Flutter Engine
The Flutter Engine
texture_mipmap.cc
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
8
9namespace impeller {
10
12 const std::shared_ptr<CommandBuffer>& command_buffer,
13 const std::shared_ptr<Context>& context,
14 const std::shared_ptr<Texture>& texture) {
15 std::shared_ptr<BlitPass> blit_pass = command_buffer->CreateBlitPass();
16 bool success = blit_pass->GenerateMipmap(texture);
17 if (!success) {
19 }
20 success = blit_pass->EncodeCommands(context->GetResourceAllocator());
21 if (!success) {
23 }
24 return fml::Status();
25}
26
27} // namespace impeller
FlTexture * texture
fml::Status AddMipmapGeneration(const std::shared_ptr< CommandBuffer > &command_buffer, const std::shared_ptr< Context > &context, const std::shared_ptr< Texture > &texture)
Adds a blit command to the render pass.
Task::Status Status
Definition: TaskList.cpp:15