8 matrix.setAll(2, 5 * cos(6.28318548 *
frame), 0,
constexpr SkColor SK_ColorWHITE
static void draw(SkCanvas *canvas, SkRect &target, int x, int y)
void drawPaint(const SkPaint &paint)
void clear(SkColor color)
sk_sp< SkShader > makeShader(SkTileMode tmx, SkTileMode tmy, const SkSamplingOptions &, const SkMatrix *localMatrix=nullptr) const
#define REG_FIDDLE_ANIMATED(NAME, W, H, T, I, DURATION)