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AAHairLinePathRenderer.cpp File Reference
#include "src/gpu/ganesh/ops/AAHairLinePathRenderer.h"
#include "include/core/SkPoint3.h"
#include "include/private/base/SkFloatingPoint.h"
#include "include/private/base/SkTemplates.h"
#include "src/core/SkGeometry.h"
#include "src/core/SkMatrixPriv.h"
#include "src/core/SkPointPriv.h"
#include "src/core/SkRectPriv.h"
#include "src/core/SkStroke.h"
#include "src/gpu/ganesh/GrAuditTrail.h"
#include "src/gpu/ganesh/GrBuffer.h"
#include "src/gpu/ganesh/GrCaps.h"
#include "src/gpu/ganesh/GrDefaultGeoProcFactory.h"
#include "src/gpu/ganesh/GrDrawOpTest.h"
#include "src/gpu/ganesh/GrOpFlushState.h"
#include "src/gpu/ganesh/GrProcessor.h"
#include "src/gpu/ganesh/GrProgramInfo.h"
#include "src/gpu/ganesh/GrResourceProvider.h"
#include "src/gpu/ganesh/GrStyle.h"
#include "src/gpu/ganesh/GrUtil.h"
#include "src/gpu/ganesh/SurfaceDrawContext.h"
#include "src/gpu/ganesh/effects/GrBezierEffect.h"
#include "src/gpu/ganesh/geometry/GrPathUtils.h"
#include "src/gpu/ganesh/geometry/GrStyledShape.h"
#include "src/gpu/ganesh/ops/GrMeshDrawOp.h"
#include "src/gpu/ganesh/ops/GrSimpleMeshDrawOpHelperWithStencil.h"

Go to the source code of this file.

Namespaces

namespace  skgpu
 
namespace  skgpu::ganesh
 

Macros

#define PREALLOC_PTARRAY(N)   STArray<(N),SkPoint, true>
 

Typedefs

using PtArray = TArray< SkPoint, true >
 
using IntArray = TArray< int, true >
 
using FloatArray = TArray< float, true >
 

Macro Definition Documentation

◆ PREALLOC_PTARRAY

#define PREALLOC_PTARRAY (   N)    STArray<(N),SkPoint, true>

Definition at line 38 of file AAHairLinePathRenderer.cpp.

Typedef Documentation

◆ FloatArray

using FloatArray = TArray<float, true>

Definition at line 42 of file AAHairLinePathRenderer.cpp.

◆ IntArray

using IntArray = TArray<int, true>

Definition at line 41 of file AAHairLinePathRenderer.cpp.

◆ PtArray

Definition at line 40 of file AAHairLinePathRenderer.cpp.