4REG_FIDDLE(Bitmap_extractAlpha_2, 256, 160,
false, 0) {
11 bitmap.allocN32Pixels(100, 100);
15 paint.setAntiAlias(
true);
18 paint.setStrokeWidth(20);
static const SkScalar kBLUR_SIGMA_SCALE
@ kNormal_SkBlurStyle
fuzzy inside and outside
constexpr SkColor SK_ColorBLUE
constexpr SkColor SK_ColorRED
static void draw(SkCanvas *canvas, SkRect &target, int x, int y)
sk_sp< SkImage > asImage() const
void clear(SkColor color)
void drawImage(const SkImage *image, SkScalar left, SkScalar top)
void drawCircle(SkScalar cx, SkScalar cy, SkScalar radius, const SkPaint &paint)
static sk_sp< SkMaskFilter > MakeBlur(SkBlurStyle style, SkScalar sigma, bool respectCTM=true)
@ kStroke_Style
set to stroke geometry