#include <runtime_stage_data.h>
Definition at line 23 of file runtime_stage_data.h.
◆ Shader() [1/2]
impeller::compiler::RuntimeStageData::Shader::Shader |
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default |
◆ Shader() [2/2]
impeller::compiler::RuntimeStageData::Shader::Shader |
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const Shader & |
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delete |
◆ operator=()
Shader & impeller::compiler::RuntimeStageData::Shader::operator= |
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const Shader & |
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delete |
◆ backend
◆ entrypoint
std::string impeller::compiler::RuntimeStageData::Shader::entrypoint |
◆ inputs
std::vector<InputDescription> impeller::compiler::RuntimeStageData::Shader::inputs |
◆ shader
std::shared_ptr<fml::Mapping> impeller::compiler::RuntimeStageData::Shader::shader |
◆ stage
spv::ExecutionModel impeller::compiler::RuntimeStageData::Shader::stage |
◆ uniforms
The documentation for this struct was generated from the following file: