REG_FIDDLE(Mask_Filter_Methods, 256, 256, false, 0)
@ kSolid_SkBlurStyle
solid inside, fuzzy outside
static void draw(SkCanvas *canvas, SkRect &target, int x, int y)
void drawRect(const SkRect &rect, const SkPaint &paint)
static sk_sp< SkMaskFilter > MakeBlur(SkBlurStyle style, SkScalar sigma, bool respectCTM=true)
static constexpr SkRect MakeXYWH(float x, float y, float w, float h)