Flutter Engine
The Flutter Engine
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#include <pipeline.h>
Public Types | |
using | ComputeShader = ComputeShader_ |
using | Builder = ComputePipelineBuilder< ComputeShader > |
Public Member Functions | |
ComputePipelineHandle (const Context &context) | |
ComputePipelineHandle (const Context &context, std::optional< ComputePipelineDescriptor > compute_desc) | |
ComputePipelineHandle (PipelineFuture< ComputePipelineDescriptor > future) | |
std::shared_ptr< Pipeline< ComputePipelineDescriptor > > | WaitAndGet () |
Definition at line 147 of file pipeline.h.
using impeller::ComputePipelineHandle< ComputeShader_ >::Builder = ComputePipelineBuilder<ComputeShader> |
Definition at line 150 of file pipeline.h.
using impeller::ComputePipelineHandle< ComputeShader_ >::ComputeShader = ComputeShader_ |
Definition at line 149 of file pipeline.h.
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inlineexplicit |
Definition at line 152 of file pipeline.h.
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inlineexplicit |
Definition at line 157 of file pipeline.h.
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inlineexplicit |
Definition at line 162 of file pipeline.h.
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inline |
Definition at line 166 of file pipeline.h.