buffer = nullptr;
46 size_t offset = 0u;
47 };
48 using BufferMap = std::map<uint64_t, BufferOffsetPair>;
49 using TextureMap = std::map<uint64_t, id<MTLTexture>>;
50 using SamplerMap = std::map<uint64_t, id<MTLSamplerState>>;
51
52 id<MTLComputeCommandEncoder> encoder_;
53 id<MTLComputePipelineState> pipeline_ = nullptr;
54 BufferMap buffers_;
55 TextureMap textures_;
56 SamplerMap samplers_;
57};
58
59} // namespace impeller
60
61#endif // FLUTTER_IMPELLER_RENDERER_BACKEND_METAL_COMPUTE_PASS_BINDINGS_CACHE_MTL_H_
FlTexture * texture
Ensures that bindings on the pass are not redundantly set or updated. Avoids making the driver do add...
void SetEncoder(id< MTLComputeCommandEncoder > encoder)
void SetComputePipelineState(id< MTLComputePipelineState > pipeline)
void SetBuffer(uint64_t index, uint64_t offset, id< MTLBuffer > buffer)
ComputePassBindingsCacheMTL(ComputePassBindingsCacheMTL &&)=delete
void SetSampler(uint64_t index, id< MTLSamplerState > sampler)
ComputePassBindingsCacheMTL(const ComputePassBindingsCacheMTL &)=delete
id< MTLComputePipelineState > GetPipeline() const
void SetTexture(uint64_t index, id< MTLTexture > texture)