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#include "src/gpu/graphite/FactoryFunctions.h"
#include "include/core/SkSamplingOptions.h"
#include "include/gpu/graphite/precompile/PrecompileBase.h"
#include "include/gpu/graphite/precompile/PrecompileBlender.h"
#include "include/gpu/graphite/precompile/PrecompileColorFilter.h"
#include "include/gpu/graphite/precompile/PrecompileShader.h"
#include "src/core/SkColorSpacePriv.h"
#include "src/core/SkKnownRuntimeEffects.h"
#include "src/gpu/graphite/KeyContext.h"
#include "src/gpu/graphite/KeyHelpers.h"
#include "src/gpu/graphite/PaintParams.h"
#include "src/gpu/graphite/PaintParamsKey.h"
#include "src/gpu/graphite/PrecompileInternal.h"
#include "src/gpu/graphite/Renderer.h"
#include "src/gpu/graphite/precompile/PrecompileBaseComplete.h"
#include "src/gpu/graphite/precompile/PrecompileBasePriv.h"
#include "src/gpu/graphite/precompile/PrecompileBlenderPriv.h"
#include "src/gpu/graphite/precompile/PrecompileShaderPriv.h"
#include "src/gpu/graphite/precompile/PrecompileShadersPriv.h"
Go to the source code of this file.
Namespaces | |
namespace | skgpu |
namespace | skgpu::graphite |
Functions | |
sk_sp< PrecompileShader > | skgpu::graphite::MakePrecompileShader (sk_sp< SkRuntimeEffect > effect, SkSpan< const PrecompileChildOptions > childOptions) |
sk_sp< PrecompileColorFilter > | skgpu::graphite::MakePrecompileColorFilter (sk_sp< SkRuntimeEffect > effect, SkSpan< const PrecompileChildOptions > childOptions) |
sk_sp< PrecompileBlender > | skgpu::graphite::MakePrecompileBlender (sk_sp< SkRuntimeEffect > effect, SkSpan< const PrecompileChildOptions > childOptions) |