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impeller::RenderPass Class Referenceabstract

Render passes encode render commands directed as one specific render target into an underlying command buffer. More...

#include <render_pass.h>

Inheritance diagram for impeller::RenderPass:
impeller::ResourceBinder impeller::RecordingRenderPass impeller::RenderPassGLES impeller::RenderPassMTL impeller::RenderPassVK impeller::testing::MockRenderPass

Public Member Functions

virtual ~RenderPass ()
 
const std::shared_ptr< const Context > & GetContext () const
 
const RenderTargetGetRenderTarget () const
 
ISize GetRenderTargetSize () const
 
const MatrixGetOrthographicTransform () const
 
virtual bool IsValid () const =0
 
void SetLabel (std::string label)
 
virtual void ReserveCommands (size_t command_count)
 Reserve [command_count] commands in the HAL command buffer. More...
 
virtual void SetPipeline (const std::shared_ptr< Pipeline< PipelineDescriptor > > &pipeline)
 The pipeline to use for this command. More...
 
virtual void SetCommandLabel (std::string_view label)
 The debugging label to use for the command. More...
 
virtual void SetStencilReference (uint32_t value)
 
virtual void SetBaseVertex (uint64_t value)
 
virtual void SetViewport (Viewport viewport)
 
virtual void SetScissor (IRect scissor)
 
virtual void SetInstanceCount (size_t count)
 
virtual bool SetVertexBuffer (VertexBuffer buffer)
 Specify the vertex and index buffer to use for this command. More...
 
virtual fml::Status Draw ()
 Record the currently pending command. More...
 
virtual bool BindResource (ShaderStage stage, DescriptorType type, const ShaderUniformSlot &slot, const ShaderMetadata &metadata, BufferView view) override
 
virtual bool BindResource (ShaderStage stage, DescriptorType type, const ShaderUniformSlot &slot, const std::shared_ptr< const ShaderMetadata > &metadata, BufferView view)
 
virtual bool BindResource (ShaderStage stage, DescriptorType type, const SampledImageSlot &slot, const ShaderMetadata &metadata, std::shared_ptr< const Texture > texture, const std::unique_ptr< const Sampler > &sampler) override
 
bool EncodeCommands () const
 Encode the recorded commands to the underlying command buffer. More...
 
virtual const std::vector< Command > & GetCommands () const
 Accessor for the current Commands. More...
 
SampleCount GetSampleCount () const
 The sample count of the attached render target. More...
 
PixelFormat GetRenderTargetPixelFormat () const
 The pixel format of the attached render target. More...
 
bool HasDepthAttachment () const
 Whether the render target has a depth attachment. More...
 
bool HasStencilAttachment () const
 Whether the render target has an stencil attachment. More...
 
- Public Member Functions inherited from impeller::ResourceBinder
virtual ~ResourceBinder ()=default
 
virtual bool BindResource (ShaderStage stage, DescriptorType type, const ShaderUniformSlot &slot, const ShaderMetadata &metadata, BufferView view)=0
 
virtual bool BindResource (ShaderStage stage, DescriptorType type, const SampledImageSlot &slot, const ShaderMetadata &metadata, std::shared_ptr< const Texture > texture, const std::unique_ptr< const Sampler > &sampler)=0
 

Protected Member Functions

bool AddCommand (Command &&command)
 Record a command for subsequent encoding to the underlying command buffer. No work is encoded into the command buffer at this time. More...
 
 RenderPass (std::shared_ptr< const Context > context, const RenderTarget &target)
 
virtual void OnSetLabel (std::string label)=0
 
virtual bool OnEncodeCommands (const Context &context) const =0
 

Protected Attributes

const std::shared_ptr< const Contextcontext_
 
const SampleCount sample_count_
 
const PixelFormat pixel_format_
 
const bool has_depth_attachment_
 
const bool has_stencil_attachment_
 
const ISize render_target_size_
 
const RenderTarget render_target_
 
std::vector< Commandcommands_
 
const Matrix orthographic_
 

Detailed Description

Render passes encode render commands directed as one specific render target into an underlying command buffer.

Render passes can be obtained from the command buffer in which the pass is meant to encode commands into.

See also
CommandBuffer

Definition at line 33 of file render_pass.h.

Constructor & Destructor Documentation

◆ ~RenderPass()

impeller::RenderPass::~RenderPass ( )
virtual

Definition at line 21 of file render_pass.cc.

21{}

◆ RenderPass()

impeller::RenderPass::RenderPass ( std::shared_ptr< const Context context,
const RenderTarget target 
)
protected

Definition at line 10 of file render_pass.cc.

12 : context_(std::move(context)),
13 sample_count_(target.GetSampleCount()),
14 pixel_format_(target.GetRenderTargetPixelFormat()),
15 has_depth_attachment_(target.GetDepthAttachment().has_value()),
16 has_stencil_attachment_(target.GetStencilAttachment().has_value()),
17 render_target_size_(target.GetRenderTargetSize()),
const bool has_depth_attachment_
Definition: render_pass.h:176
const bool has_stencil_attachment_
Definition: render_pass.h:177
const SampleCount sample_count_
Definition: render_pass.h:174
const std::shared_ptr< const Context > context_
Definition: render_pass.h:168
const Matrix orthographic_
Definition: render_pass.h:181
const ISize render_target_size_
Definition: render_pass.h:178
const RenderTarget render_target_
Definition: render_pass.h:179
const PixelFormat pixel_format_
Definition: render_pass.h:175
uint32_t * target
static constexpr Matrix MakeOrthographic(TSize< T > size)
Definition: matrix.h:497

Member Function Documentation

◆ AddCommand()

bool impeller::RenderPass::AddCommand ( Command &&  command)
protected

Record a command for subsequent encoding to the underlying command buffer. No work is encoded into the command buffer at this time.

Parameters
[in]commandThe command
Returns
If the command was valid for subsequent commitment.

Definition at line 58 of file render_pass.cc.

58 {
59 if (!command.IsValid()) {
60 VALIDATION_LOG << "Attempted to add an invalid command to the render pass.";
61 return false;
62 }
63
64 if (command.scissor.has_value()) {
66 if (!target_rect.Contains(command.scissor.value())) {
67 VALIDATION_LOG << "Cannot apply a scissor that lies outside the bounds "
68 "of the render target.";
69 return false;
70 }
71 }
72
73 if (command.vertex_buffer.vertex_count == 0u ||
74 command.instance_count == 0u) {
75 // Essentially a no-op. Don't record the command but this is not necessary
76 // an error either.
77 return true;
78 }
79
80 commands_.emplace_back(std::move(command));
81 return true;
82}
std::vector< Command > commands_
Definition: render_pass.h:180
ISize GetRenderTargetSize() const
list command
Definition: valgrind.py:24
static constexpr TRect MakeSize(const TSize< U > &size)
Definition: rect.h:146
#define VALIDATION_LOG
Definition: validation.h:73

◆ BindResource() [1/3]

bool impeller::RenderPass::BindResource ( ShaderStage  stage,
DescriptorType  type,
const SampledImageSlot slot,
const ShaderMetadata metadata,
std::shared_ptr< const Texture texture,
const std::unique_ptr< const Sampler > &  sampler 
)
overridevirtual

Implements impeller::ResourceBinder.

Reimplemented in impeller::RecordingRenderPass.

Definition at line 156 of file render_pass.cc.

161 {
162 return pending_.BindResource(stage, type, slot, metadata, std::move(texture),
163 sampler);
164}
GLenum type
FlTexture * texture
bool BindResource(ShaderStage stage, DescriptorType type, const ShaderUniformSlot &slot, const ShaderMetadata &metadata, BufferView view) override

◆ BindResource() [2/3]

bool impeller::RenderPass::BindResource ( ShaderStage  stage,
DescriptorType  type,
const ShaderUniformSlot slot,
const ShaderMetadata metadata,
BufferView  view 
)
overridevirtual

Implements impeller::ResourceBinder.

Reimplemented in impeller::RecordingRenderPass.

Definition at line 138 of file render_pass.cc.

142 {
143 return pending_.BindResource(stage, type, slot, metadata, view);
144}

◆ BindResource() [3/3]

bool impeller::RenderPass::BindResource ( ShaderStage  stage,
DescriptorType  type,
const ShaderUniformSlot slot,
const std::shared_ptr< const ShaderMetadata > &  metadata,
BufferView  view 
)
virtual

Reimplemented in impeller::RecordingRenderPass.

Definition at line 146 of file render_pass.cc.

151 {
152 return pending_.BindResource(stage, type, slot, metadata, std::move(view));
153}

◆ Draw()

fml::Status impeller::RenderPass::Draw ( )
virtual

Record the currently pending command.

Reimplemented in impeller::RecordingRenderPass.

Definition at line 127 of file render_pass.cc.

127 {
128 auto result = AddCommand(std::move(pending_));
129 pending_ = Command{};
130 if (result) {
131 return fml::Status();
132 }
134 "Failed to encode command");
135}
bool AddCommand(Command &&command)
Record a command for subsequent encoding to the underlying command buffer. No work is encoded into th...
Definition: render_pass.cc:58
GAsyncResult * result
Task::Status Status
Definition: TaskList.cpp:15

◆ EncodeCommands()

bool impeller::RenderPass::EncodeCommands ( ) const

Encode the recorded commands to the underlying command buffer.

Returns
If the commands were encoded to the underlying command buffer.

Definition at line 84 of file render_pass.cc.

84 {
86}
virtual bool OnEncodeCommands(const Context &context) const =0

◆ GetCommands()

virtual const std::vector< Command > & impeller::RenderPass::GetCommands ( ) const
inlinevirtual

Accessor for the current Commands.

Visible for testing.

Reimplemented in impeller::RecordingRenderPass.

Definition at line 149 of file render_pass.h.

149{ return commands_; }

◆ GetContext()

const std::shared_ptr< const Context > & impeller::RenderPass::GetContext ( ) const

Definition at line 88 of file render_pass.cc.

88 {
89 return context_;
90}

◆ GetOrthographicTransform()

const Matrix & impeller::RenderPass::GetOrthographicTransform ( ) const

Definition at line 47 of file render_pass.cc.

47 {
48 return orthographic_;
49}

◆ GetRenderTarget()

const RenderTarget & impeller::RenderPass::GetRenderTarget ( ) const

Definition at line 39 of file render_pass.cc.

39 {
40 return render_target_;
41}

◆ GetRenderTargetPixelFormat()

PixelFormat impeller::RenderPass::GetRenderTargetPixelFormat ( ) const

The pixel format of the attached render target.

Definition at line 27 of file render_pass.cc.

27 {
28 return pixel_format_;
29}

◆ GetRenderTargetSize()

ISize impeller::RenderPass::GetRenderTargetSize ( ) const

Definition at line 43 of file render_pass.cc.

43 {
45}

◆ GetSampleCount()

SampleCount impeller::RenderPass::GetSampleCount ( ) const

The sample count of the attached render target.

Definition at line 23 of file render_pass.cc.

23 {
24 return sample_count_;
25}

◆ HasDepthAttachment()

bool impeller::RenderPass::HasDepthAttachment ( ) const

Whether the render target has a depth attachment.

Definition at line 31 of file render_pass.cc.

31 {
33}

◆ HasStencilAttachment()

bool impeller::RenderPass::HasStencilAttachment ( ) const

Whether the render target has an stencil attachment.

Definition at line 35 of file render_pass.cc.

35 {
37}

◆ IsValid()

virtual bool impeller::RenderPass::IsValid ( ) const
pure virtual

◆ OnEncodeCommands()

virtual bool impeller::RenderPass::OnEncodeCommands ( const Context context) const
protectedpure virtual

◆ OnSetLabel()

virtual void impeller::RenderPass::OnSetLabel ( std::string  label)
protectedpure virtual

◆ ReserveCommands()

virtual void impeller::RenderPass::ReserveCommands ( size_t  command_count)
inlinevirtual

Reserve [command_count] commands in the HAL command buffer.

Note: this is not the native command buffer.

Definition at line 52 of file render_pass.h.

52 {
53 commands_.reserve(command_count);
54 }

◆ SetBaseVertex()

void impeller::RenderPass::SetBaseVertex ( uint64_t  value)
virtual

Reimplemented in impeller::RecordingRenderPass.

Definition at line 107 of file render_pass.cc.

107 {
108 pending_.base_vertex = value;
109}
uint8_t value
uint64_t base_vertex
Definition: command.h:126

◆ SetCommandLabel()

void impeller::RenderPass::SetCommandLabel ( std::string_view  label)
virtual

The debugging label to use for the command.

Reimplemented in impeller::RecordingRenderPass.

Definition at line 97 of file render_pass.cc.

97 {
98#ifdef IMPELLER_DEBUG
99 pending_.label = std::string(label);
100#endif // IMPELLER_DEBUG
101}

◆ SetInstanceCount()

void impeller::RenderPass::SetInstanceCount ( size_t  count)
virtual

The number of instances of the given set of vertices to render. Not all backends support rendering more than one instance at a time.

Warning
Setting this to more than one will limit the availability of backends to use with this command.

Reimplemented in impeller::RecordingRenderPass.

Definition at line 119 of file render_pass.cc.

119 {
120 pending_.instance_count = count;
121}
int count
Definition: FontMgrTest.cpp:50
size_t instance_count
Definition: command.h:147

◆ SetLabel()

void impeller::RenderPass::SetLabel ( std::string  label)

Definition at line 51 of file render_pass.cc.

51 {
52 if (label.empty()) {
53 return;
54 }
55 OnSetLabel(std::move(label));
56}
virtual void OnSetLabel(std::string label)=0

◆ SetPipeline()

void impeller::RenderPass::SetPipeline ( const std::shared_ptr< Pipeline< PipelineDescriptor > > &  pipeline)
virtual

The pipeline to use for this command.

Reimplemented in impeller::RecordingRenderPass.

Definition at line 92 of file render_pass.cc.

93 {
94 pending_.pipeline = pipeline;
95}
std::shared_ptr< Pipeline< PipelineDescriptor > > pipeline
Definition: command.h:96

◆ SetScissor()

void impeller::RenderPass::SetScissor ( IRect  scissor)
virtual

The scissor rect to use for clipping writes to the render target. The scissor rect must lie entirely within the render target. If unset, no scissor is applied.

Reimplemented in impeller::RecordingRenderPass.

Definition at line 115 of file render_pass.cc.

115 {
116 pending_.scissor = scissor;
117}
std::optional< IRect > scissor
Definition: command.h:139

◆ SetStencilReference()

void impeller::RenderPass::SetStencilReference ( uint32_t  value)
virtual

The reference value to use in stenciling operations. Stencil configuration is part of pipeline setup and can be read from the pipelines descriptor.

See also
Pipeline
PipelineDescriptor

Reimplemented in impeller::RecordingRenderPass.

Definition at line 103 of file render_pass.cc.

103 {
104 pending_.stencil_reference = value;
105}
uint32_t stencil_reference
Definition: command.h:122

◆ SetVertexBuffer()

bool impeller::RenderPass::SetVertexBuffer ( VertexBuffer  buffer)
virtual

Specify the vertex and index buffer to use for this command.

Parameters
[in]bufferThe vertex and index buffer definition. If possible, this value should be moved and not copied.
Returns
returns if the binding was updated.

Reimplemented in impeller::RecordingRenderPass.

Definition at line 123 of file render_pass.cc.

123 {
124 return pending_.BindVertices(std::move(buffer));
125}
DEF_SWITCHES_START aot vmservice shared library Name of the *so containing AOT compiled Dart assets for launching the service isolate vm snapshot The VM snapshot data that will be memory mapped as read only SnapshotAssetPath must be present isolate snapshot The isolate snapshot data that will be memory mapped as read only SnapshotAssetPath must be present cache dir Path to the cache directory This is different from the persistent_cache_path in embedder which is used for Skia shader cache icu native lib Path to the library file that exports the ICU data vm service The hostname IP address on which the Dart VM Service should be served If not defaults to or::depending on whether ipv6 is specified vm service A custom Dart VM Service port The default is to pick a randomly available open port disable vm Disable the Dart VM Service The Dart VM Service is never available in release mode disable vm service Disable mDNS Dart VM Service publication Bind to the IPv6 localhost address for the Dart VM Service Ignored if vm service host is set endless trace buffer
Definition: switches.h:126
bool BindVertices(VertexBuffer buffer)
Specify the vertex and index buffer to use for this command.

◆ SetViewport()

void impeller::RenderPass::SetViewport ( Viewport  viewport)
virtual

The viewport coordinates that the rasterizer linearly maps normalized device coordinates to. If unset, the viewport is the size of the render target with a zero origin, znear=0, and zfar=1.

Reimplemented in impeller::RecordingRenderPass.

Definition at line 111 of file render_pass.cc.

111 {
112 pending_.viewport = viewport;
113}
std::optional< Viewport > viewport
Definition: command.h:133

Member Data Documentation

◆ commands_

std::vector<Command> impeller::RenderPass::commands_
protected

Definition at line 180 of file render_pass.h.

◆ context_

const std::shared_ptr<const Context> impeller::RenderPass::context_
protected

Definition at line 168 of file render_pass.h.

◆ has_depth_attachment_

const bool impeller::RenderPass::has_depth_attachment_
protected

Definition at line 176 of file render_pass.h.

◆ has_stencil_attachment_

const bool impeller::RenderPass::has_stencil_attachment_
protected

Definition at line 177 of file render_pass.h.

◆ orthographic_

const Matrix impeller::RenderPass::orthographic_
protected

Definition at line 181 of file render_pass.h.

◆ pixel_format_

const PixelFormat impeller::RenderPass::pixel_format_
protected

Definition at line 175 of file render_pass.h.

◆ render_target_

const RenderTarget impeller::RenderPass::render_target_
protected

Definition at line 179 of file render_pass.h.

◆ render_target_size_

const ISize impeller::RenderPass::render_target_size_
protected

Definition at line 178 of file render_pass.h.

◆ sample_count_

const SampleCount impeller::RenderPass::sample_count_
protected

Definition at line 174 of file render_pass.h.


The documentation for this class was generated from the following files: