9 matrix.postTranslate(125, 30);
static void draw(SkCanvas *canvas, SkRect &target, int x, int y)
void drawPaint(const SkPaint &paint)
sk_sp< SkShader > makeShader(SkTileMode tmx, SkTileMode tmy, const SkSamplingOptions &, const SkMatrix *localMatrix=nullptr) const
#define REG_FIDDLE(NAME, W, H, TEXT, I)