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This is the complete list of members for GrGLUniformHandler, including all inherited members.
addSampler(const GrBackendFormat &, GrSamplerState, const skgpu::Swizzle &, const char *name, const GrShaderCaps *) override | GrGLUniformHandler | privatevirtual |
addUniform(const GrProcessor *owner, uint32_t visibility, SkSLType type, const char *name, const char **outName=nullptr) | GrGLSLUniformHandler | inline |
addUniformArray(const GrProcessor *owner, uint32_t visibility, SkSLType type, const char *name, int arrayCount, const char **outName=nullptr) | GrGLSLUniformHandler | inline |
appendUniformDecls(GrShaderFlags visibility, SkString *) const override | GrGLUniformHandler | privatevirtual |
fProgramBuilder | GrGLSLUniformHandler | protected |
getUniformCStr(UniformHandle u) const override | GrGLUniformHandler | inlinevirtual |
getUniformMapping(const GrProcessor &owner, SkString rawName) const | GrGLSLUniformHandler | |
getUniformVariable(UniformHandle u) const override | GrGLUniformHandler | inlinevirtual |
GrGLProgramBuilder | GrGLUniformHandler | friend |
GrGLSLUniformHandler(GrGLSLProgramBuilder *program) | GrGLSLUniformHandler | inlineexplicitprotected |
internalAddUniformArray(const GrProcessor *owner, uint32_t visibility, SkSLType type, const char *name, bool mangleName, int arrayCount, const char **outName) override | GrGLUniformHandler | privatevirtual |
kUniformsPerBlock | GrGLUniformHandler | static |
liftUniformToVertexShader(const GrProcessor &owner, SkString rawName) | GrGLSLUniformHandler | |
numUniforms() const override | GrGLUniformHandler | inlinevirtual |
samplerSwizzle(SamplerHandle handle) const override | GrGLUniformHandler | inlineprivatevirtual |
samplerVariable(SamplerHandle handle) const override | GrGLUniformHandler | inlineprivatevirtual |
uniform(int idx) override | GrGLUniformHandler | inlinevirtual |
uniform(int idx) const override | GrGLUniformHandler | inlinevirtual |
UniformHandle typedef | GrGLSLUniformHandler | |
~GrGLSLUniformHandler() | GrGLSLUniformHandler | inlinevirtual |