Flutter Engine
The Flutter Engine
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#include <SkottieProperty.h>
Public Member Functions | |
PropertyHandle (sk_sp< NodeT >) | |
PropertyHandle (sk_sp< NodeT > node, sk_sp< internal::SceneGraphRevalidator > revalidator) | |
~PropertyHandle () | |
PropertyHandle (const PropertyHandle &) | |
ValueT | get () const |
void | set (const ValueT &) |
Property handles are adapters between user-facing AE model/values and the internal scene-graph representation.
Definition at line 127 of file SkottieProperty.h.
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explicit |
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inline |
Definition at line 130 of file SkottieProperty.h.
SK_API skottie::TransformPropertyHandle::~PropertyHandle |
Definition at line 72 of file SkottieProperty.cpp.
skottie::PropertyHandle< ValueT, NodeT >::PropertyHandle | ( | const PropertyHandle< ValueT, NodeT > & | ) |
SK_API TransformPropertyValue skottie::TransformPropertyHandle::get |
Definition at line 75 of file SkottieProperty.cpp.
void skottie::PropertyHandle< ValueT, NodeT >::set | ( | const ValueT & | ) |