9 uint8_t pixels[5] = { 0x22, 0x55, 0x88, 0xBB, 0xFF };
REG_FIDDLE(Shader_Methods_b, 256, 256, false, 0)
constexpr SkColor SK_ColorBLUE
constexpr SkColor SK_ColorRED
constexpr SkColor SK_ColorGREEN
static void draw(SkCanvas *canvas, SkRect &target, int x, int y)
void translate(SkScalar dx, SkScalar dy)
void drawCircle(SkScalar cx, SkScalar cy, SkScalar radius, const SkPaint &paint)
static SkImageInfo MakeA8(int width, int height)