Flutter Engine
The Flutter Engine
Rect_toQuad.cpp
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1// Copyright 2019 Google LLC.
2// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
4REG_FIDDLE(Rect_toQuad, 256, 256, true, 0) {
5void draw(SkCanvas* canvas) {
6 SkRect rect = {1, 2, 3, 4};
7 SkPoint corners[4];
8 rect.toQuad(corners);
9 SkDebugf("rect: {%g, %g, %g, %g}\n", rect.fLeft, rect.fTop, rect.fRight, rect.fBottom);
10 SkDebugf("corners:");
11 for (auto corner : corners) {
12 SkDebugf(" {%g, %g}", corner.fX, corner.fY);
13 }
14 SkDebugf("\n");
15}
16} // END FIDDLE
REG_FIDDLE(Rect_toQuad, 256, 256, true, 0)
Definition: Rect_toQuad.cpp:4
void SK_SPI SkDebugf(const char format[],...) SK_PRINTF_LIKE(1
static void draw(SkCanvas *canvas, SkRect &target, int x, int y)
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sk_sp< SkBlender > blender SkRect rect
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