4REG_FIDDLE(sweep_gradient_talk_2, 256, 256,
false, 0) {
6 const float s = 1.0f / 6;
7 SkColor colors[] = {0xFF0000FF, 0xFF0000FF, 0xFF00FF00, 0xFF00FF00,
8 0xFFFF0000, 0xFFFF0000, 0xFF0000FF, 0xFF0000FF};
9 float pos[] = {0,
s,
s, 3 *
s, 3 *
s, 5 *
s, 5 *
s, 1};
10 float cx = 128, cy = 128;
13 paint.setAntiAlias(
true);
static void draw(SkCanvas *canvas, SkRect &target, int x, int y)
void drawPaint(const SkPaint &paint)
static sk_sp< SkShader > MakeSweep(SkScalar cx, SkScalar cy, const SkColor colors[], const SkScalar pos[], int count, SkTileMode mode, SkScalar startAngle, SkScalar endAngle, uint32_t flags, const SkMatrix *localMatrix)
PODArray< SkColor > colors
REG_FIDDLE(sweep_gradient_talk_2, 256, 256, false, 0)