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GrGpuResourcePriv.h
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1/*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrGpuResourcePriv_DEFINED
9#define GrGpuResourcePriv_DEFINED
10
12
13/**
14 * This class allows code internal to Skia privileged access to manage the cache keys and budget
15 * status of a GrGpuResource object.
16 */
18public:
19 /**
20 * Sets a unique key for the resource. If the resource was previously cached as scratch it will
21 * be converted to a uniquely-keyed resource. If the key is invalid then this is equivalent to
22 * removeUniqueKey(). If another resource is using the key then its unique key is removed and
23 * this resource takes over the key.
24 */
25 void setUniqueKey(const skgpu::UniqueKey& key) { fResource->setUniqueKey(key); }
26
27 /** Removes the unique key from a resource. If the resource has a scratch key, it may be
28 preserved for recycling as scratch. */
29 void removeUniqueKey() { fResource->removeUniqueKey(); }
30
31 /**
32 * If the resource is uncached make it cached. Has no effect on resources that are wrapped or
33 * already cached.
34 */
35 void makeBudgeted() { fResource->makeBudgeted(); }
36
37 /**
38 * If the resource is cached make it uncached. Has no effect on resources that are wrapped or
39 * already uncached. Furthermore, resources with unique keys cannot be made unbudgeted.
40 */
41 void makeUnbudgeted() { fResource->makeUnbudgeted(); }
42
43 /**
44 * Get the resource's budgeted-type which indicates whether it counts against the resource cache
45 * budget and if not whether it is allowed to be cached.
46 */
49 !fResource->getUniqueKey().isValid() || fResource->fRefsWrappedObjects);
50 return fResource->fBudgetedType;
51 }
52
53 /**
54 * Is the resource object wrapping an externally allocated GPU resource?
55 */
56 bool refsWrappedObjects() const { return fResource->fRefsWrappedObjects; }
57
58 /**
59 * If this resource can be used as a scratch resource this returns a valid scratch key.
60 * Otherwise it returns a key for which isNullScratch is true. The resource may currently be
61 * used as a uniquely keyed resource rather than scratch. Check isScratch().
62 */
63 const skgpu::ScratchKey& getScratchKey() const { return fResource->fScratchKey; }
64
65 /**
66 * If the resource has a scratch key, the key will be removed. Since scratch keys are installed
67 * at resource creation time, this means the resource will never again be used as scratch.
68 */
69 void removeScratchKey() const { fResource->removeScratchKey(); }
70
71 bool isPurgeable() const { return fResource->isPurgeable(); }
72
74 return fResource->hasRef() || !fResource->hasNoCommandBufferUsages();
75 }
76
77protected:
78 ResourcePriv(GrGpuResource* resource) : fResource(resource) { }
81
82 // No taking addresses of this type.
83 const ResourcePriv* operator&() const;
85
87
88 friend class GrGpuResource; // to construct/copy this type.
89};
90
92
93inline const GrGpuResource::ResourcePriv GrGpuResource::resourcePriv() const { // NOLINT(readability-const-return-type)
94 return ResourcePriv(const_cast<GrGpuResource*>(this));
95}
96
97#endif
GrBudgetedType
Definition GrTypesPriv.h:99
#define SkASSERT(cond)
Definition SkAssert.h:116
const skgpu::ScratchKey & getScratchKey() const
ResourcePriv * operator&()
void setUniqueKey(const skgpu::UniqueKey &key)
const ResourcePriv * operator&() const
ResourcePriv(GrGpuResource *resource)
ResourcePriv(const ResourcePriv &that)
GrBudgetedType budgetedType() const
ResourcePriv & operator=(const CacheAccess &)=delete
const skgpu::UniqueKey & getUniqueKey() const
ResourcePriv resourcePriv()
bool isValid() const
Definition ResourceKey.h:55