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#include "tools/gpu/ProtectedUtils.h"
#include "include/gpu/ganesh/SkImageGanesh.h"
#include "include/gpu/ganesh/SkSurfaceGanesh.h"
#include "src/gpu/ganesh/GrDirectContextPriv.h"
#include "tools/gpu/BackendSurfaceFactory.h"
#include "tools/gpu/BackendTextureImageFactory.h"
Go to the source code of this file.
Namespaces | |
namespace | ProtectedUtils |
Functions | |
sk_sp< SkSurface > | ProtectedUtils::CreateProtectedSkSurface (GrDirectContext *dContext, SkISize size, bool textureable, bool isProtected, const SkSurfaceProps *surfaceProps) |
void | ProtectedUtils::CheckImageBEProtection (SkImage *image, bool expectingProtected) |
sk_sp< SkImage > | ProtectedUtils::CreateProtectedSkImage (GrDirectContext *dContext, SkISize size, SkColor4f color, bool isProtected) |