Flutter Engine
The Flutter Engine
|
#include <cmath>
#include <optional>
#include "fml/logging.h"
#include "impeller/core/formats.h"
#include "impeller/entity/contents/clip_contents.h"
#include "impeller/entity/contents/content_context.h"
#include "impeller/entity/entity.h"
#include "impeller/renderer/render_pass.h"
#include "impeller/renderer/vertex_buffer_builder.h"
Go to the source code of this file.
Namespaces | |
namespace | impeller |
Functions | |
static Scalar | impeller::GetShaderClipDepth (const Entity &entity) |