#include <cstddef>
#include <cstdint>
#include <optional>
#include <string_view>
#include <vector>
#include "flutter/fml/hash_combine.h"
#include "flutter/fml/logging.h"
#include "impeller/core/runtime_types.h"
#include "impeller/geometry/half.h"
#include "impeller/geometry/matrix.h"
Go to the source code of this file.
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enum class | impeller::ShaderStage { impeller::kUnknown
, impeller::kVertex
, impeller::kFragment
, impeller::kCompute
} |
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enum class | impeller::ShaderType {
impeller::kUnknown
, impeller::kVoid
, impeller::kBoolean
, impeller::kSignedByte
,
impeller::kUnsignedByte
, impeller::kSignedShort
, impeller::kUnsignedShort
, impeller::kSignedInt
,
impeller::kUnsignedInt
, impeller::kSignedInt64
, impeller::kUnsignedInt64
, impeller::kAtomicCounter
,
impeller::kHalfFloat
, impeller::kFloat
, impeller::kDouble
, impeller::kStruct
,
impeller::kImage
, impeller::kSampledImage
, impeller::kSampler
} |
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enum class | impeller::DescriptorType {
impeller::kUniformBuffer
, impeller::kStorageBuffer
, impeller::kSampledImage
, impeller::kImage
,
impeller::kSampler
, impeller::kInputAttachment
} |
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