33 aaTriangulator.fRoundVerticesToQuarterPixel =
true;
34 aaTriangulator.fEmitCoverage =
true;
36 auto [ polys, success ] = aaTriangulator.pathToPolys(tolerance, clipBounds, &isLinear);
40 return aaTriangulator.polysToAATriangles(polys, vertexAllocator);