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SkSLPool.h
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1/*
2 * Copyright 2020 Google LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef SKSL_POOL
9#define SKSL_POOL
10
11#include <cstddef>
12#include <memory>
13
14namespace SkSL {
15
16class MemoryPool;
17
18/**
19 * Efficiently allocates memory in an SkSL program. Optimized for allocate/release performance over
20 * memory efficiency.
21 *
22 * All allocated memory must be released back to the pool before it can be destroyed or recycled.
23 */
24
25class Pool {
26public:
27 ~Pool();
28
29 // Creates a pool to store objects during program creation. Call attachToThread() to start using
30 // the pool for its allocations. When your program is complete, call pool->detachFromThread() to
31 // take ownership of the pool and its allocations. Before freeing any of the program's
32 // allocations, make sure to reattach the pool by calling pool->attachToThread() again.
33 static std::unique_ptr<Pool> Create();
34
35 // Attaches a pool to the current thread.
36 // It is an error to call this while a pool is already attached.
37 void attachToThread();
38
39 // Once you are done creating or destroying objects in the pool, detach it from the thread.
40 // It is an error to call this while no pool is attached.
41 void detachFromThread();
42
43 // Allocates memory from the thread pool. If the pool is exhausted, an additional block of pool
44 // storage will be created to hold the data.
45 static void* AllocMemory(size_t size);
46
47 // Releases memory that was created by AllocMemory. All objects in the pool must be freed before
48 // the pool can be destroyed.
49 static void FreeMemory(void* ptr);
50
51 static bool IsAttached();
52
53private:
54 Pool(); // use Create to make a pool
55 std::unique_ptr<SkSL::MemoryPool> fMemPool;
56};
57
58/**
59 * If your class inherits from Poolable, its objects will be allocated from the pool.
60 */
61class Poolable {
62public:
63 // Override operator new and delete to allow us to use a memory pool.
64 static void* operator new(const size_t size) {
65 return Pool::AllocMemory(size);
66 }
67
68 static void operator delete(void* ptr) {
70 }
71};
72
73/**
74 * Temporarily attaches a pool to the current thread within a scope.
75 */
77public:
79 if (fPool) {
80 fPool->attachToThread();
81 }
82 }
84 if (fPool) {
85 fPool->detachFromThread();
86 }
87 }
88
89private:
90 Pool* fPool = nullptr;
91};
92
93
94} // namespace SkSL
95
96#endif
static std::unique_ptr< Pool > Create()
Definition: SkSLPool.cpp:37
static void * AllocMemory(size_t size)
Definition: SkSLPool.cpp:60
static bool IsAttached()
Definition: SkSLPool.cpp:44
void attachToThread()
Definition: SkSLPool.cpp:48
void detachFromThread()
Definition: SkSLPool.cpp:54
static void FreeMemory(void *ptr)
Definition: SkSLPool.cpp:75
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Definition: switches.h:259