Flutter Engine
The Flutter Engine
Loading...
Searching...
No Matches
Functions
fl_texture_registrar.h File Reference
#include <glib-object.h>
#include <gmodule.h>
#include <stdint.h>
#include "fl_texture.h"

Go to the source code of this file.

Functions

G_BEGIN_DECLS G_MODULE_EXPORT G_DECLARE_INTERFACE (FlTextureRegistrar, fl_texture_registrar, FL, TEXTURE_REGISTRAR, GObject) struct _FlTextureRegistrarInterface
 
gboolean fl_texture_registrar_register_texture (FlTextureRegistrar *registrar, FlTexture *texture)
 
gboolean fl_texture_registrar_mark_texture_frame_available (FlTextureRegistrar *registrar, FlTexture *texture)
 
gboolean fl_texture_registrar_unregister_texture (FlTextureRegistrar *registrar, FlTexture *texture)
 

Function Documentation

◆ fl_texture_registrar_mark_texture_frame_available()

gboolean fl_texture_registrar_mark_texture_frame_available ( FlTextureRegistrar *  registrar,
FlTexture *  texture 
)

fl_texture_registrar_mark_texture_frame_available: @registrar: an #FlTextureRegistrar. @texture: the texture that has a frame available.

Notifies the flutter engine that the texture object has updated and needs to be rerendered.

Returns: TRUE on success.

Definition at line 198 of file fl_texture_registrar.cc.

200 {
201 g_return_val_if_fail(FL_IS_TEXTURE_REGISTRAR(self), FALSE);
202
203 return FL_TEXTURE_REGISTRAR_GET_IFACE(self)->mark_texture_frame_available(
204 self, texture);
205}
return FALSE
FlTexture * texture

◆ fl_texture_registrar_register_texture()

gboolean fl_texture_registrar_register_texture ( FlTextureRegistrar *  registrar,
FlTexture *  texture 
)

FlTextureRegistrar:

#FlTextureRegistrar is used when registering textures.

Flutter Framework accesses your texture by the related unique texture ID. To draw your texture in Dart, you should add Texture widget in your widget tree with the same texture ID. Use platform channels to send this unique texture ID to the Dart side. fl_texture_registrar_register_texture: @registrar: an #FlTextureRegistrar. @texture: an #FlTexture for registration.

Registers a texture.

Returns: TRUE on success.

Definition at line 182 of file fl_texture_registrar.cc.

184 {
185 g_return_val_if_fail(FL_IS_TEXTURE_REGISTRAR(self), FALSE);
186 g_return_val_if_fail(FL_IS_TEXTURE(texture), FALSE);
187
188 return FL_TEXTURE_REGISTRAR_GET_IFACE(self)->register_texture(self, texture);
189}

◆ fl_texture_registrar_unregister_texture()

gboolean fl_texture_registrar_unregister_texture ( FlTextureRegistrar *  registrar,
FlTexture *  texture 
)

fl_texture_registrar_unregister_texture: @registrar: an #FlTextureRegistrar. @texture: the texture being unregistered.

Unregisters an existing texture object.

Returns: TRUE on success.

Definition at line 207 of file fl_texture_registrar.cc.

209 {
210 g_return_val_if_fail(FL_IS_TEXTURE_REGISTRAR(self), FALSE);
211
212 return FL_TEXTURE_REGISTRAR_GET_IFACE(self)->unregister_texture(self,
213 texture);
214}

◆ G_DECLARE_INTERFACE()

G_BEGIN_DECLS G_MODULE_EXPORT G_DECLARE_INTERFACE ( FlTextureRegistrar  ,
fl_texture_registrar  ,
FL  ,
TEXTURE_REGISTRAR  ,
GObject   
)

Definition at line 21 of file fl_texture_registrar.h.

27 {
28 GTypeInterface parent_iface;
29
30 gboolean (*register_texture)(FlTextureRegistrar* registrar,
31 FlTexture* texture);
32
33 FlTexture* (*lookup_texture)(FlTextureRegistrar* registrar, int64_t id);
34
35 gboolean (*mark_texture_frame_available)(FlTextureRegistrar* registrar,
36 FlTexture* texture);
37
38 gboolean (*unregister_texture)(FlTextureRegistrar* registrar,
39 FlTexture* texture);
40};
static gboolean register_texture(FlTextureRegistrar *registrar, FlTexture *texture)
static gboolean mark_texture_frame_available(FlTextureRegistrar *registrar, FlTexture *texture)
static gboolean unregister_texture(FlTextureRegistrar *registrar, FlTexture *texture)
const uintptr_t id