REG_FIDDLE(Color, 256, 256, false, 3)
@ kColor
hue and saturation of source with luminosity of destination
static void draw(SkCanvas *canvas, SkRect &target, int x, int y)
void drawColor(SkColor color, SkBlendMode mode=SkBlendMode::kSrcOver)
void drawImage(const SkImage *image, SkScalar left, SkScalar top)
sk_sp< const SkImage > image
SK_API sk_sp< SkShader > Color(SkColor)