To do anything rendering related with Impeller, you need a context.
static std::unique_ptr< TypographerContext > Make()
std::shared_ptr< GlyphAtlasContext > CreateGlyphAtlasContext() const override
std::shared_ptr< GlyphAtlas > CreateGlyphAtlas(Context &context, GlyphAtlas::Type type, const std::shared_ptr< GlyphAtlasContext > &atlas_context, const FontGlyphMap &font_glyph_map) const override
~TypographerContextSTB() override
The graphics context necessary to render text.