4REG_FIDDLE(Image_DeferredFromPicture, 256, 256,
false, 0) {
13 recordingCanvas->
scale(1.2f, 1.4f);
17 for (
auto alpha : { 70, 140, 210 } ) {
18 paint.setAlpha(alpha);
REG_FIDDLE(Image_DeferredFromPicture, 256, 256, false, 0)
constexpr SkColor SK_ColorBLUE
constexpr SkColor SK_ColorRED
static void draw(SkCanvas *canvas, SkRect &target, int x, int y)
void drawRect(const SkRect &rect, const SkPaint &paint)
void translate(SkScalar dx, SkScalar dy)
void scale(SkScalar sx, SkScalar sy)
void drawImage(const SkImage *image, SkScalar left, SkScalar top)
static sk_sp< SkColorSpace > MakeSRGB()
SkCanvas * beginRecording(const SkRect &bounds, sk_sp< SkBBoxHierarchy > bbh)
sk_sp< SkPicture > finishRecordingAsPicture()
SK_API sk_sp< SkImage > DeferredFromPicture(sk_sp< SkPicture > picture, const SkISize &dimensions, const SkMatrix *matrix, const SkPaint *paint, BitDepth bitDepth, sk_sp< SkColorSpace > colorSpace, SkSurfaceProps props)
@ kU8
uses 8-bit unsigned int per color component
sk_sp< const SkImage > image