Flutter Engine
The Flutter Engine
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Metadata required to bind a combined texture and sampler. More...
#include <shader_types.h>
Public Attributes | |
const char * | name |
The name of the uniform slot. More... | |
size_t | texture_index |
ext_res_0 is the Metal binding value. More... | |
size_t | set |
The Vulkan descriptor set index. More... | |
size_t | binding |
The Vulkan binding value. More... | |
Metadata required to bind a combined texture and sampler.
OpenGL binding requires the usage of the separate shader metadata struct.
Definition at line 98 of file shader_types.h.
size_t impeller::SampledImageSlot::binding |
The Vulkan binding value.
Definition at line 109 of file shader_types.h.
const char* impeller::SampledImageSlot::name |
The name of the uniform slot.
Definition at line 100 of file shader_types.h.
size_t impeller::SampledImageSlot::set |
The Vulkan descriptor set index.
Definition at line 106 of file shader_types.h.
size_t impeller::SampledImageSlot::texture_index |
ext_res_0
is the Metal binding value.
Definition at line 103 of file shader_types.h.