#include <GrGLUniformHandler.h>
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const GrShaderVar & | getUniformVariable (UniformHandle u) const override |
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const char * | getUniformCStr (UniformHandle u) const override |
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int | numUniforms () const override |
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UniformInfo & | uniform (int idx) override |
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const UniformInfo & | uniform (int idx) const override |
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Public Member Functions inherited from GrGLSLUniformHandler |
virtual | ~GrGLSLUniformHandler () |
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UniformHandle | addUniform (const GrProcessor *owner, uint32_t visibility, SkSLType type, const char *name, const char **outName=nullptr) |
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UniformHandle | addUniformArray (const GrProcessor *owner, uint32_t visibility, SkSLType type, const char *name, int arrayCount, const char **outName=nullptr) |
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virtual const GrShaderVar & | getUniformVariable (UniformHandle u) const =0 |
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virtual const char * | getUniformCStr (UniformHandle u) const =0 |
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virtual int | numUniforms () const =0 |
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virtual UniformInfo & | uniform (int idx)=0 |
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virtual const UniformInfo & | uniform (int idx) const =0 |
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GrShaderVar | getUniformMapping (const GrProcessor &owner, SkString rawName) const |
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GrShaderVar | liftUniformToVertexShader (const GrProcessor &owner, SkString rawName) |
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Definition at line 18 of file GrGLUniformHandler.h.
◆ getUniformCStr()
const char * GrGLUniformHandler::getUniformCStr |
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UniformHandle |
u | ) |
const |
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inlineoverridevirtual |
◆ getUniformVariable()
◆ numUniforms()
int GrGLUniformHandler::numUniforms |
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const |
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inlineoverridevirtual |
◆ uniform() [1/2]
◆ uniform() [2/2]
◆ GrGLProgramBuilder
◆ kUniformsPerBlock
const int GrGLUniformHandler::kUniformsPerBlock = 8 |
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static |
The documentation for this class was generated from the following files: