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gl_context_switch.h
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef FLUTTER_COMMON_GRAPHICS_GL_CONTEXT_SWITCH_H_
6#define FLUTTER_COMMON_GRAPHICS_GL_CONTEXT_SWITCH_H_
7
8#include <functional>
9#include <memory>
10#include <vector>
11
12#include "flutter/fml/logging.h"
13#include "flutter/fml/macros.h"
14
15namespace flutter {
16
17// This interface represents a gl context that can be switched by
18// |GLContextSwitch|.
19//
20// The implementation should wrap a "Context" object inside this class. For
21// example, in iOS while using a GL rendering surface, the implementation should
22// wrap an |EAGLContext|.
24 public:
26
28
29 // Implement this to set the context wrapped by this |SwitchableGLContext|
30 // object to the current context.
31 virtual bool SetCurrent() = 0;
32
33 // Implement this to remove the context wrapped by this |SwitchableGLContext|
34 // object from current context;
35 virtual bool RemoveCurrent() = 0;
36
38};
39
40// Represents the result of setting a gl context.
41//
42// This class exists because context results are used in places applies to all
43// the platforms. On certain platforms(for example lower end iOS devices that
44// uses gl), a |GLContextSwitch| is required to protect flutter's gl contect
45// from being polluted by other programs(embedded platform views). A
46// |GLContextSwitch| is a subclass of |GLContextResult|, which can be returned
47// on platforms that requires context switching. A |GLContextDefaultResult| is
48// also a subclass of |GLContextResult|, which can be returned on platforms
49// that doesn't require context switching.
51 public:
54
55 //----------------------------------------------------------------------------
56 // Returns true if the gl context is set successfully.
57 bool GetResult();
58
59 protected:
60 explicit GLContextResult(bool static_result);
61 bool result_;
62
64};
65
66//------------------------------------------------------------------------------
67/// The default implementation of |GLContextResult|.
68///
69/// Use this class on platforms that doesn't require gl context switching.
70/// * See also |GLContextSwitch| if the platform requires gl context switching.
72 public:
73 //----------------------------------------------------------------------------
74 /// Constructs a |GLContextDefaultResult| with a static result.
75 ///
76 /// Used this on platforms that doesn't require gl context switching. (For
77 /// example, metal on iOS)
78 ///
79 /// @param static_result a static value that will be returned from
80 /// |GetResult|
81 explicit GLContextDefaultResult(bool static_result);
82
84
86};
87
88//------------------------------------------------------------------------------
89/// Switches the gl context to the a context that is passed in the
90/// constructor.
91///
92/// In destruction, it should restore the current context to what was
93/// before the construction of this switch.
94class GLContextSwitch final : public GLContextResult {
95 public:
96 //----------------------------------------------------------------------------
97 /// Constructs a |GLContextSwitch|.
98 ///
99 /// @param context The context that is going to be set as the current
100 /// context. The |GLContextSwitch| should not outlive the owner of the gl
101 /// context wrapped inside the `context`.
102 explicit GLContextSwitch(std::unique_ptr<SwitchableGLContext> context);
103
104 ~GLContextSwitch() override;
105
106 private:
107 std::unique_ptr<SwitchableGLContext> context_;
108
109 FML_DISALLOW_COPY_AND_ASSIGN(GLContextSwitch);
110};
111
112} // namespace flutter
113
114#endif // FLUTTER_COMMON_GRAPHICS_GL_CONTEXT_SWITCH_H_
GLContextDefaultResult(bool static_result)
FML_DISALLOW_COPY_AND_ASSIGN(GLContextDefaultResult)
FML_DISALLOW_COPY_AND_ASSIGN(GLContextResult)
GLContextSwitch(std::unique_ptr< SwitchableGLContext > context)
virtual bool RemoveCurrent()=0
virtual bool SetCurrent()=0
FML_DISALLOW_COPY_AND_ASSIGN(SwitchableGLContext)