KeyContextWithColorInfo(const KeyContext &other, const SkColorInfo &info)
KeyContextWithCoordClamp(const KeyContext &other)
KeyContextWithLocalMatrix(const KeyContext &other, const SkMatrix &childLM)
KeyContextWithScope(const KeyContext &other, KeyContext::Scope scope)
const SkM44 & local2Dev() const
RuntimeEffectDictionary * rtEffectDict() const
SkIPoint dstOffset() const
Recorder * recorder() const
RuntimeEffectDictionary * fRTEffectDict
const SkMatrix * localMatrix() const
const SkPMColor4f & paintColor() const
OptimizeSampling optimizeSampling() const
KeyContext(const Caps *caps, ShaderCodeDictionary *dict, RuntimeEffectDictionary *rtEffectDict, const SkColorInfo &dstColorInfo, sk_sp< TextureProxy > dstTexture, SkIPoint dstOffset)
sk_sp< TextureProxy > dstTexture() const
const SkColorInfo & dstColorInfo() const
SkColorInfo fDstColorInfo
ShaderCodeDictionary * fDictionary
OptimizeSampling fOptimizeSampling
ShaderCodeDictionary * dict() const
const Caps * caps() const