5#ifndef FLUTTER_IMPELLER_RENDERER_RENDER_PASS_H_
6#define FLUTTER_IMPELLER_RENDERER_RENDER_PASS_H_
37 const std::shared_ptr<const Context>&
GetContext()
const;
124 const std::shared_ptr<const ShaderMetadata>& metadata,
133 std::shared_ptr<const Texture>
texture,
134 const std::unique_ptr<const Sampler>& sampler)
override;
194 RenderPass(std::shared_ptr<const Context> context,
To do anything rendering related with Impeller, you need a context.
Describes the fixed function and programmable aspects of rendering and compute operations performed b...
Render passes encode render commands directed as one specific render target into an underlying comman...
virtual bool BindResource(ShaderStage stage, DescriptorType type, const ShaderUniformSlot &slot, const ShaderMetadata &metadata, BufferView view) override
const bool has_depth_attachment_
virtual bool SetVertexBuffer(VertexBuffer buffer)
Specify the vertex and index buffer to use for this command.
const bool has_stencil_attachment_
virtual void SetStencilReference(uint32_t value)
virtual void SetPipeline(const std::shared_ptr< Pipeline< PipelineDescriptor > > &pipeline)
The pipeline to use for this command.
const RenderTarget & GetRenderTarget() const
SampleCount GetSampleCount() const
The sample count of the attached render target.
bool AddCommand(Command &&command)
Record a command for subsequent encoding to the underlying command buffer. No work is encoded into th...
const SampleCount sample_count_
virtual void OnSetLabel(std::string label)=0
virtual bool OnEncodeCommands(const Context &context) const =0
virtual void SetScissor(IRect scissor)
PixelFormat GetRenderTargetPixelFormat() const
The pixel format of the attached render target.
const Matrix & GetOrthographicTransform() const
std::vector< Command > commands_
virtual const std::vector< Command > & GetCommands() const
Accessor for the current Commands.
const std::shared_ptr< const Context > context_
virtual void ReserveCommands(size_t command_count)
Reserve [command_count] commands in the HAL command buffer.
bool HasStencilAttachment() const
Whether the render target has an stencil attachment.
const Matrix orthographic_
void SetLabel(std::string label)
virtual bool IsValid() const =0
const ISize render_target_size_
ISize GetRenderTargetSize() const
virtual void SetInstanceCount(size_t count)
virtual fml::Status Draw()
Record the currently pending command.
bool HasDepthAttachment() const
Whether the render target has a depth attachment.
virtual void SetCommandLabel(std::string_view label)
The debugging label to use for the command.
bool EncodeCommands() const
Encode the recorded commands to the underlying command buffer.
const std::shared_ptr< const Context > & GetContext() const
virtual void SetBaseVertex(uint64_t value)
virtual void SetViewport(Viewport viewport)
const RenderTarget render_target_
const PixelFormat pixel_format_
static const uint8_t buffer[]
PixelFormat
The Pixel formats supported by Impeller. The naming convention denotes the usage of the component,...
An object used to specify work to the GPU along with references to resources the GPU will used when d...
A 4x4 matrix using column-major storage.
An interface for binding resources. This is implemented by |Command| and |ComputeCommand| to make GPU...
Metadata required to bind a combined texture and sampler.