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texture_mipmap.cc File Reference
#include "impeller/renderer/texture_mipmap.h"
#include "impeller/renderer/blit_pass.h"
#include "impeller/renderer/command_buffer.h"

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Namespaces

namespace  impeller
 

Functions

fml::Status impeller::AddMipmapGeneration (const std::shared_ptr< CommandBuffer > &command_buffer, const std::shared_ptr< Context > &context, const std::shared_ptr< Texture > &texture)
 Adds a blit command to the render pass.