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SkM44.h
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1/*
2 * Copyright 2020 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef SkM44_DEFINED
9#define SkM44_DEFINED
10
14
15#include <cstring>
16
17struct SkRect;
18
19struct SK_API SkV2 {
20 float x, y;
21
22 bool operator==(const SkV2 v) const { return x == v.x && y == v.y; }
23 bool operator!=(const SkV2 v) const { return !(*this == v); }
24
25 static SkScalar Dot(SkV2 a, SkV2 b) { return a.x * b.x + a.y * b.y; }
26 static SkScalar Cross(SkV2 a, SkV2 b) { return a.x * b.y - a.y * b.x; }
27 static SkV2 Normalize(SkV2 v) { return v * (1.0f / v.length()); }
28
29 SkV2 operator-() const { return {-x, -y}; }
30 SkV2 operator+(SkV2 v) const { return {x+v.x, y+v.y}; }
31 SkV2 operator-(SkV2 v) const { return {x-v.x, y-v.y}; }
32
33 SkV2 operator*(SkV2 v) const { return {x*v.x, y*v.y}; }
34 friend SkV2 operator*(SkV2 v, SkScalar s) { return {v.x*s, v.y*s}; }
35 friend SkV2 operator*(SkScalar s, SkV2 v) { return {v.x*s, v.y*s}; }
36 friend SkV2 operator/(SkV2 v, SkScalar s) { return {v.x/s, v.y/s}; }
37 friend SkV2 operator/(SkScalar s, SkV2 v) { return {s/v.x, s/v.y}; }
38
39 void operator+=(SkV2 v) { *this = *this + v; }
40 void operator-=(SkV2 v) { *this = *this - v; }
41 void operator*=(SkV2 v) { *this = *this * v; }
42 void operator*=(SkScalar s) { *this = *this * s; }
43 void operator/=(SkScalar s) { *this = *this / s; }
44
45 SkScalar lengthSquared() const { return Dot(*this, *this); }
46 SkScalar length() const { return SkScalarSqrt(this->lengthSquared()); }
47
48 SkScalar dot(SkV2 v) const { return Dot(*this, v); }
49 SkScalar cross(SkV2 v) const { return Cross(*this, v); }
50 SkV2 normalize() const { return Normalize(*this); }
51
52 const float* ptr() const { return &x; }
53 float* ptr() { return &x; }
54};
55
56struct SK_API SkV3 {
57 float x, y, z;
58
59 bool operator==(const SkV3& v) const {
60 return x == v.x && y == v.y && z == v.z;
61 }
62 bool operator!=(const SkV3& v) const { return !(*this == v); }
63
64 static SkScalar Dot(const SkV3& a, const SkV3& b) { return a.x*b.x + a.y*b.y + a.z*b.z; }
65 static SkV3 Cross(const SkV3& a, const SkV3& b) {
66 return { a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z, a.x*b.y - a.y*b.x };
67 }
68 static SkV3 Normalize(const SkV3& v) { return v * (1.0f / v.length()); }
69
70 SkV3 operator-() const { return {-x, -y, -z}; }
71 SkV3 operator+(const SkV3& v) const { return { x + v.x, y + v.y, z + v.z }; }
72 SkV3 operator-(const SkV3& v) const { return { x - v.x, y - v.y, z - v.z }; }
73
74 SkV3 operator*(const SkV3& v) const {
75 return { x*v.x, y*v.y, z*v.z };
76 }
77 friend SkV3 operator*(const SkV3& v, SkScalar s) {
78 return { v.x*s, v.y*s, v.z*s };
79 }
80 friend SkV3 operator*(SkScalar s, const SkV3& v) { return v*s; }
81
82 void operator+=(SkV3 v) { *this = *this + v; }
83 void operator-=(SkV3 v) { *this = *this - v; }
84 void operator*=(SkV3 v) { *this = *this * v; }
85 void operator*=(SkScalar s) { *this = *this * s; }
86
87 SkScalar lengthSquared() const { return Dot(*this, *this); }
88 SkScalar length() const { return SkScalarSqrt(Dot(*this, *this)); }
89
90 SkScalar dot(const SkV3& v) const { return Dot(*this, v); }
91 SkV3 cross(const SkV3& v) const { return Cross(*this, v); }
92 SkV3 normalize() const { return Normalize(*this); }
93
94 const float* ptr() const { return &x; }
95 float* ptr() { return &x; }
96};
97
98struct SK_API SkV4 {
99 float x, y, z, w;
100
101 bool operator==(const SkV4& v) const {
102 return x == v.x && y == v.y && z == v.z && w == v.w;
103 }
104 bool operator!=(const SkV4& v) const { return !(*this == v); }
105
106 static SkScalar Dot(const SkV4& a, const SkV4& b) {
107 return a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w;
108 }
109 static SkV4 Normalize(const SkV4& v) { return v * (1.0f / v.length()); }
110
111 SkV4 operator-() const { return {-x, -y, -z, -w}; }
112 SkV4 operator+(const SkV4& v) const { return { x + v.x, y + v.y, z + v.z, w + v.w }; }
113 SkV4 operator-(const SkV4& v) const { return { x - v.x, y - v.y, z - v.z, w - v.w }; }
114
115 SkV4 operator*(const SkV4& v) const {
116 return { x*v.x, y*v.y, z*v.z, w*v.w };
117 }
118 friend SkV4 operator*(const SkV4& v, SkScalar s) {
119 return { v.x*s, v.y*s, v.z*s, v.w*s };
120 }
121 friend SkV4 operator*(SkScalar s, const SkV4& v) { return v*s; }
122
123 SkScalar lengthSquared() const { return Dot(*this, *this); }
124 SkScalar length() const { return SkScalarSqrt(Dot(*this, *this)); }
125
126 SkScalar dot(const SkV4& v) const { return Dot(*this, v); }
127 SkV4 normalize() const { return Normalize(*this); }
128
129 const float* ptr() const { return &x; }
130 float* ptr() { return &x; }
131
132 float operator[](int i) const {
133 SkASSERT(i >= 0 && i < 4);
134 return this->ptr()[i];
135 }
136 float& operator[](int i) {
137 SkASSERT(i >= 0 && i < 4);
138 return this->ptr()[i];
139 }
140};
141
142/**
143 * 4x4 matrix used by SkCanvas and other parts of Skia.
144 *
145 * Skia assumes a right-handed coordinate system:
146 * +X goes to the right
147 * +Y goes down
148 * +Z goes into the screen (away from the viewer)
149 */
151public:
152 SkM44(const SkM44& src) = default;
153 SkM44& operator=(const SkM44& src) = default;
154
155 constexpr SkM44()
156 : fMat{1, 0, 0, 0,
157 0, 1, 0, 0,
158 0, 0, 1, 0,
159 0, 0, 0, 1}
160 {}
161
162 SkM44(const SkM44& a, const SkM44& b) {
163 this->setConcat(a, b);
164 }
165
167 kUninitialized_Constructor
168 };
170
172 kNaN_Constructor
173 };
180
181 /**
182 * The constructor parameters are in row-major order.
183 */
184 constexpr SkM44(SkScalar m0, SkScalar m4, SkScalar m8, SkScalar m12,
185 SkScalar m1, SkScalar m5, SkScalar m9, SkScalar m13,
186 SkScalar m2, SkScalar m6, SkScalar m10, SkScalar m14,
187 SkScalar m3, SkScalar m7, SkScalar m11, SkScalar m15)
188 // fMat is column-major order in memory.
189 : fMat{m0, m1, m2, m3,
190 m4, m5, m6, m7,
191 m8, m9, m10, m11,
192 m12, m13, m14, m15}
193 {}
194
195 static SkM44 Rows(const SkV4& r0, const SkV4& r1, const SkV4& r2, const SkV4& r3) {
196 SkM44 m(kUninitialized_Constructor);
197 m.setRow(0, r0);
198 m.setRow(1, r1);
199 m.setRow(2, r2);
200 m.setRow(3, r3);
201 return m;
202 }
203 static SkM44 Cols(const SkV4& c0, const SkV4& c1, const SkV4& c2, const SkV4& c3) {
204 SkM44 m(kUninitialized_Constructor);
205 m.setCol(0, c0);
206 m.setCol(1, c1);
207 m.setCol(2, c2);
208 m.setCol(3, c3);
209 return m;
210 }
211
212 static SkM44 RowMajor(const SkScalar r[16]) {
213 return SkM44(r[ 0], r[ 1], r[ 2], r[ 3],
214 r[ 4], r[ 5], r[ 6], r[ 7],
215 r[ 8], r[ 9], r[10], r[11],
216 r[12], r[13], r[14], r[15]);
217 }
218 static SkM44 ColMajor(const SkScalar c[16]) {
219 return SkM44(c[0], c[4], c[ 8], c[12],
220 c[1], c[5], c[ 9], c[13],
221 c[2], c[6], c[10], c[14],
222 c[3], c[7], c[11], c[15]);
223 }
224
226 return SkM44(1, 0, 0, x,
227 0, 1, 0, y,
228 0, 0, 1, z,
229 0, 0, 0, 1);
230 }
231
233 return SkM44(x, 0, 0, 0,
234 0, y, 0, 0,
235 0, 0, z, 0,
236 0, 0, 0, 1);
237 }
238
239 static SkM44 Rotate(SkV3 axis, SkScalar radians) {
240 SkM44 m(kUninitialized_Constructor);
241 m.setRotate(axis, radians);
242 return m;
243 }
244
245 // Scales and translates 'src' to fill 'dst' exactly.
246 static SkM44 RectToRect(const SkRect& src, const SkRect& dst);
247
248 static SkM44 LookAt(const SkV3& eye, const SkV3& center, const SkV3& up);
249 static SkM44 Perspective(float near, float far, float angle);
250
251 bool operator==(const SkM44& other) const;
252 bool operator!=(const SkM44& other) const {
253 return !(other == *this);
254 }
255
256 void getColMajor(SkScalar v[]) const {
257 memcpy(v, fMat, sizeof(fMat));
258 }
259 void getRowMajor(SkScalar v[]) const;
260
261 SkScalar rc(int r, int c) const {
262 SkASSERT(r >= 0 && r <= 3);
263 SkASSERT(c >= 0 && c <= 3);
264 return fMat[c*4 + r];
265 }
266 void setRC(int r, int c, SkScalar value) {
267 SkASSERT(r >= 0 && r <= 3);
268 SkASSERT(c >= 0 && c <= 3);
269 fMat[c*4 + r] = value;
270 }
271
272 SkV4 row(int i) const {
273 SkASSERT(i >= 0 && i <= 3);
274 return {fMat[i + 0], fMat[i + 4], fMat[i + 8], fMat[i + 12]};
275 }
276 SkV4 col(int i) const {
277 SkASSERT(i >= 0 && i <= 3);
278 return {fMat[i*4 + 0], fMat[i*4 + 1], fMat[i*4 + 2], fMat[i*4 + 3]};
279 }
280
281 void setRow(int i, const SkV4& v) {
282 SkASSERT(i >= 0 && i <= 3);
283 fMat[i + 0] = v.x;
284 fMat[i + 4] = v.y;
285 fMat[i + 8] = v.z;
286 fMat[i + 12] = v.w;
287 }
288 void setCol(int i, const SkV4& v) {
289 SkASSERT(i >= 0 && i <= 3);
290 memcpy(&fMat[i*4], v.ptr(), sizeof(v));
291 }
292
294 *this = { 1, 0, 0, 0,
295 0, 1, 0, 0,
296 0, 0, 1, 0,
297 0, 0, 0, 1 };
298 return *this;
299 }
300
302 *this = { 1, 0, 0, x,
303 0, 1, 0, y,
304 0, 0, 1, z,
305 0, 0, 0, 1 };
306 return *this;
307 }
308
310 *this = { x, 0, 0, 0,
311 0, y, 0, 0,
312 0, 0, z, 0,
313 0, 0, 0, 1 };
314 return *this;
315 }
316
317 /**
318 * Set this matrix to rotate about the specified unit-length axis vector,
319 * by an angle specified by its sin() and cos().
320 *
321 * This does not attempt to verify that axis.length() == 1 or that the sin,cos values
322 * are correct.
323 */
324 SkM44& setRotateUnitSinCos(SkV3 axis, SkScalar sinAngle, SkScalar cosAngle);
325
326 /**
327 * Set this matrix to rotate about the specified unit-length axis vector,
328 * by an angle specified in radians.
329 *
330 * This does not attempt to verify that axis.length() == 1.
331 */
333 return this->setRotateUnitSinCos(axis, SkScalarSin(radians), SkScalarCos(radians));
334 }
335
336 /**
337 * Set this matrix to rotate about the specified axis vector,
338 * by an angle specified in radians.
339 *
340 * Note: axis is not assumed to be unit-length, so it will be normalized internally.
341 * If axis is already unit-length, call setRotateAboutUnitRadians() instead.
342 */
343 SkM44& setRotate(SkV3 axis, SkScalar radians);
344
345 SkM44& setConcat(const SkM44& a, const SkM44& b);
346
347 friend SkM44 operator*(const SkM44& a, const SkM44& b) {
348 return SkM44(a, b);
349 }
350
351 SkM44& preConcat(const SkM44& m) {
352 return this->setConcat(*this, m);
353 }
354
355 SkM44& postConcat(const SkM44& m) {
356 return this->setConcat(m, *this);
357 }
358
359 /**
360 * A matrix is categorized as 'perspective' if the bottom row is not [0, 0, 0, 1].
361 * For most uses, a bottom row of [0, 0, 0, X] behaves like a non-perspective matrix, though
362 * it will be categorized as perspective. Calling normalizePerspective() will change the
363 * matrix such that, if its bottom row was [0, 0, 0, X], it will be changed to [0, 0, 0, 1]
364 * by scaling the rest of the matrix by 1/X.
365 *
366 * | A B C D | | A/X B/X C/X D/X |
367 * | E F G H | -> | E/X F/X G/X H/X | for X != 0
368 * | I J K L | | I/X J/X K/X L/X |
369 * | 0 0 0 X | | 0 0 0 1 |
370 */
371 void normalizePerspective();
372
373 /** Returns true if all elements of the matrix are finite. Returns false if any
374 element is infinity, or NaN.
375
376 @return true if matrix has only finite elements
377 */
378 bool isFinite() const { return SkIsFinite(fMat, 16); }
379
380 /** If this is invertible, return that in inverse and return true. If it is
381 * not invertible, return false and leave the inverse parameter unchanged.
382 */
383 [[nodiscard]] bool invert(SkM44* inverse) const;
384
385 [[nodiscard]] SkM44 transpose() const;
386
387 void dump() const;
388
389 ////////////
390
391 SkV4 map(float x, float y, float z, float w) const;
392 SkV4 operator*(const SkV4& v) const {
393 return this->map(v.x, v.y, v.z, v.w);
394 }
395 SkV3 operator*(SkV3 v) const {
396 auto v4 = this->map(v.x, v.y, v.z, 0);
397 return {v4.x, v4.y, v4.z};
398 }
399 ////////////////////// Converting to/from SkMatrix
400
401 /* When converting from SkM44 to SkMatrix, the third row and
402 * column is dropped. When converting from SkMatrix to SkM44
403 * the third row and column remain as identity:
404 * [ a b c ] [ a b 0 c ]
405 * [ d e f ] -> [ d e 0 f ]
406 * [ g h i ] [ 0 0 1 0 ]
407 * [ g h 0 i ]
408 */
409 SkMatrix asM33() const {
410 return SkMatrix::MakeAll(fMat[0], fMat[4], fMat[12],
411 fMat[1], fMat[5], fMat[13],
412 fMat[3], fMat[7], fMat[15]);
413 }
414
415 explicit SkM44(const SkMatrix& src)
416 : SkM44(src[SkMatrix::kMScaleX], src[SkMatrix::kMSkewX], 0, src[SkMatrix::kMTransX],
417 src[SkMatrix::kMSkewY], src[SkMatrix::kMScaleY], 0, src[SkMatrix::kMTransY],
418 0, 0, 1, 0,
419 src[SkMatrix::kMPersp0], src[SkMatrix::kMPersp1], 0, src[SkMatrix::kMPersp2])
420 {}
421
422 SkM44& preTranslate(SkScalar x, SkScalar y, SkScalar z = 0);
423 SkM44& postTranslate(SkScalar x, SkScalar y, SkScalar z = 0);
424
425 SkM44& preScale(SkScalar x, SkScalar y);
426 SkM44& preScale(SkScalar x, SkScalar y, SkScalar z);
427 SkM44& preConcat(const SkMatrix&);
428
429private:
430 /* Stored in column-major.
431 * Indices
432 * 0 4 8 12 1 0 0 trans_x
433 * 1 5 9 13 e.g. 0 1 0 trans_y
434 * 2 6 10 14 0 0 1 trans_z
435 * 3 7 11 15 0 0 0 1
436 */
437 SkScalar fMat[16];
438
439 friend class SkMatrixPriv;
440};
441
442#endif
#define SK_API
Definition SkAPI.h:35
#define SkASSERT(cond)
Definition SkAssert.h:116
static bool SkIsFinite(T x, Pack... values)
static SkV4 v4(SkV3 v, SkScalar w)
Definition SkM44.cpp:329
#define SkScalarSin(radians)
Definition SkScalar.h:45
#define SK_ScalarNaN
Definition SkScalar.h:28
#define SkScalarCos(radians)
Definition SkScalar.h:46
#define SkScalarSqrt(x)
Definition SkScalar.h:42
static void dump(const float m[20], SkYUVColorSpace cs, bool rgb2yuv)
static SkScalar center(float pos0, float pos1)
Definition SkM44.h:150
SkM44 & postConcat(const SkM44 &m)
Definition SkM44.h:355
SkV4 col(int i) const
Definition SkM44.h:276
static SkM44 Rows(const SkV4 &r0, const SkV4 &r1, const SkV4 &r2, const SkV4 &r3)
Definition SkM44.h:195
void getColMajor(SkScalar v[]) const
Definition SkM44.h:256
friend SkM44 operator*(const SkM44 &a, const SkM44 &b)
Definition SkM44.h:347
static SkM44 RowMajor(const SkScalar r[16])
Definition SkM44.h:212
bool isFinite() const
Definition SkM44.h:378
void setCol(int i, const SkV4 &v)
Definition SkM44.h:288
SkM44 & setTranslate(SkScalar x, SkScalar y, SkScalar z=0)
Definition SkM44.h:301
static SkM44 ColMajor(const SkScalar c[16])
Definition SkM44.h:218
SkM44(const SkM44 &a, const SkM44 &b)
Definition SkM44.h:162
void setRow(int i, const SkV4 &v)
Definition SkM44.h:281
SkScalar rc(int r, int c) const
Definition SkM44.h:261
bool operator!=(const SkM44 &other) const
Definition SkM44.h:252
static SkM44 Rotate(SkV3 axis, SkScalar radians)
Definition SkM44.h:239
Uninitialized_Constructor
Definition SkM44.h:166
SkM44 & preConcat(const SkM44 &m)
Definition SkM44.h:351
SkM44(const SkM44 &src)=default
constexpr SkM44(NaN_Constructor)
Definition SkM44.h:174
static SkM44 Translate(SkScalar x, SkScalar y, SkScalar z=0)
Definition SkM44.h:225
SkM44(Uninitialized_Constructor)
Definition SkM44.h:169
constexpr SkM44(SkScalar m0, SkScalar m4, SkScalar m8, SkScalar m12, SkScalar m1, SkScalar m5, SkScalar m9, SkScalar m13, SkScalar m2, SkScalar m6, SkScalar m10, SkScalar m14, SkScalar m3, SkScalar m7, SkScalar m11, SkScalar m15)
Definition SkM44.h:184
SkV4 operator*(const SkV4 &v) const
Definition SkM44.h:392
SkM44 & setScale(SkScalar x, SkScalar y, SkScalar z=1)
Definition SkM44.h:309
SkMatrix asM33() const
Definition SkM44.h:409
void setRC(int r, int c, SkScalar value)
Definition SkM44.h:266
SkM44 & operator=(const SkM44 &src)=default
SkM44(const SkMatrix &src)
Definition SkM44.h:415
NaN_Constructor
Definition SkM44.h:171
SkM44 & setRotateUnit(SkV3 axis, SkScalar radians)
Definition SkM44.h:332
SkV3 operator*(SkV3 v) const
Definition SkM44.h:395
static SkM44 Scale(SkScalar x, SkScalar y, SkScalar z=1)
Definition SkM44.h:232
constexpr SkM44()
Definition SkM44.h:155
SkV4 row(int i) const
Definition SkM44.h:272
SkM44 & setIdentity()
Definition SkM44.h:293
static SkM44 Cols(const SkV4 &c0, const SkV4 &c1, const SkV4 &c2, const SkV4 &c3)
Definition SkM44.h:203
static SkMatrix MakeAll(SkScalar scaleX, SkScalar skewX, SkScalar transX, SkScalar skewY, SkScalar scaleY, SkScalar transY, SkScalar pers0, SkScalar pers1, SkScalar pers2)
Definition SkMatrix.h:179
bool operator==(const FlutterPoint &a, const FlutterPoint &b)
float SkScalar
Definition extension.cpp:12
static bool b
struct MyStruct s
struct MyStruct a[10]
gboolean invert
uint8_t value
double y
double x
SkScalar w
Definition SkM44.h:19
SkV2 normalize() const
Definition SkM44.h:50
static SkV2 Normalize(SkV2 v)
Definition SkM44.h:27
void operator*=(SkScalar s)
Definition SkM44.h:42
static SkScalar Dot(SkV2 a, SkV2 b)
Definition SkM44.h:25
SkScalar dot(SkV2 v) const
Definition SkM44.h:48
friend SkV2 operator*(SkV2 v, SkScalar s)
Definition SkM44.h:34
SkV2 operator*(SkV2 v) const
Definition SkM44.h:33
float x
Definition SkM44.h:20
void operator+=(SkV2 v)
Definition SkM44.h:39
SkV2 operator-(SkV2 v) const
Definition SkM44.h:31
void operator*=(SkV2 v)
Definition SkM44.h:41
SkV2 operator-() const
Definition SkM44.h:29
friend SkV2 operator/(SkScalar s, SkV2 v)
Definition SkM44.h:37
void operator-=(SkV2 v)
Definition SkM44.h:40
float * ptr()
Definition SkM44.h:53
SkScalar lengthSquared() const
Definition SkM44.h:45
bool operator==(const SkV2 v) const
Definition SkM44.h:22
float y
Definition SkM44.h:20
const float * ptr() const
Definition SkM44.h:52
bool operator!=(const SkV2 v) const
Definition SkM44.h:23
SkScalar length() const
Definition SkM44.h:46
static SkScalar Cross(SkV2 a, SkV2 b)
Definition SkM44.h:26
friend SkV2 operator/(SkV2 v, SkScalar s)
Definition SkM44.h:36
void operator/=(SkScalar s)
Definition SkM44.h:43
SkScalar cross(SkV2 v) const
Definition SkM44.h:49
SkV2 operator+(SkV2 v) const
Definition SkM44.h:30
friend SkV2 operator*(SkScalar s, SkV2 v)
Definition SkM44.h:35
Definition SkM44.h:56
static SkScalar Dot(const SkV3 &a, const SkV3 &b)
Definition SkM44.h:64
static SkV3 Normalize(const SkV3 &v)
Definition SkM44.h:68
static SkV3 Cross(const SkV3 &a, const SkV3 &b)
Definition SkM44.h:65
SkV3 normalize() const
Definition SkM44.h:92
bool operator!=(const SkV3 &v) const
Definition SkM44.h:62
void operator*=(SkV3 v)
Definition SkM44.h:84
bool operator==(const SkV3 &v) const
Definition SkM44.h:59
friend SkV3 operator*(SkScalar s, const SkV3 &v)
Definition SkM44.h:80
SkV3 cross(const SkV3 &v) const
Definition SkM44.h:91
float * ptr()
Definition SkM44.h:95
SkScalar dot(const SkV3 &v) const
Definition SkM44.h:90
void operator-=(SkV3 v)
Definition SkM44.h:83
SkV3 operator-() const
Definition SkM44.h:70
float y
Definition SkM44.h:57
SkV3 operator*(const SkV3 &v) const
Definition SkM44.h:74
float z
Definition SkM44.h:57
SkV3 operator+(const SkV3 &v) const
Definition SkM44.h:71
float x
Definition SkM44.h:57
SkScalar lengthSquared() const
Definition SkM44.h:87
friend SkV3 operator*(const SkV3 &v, SkScalar s)
Definition SkM44.h:77
SkV3 operator-(const SkV3 &v) const
Definition SkM44.h:72
void operator*=(SkScalar s)
Definition SkM44.h:85
void operator+=(SkV3 v)
Definition SkM44.h:82
const float * ptr() const
Definition SkM44.h:94
SkScalar length() const
Definition SkM44.h:88
Definition SkM44.h:98
float w
Definition SkM44.h:99
const float * ptr() const
Definition SkM44.h:129
SkScalar dot(const SkV4 &v) const
Definition SkM44.h:126
SkV4 operator-(const SkV4 &v) const
Definition SkM44.h:113
static SkV4 Normalize(const SkV4 &v)
Definition SkM44.h:109
SkV4 operator+(const SkV4 &v) const
Definition SkM44.h:112
friend SkV4 operator*(SkScalar s, const SkV4 &v)
Definition SkM44.h:121
static SkScalar Dot(const SkV4 &a, const SkV4 &b)
Definition SkM44.h:106
float y
Definition SkM44.h:99
float x
Definition SkM44.h:99
float operator[](int i) const
Definition SkM44.h:132
float & operator[](int i)
Definition SkM44.h:136
SkScalar lengthSquared() const
Definition SkM44.h:123
bool operator==(const SkV4 &v) const
Definition SkM44.h:101
SkV4 operator*(const SkV4 &v) const
Definition SkM44.h:115
float * ptr()
Definition SkM44.h:130
bool operator!=(const SkV4 &v) const
Definition SkM44.h:104
float z
Definition SkM44.h:99
SkScalar length() const
Definition SkM44.h:124
SkV4 normalize() const
Definition SkM44.h:127
friend SkV4 operator*(const SkV4 &v, SkScalar s)
Definition SkM44.h:118
SkV4 operator-() const
Definition SkM44.h:111