Flutter Engine
The Flutter Engine
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A collection of encoded commands to be submitted to the GPU for execution. A command buffer is obtained from a graphics Context
.
More...
#include <command_buffer.h>
Public Types | |
enum class | Status { kPending , kError , kCompleted } |
using | CompletionCallback = std::function< void(Status)> |
Public Member Functions | |
virtual | ~CommandBuffer () |
virtual bool | IsValid () const =0 |
virtual void | SetLabel (const std::string &label) const =0 |
void | WaitUntilScheduled () |
Force execution of pending GPU commands. More... | |
std::shared_ptr< RenderPass > | CreateRenderPass (const RenderTarget &render_target) |
Create a render pass to record render commands into. More... | |
std::shared_ptr< BlitPass > | CreateBlitPass () |
Create a blit pass to record blit commands into. More... | |
std::shared_ptr< ComputePass > | CreateComputePass () |
Create a compute pass to record compute commands into. More... | |
Protected Member Functions | |
CommandBuffer (std::weak_ptr< const Context > context) | |
virtual std::shared_ptr< RenderPass > | OnCreateRenderPass (RenderTarget render_target)=0 |
virtual std::shared_ptr< BlitPass > | OnCreateBlitPass ()=0 |
virtual bool | OnSubmitCommands (CompletionCallback callback)=0 |
virtual void | OnWaitUntilScheduled ()=0 |
virtual std::shared_ptr< ComputePass > | OnCreateComputePass ()=0 |
Protected Attributes | |
std::weak_ptr< const Context > | context_ |
Friends | |
class | testing::CommandBufferMock |
class | CommandQueue |
A collection of encoded commands to be submitted to the GPU for execution. A command buffer is obtained from a graphics Context
.
To submit commands to the GPU, acquire a RenderPass
from the command buffer and record Command
s into that pass. A RenderPass
describes the configuration of the various attachments when the command is submitted.
A command buffer is only meant to be used on a single thread. If a frame workload needs to be encoded from multiple threads, set up and record into multiple command buffers. The order of submission of commands encoded in multiple command buffers can be controlled via either the order in which the command buffers were created, or, using the ReserveSpotInQueue
command which allows for encoding commands for submission in an order that is different from the encoding order.
Definition at line 45 of file command_buffer.h.
using impeller::CommandBuffer::CompletionCallback = std::function<void(Status)> |
Definition at line 55 of file command_buffer.h.
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strong |
Enumerator | |
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kPending | |
kError | |
kCompleted |
Definition at line 49 of file command_buffer.h.
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virtualdefault |
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explicitprotected |
Definition at line 13 of file command_buffer.cc.
std::shared_ptr< BlitPass > impeller::CommandBuffer::CreateBlitPass | ( | ) |
Create a blit pass to record blit commands into.
Definition at line 47 of file command_buffer.cc.
std::shared_ptr< ComputePass > impeller::CommandBuffer::CreateComputePass | ( | ) |
Create a compute pass to record compute commands into.
Definition at line 56 of file command_buffer.cc.
std::shared_ptr< RenderPass > impeller::CommandBuffer::CreateRenderPass | ( | const RenderTarget & | render_target | ) |
Create a render pass to record render commands into.
[in] | render_target | The description of the render target this pass will target. |
Definition at line 37 of file command_buffer.cc.
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pure virtual |
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protectedpure virtual |
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protectedpure virtual |
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protectedpure virtual |
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protectedpure virtual |
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protectedpure virtual |
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pure virtual |
void impeller::CommandBuffer::WaitUntilScheduled | ( | ) |
Force execution of pending GPU commands.
Definition at line 33 of file command_buffer.cc.
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friend |
Definition at line 110 of file command_buffer.h.
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friend |
Definition at line 46 of file command_buffer.h.
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protected |
Definition at line 94 of file command_buffer.h.